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Digital Art

These files are 1280x1024 and a little less than 1 meg each.

Dawn - #2, made in Photoshop.

Desertscape - #3, terrain from Terragen and the rest in Photoshop. Of course, I did a lot to the terrain in Photoshop, after I generated it. This is the piece seen on my main page.

Planets for Exodus:

Prairie Class

Gaian Class

Gaian Class - 2

Gaian Class - 3

Composition

The first of these were for a trash sci-fi series that, tragically, was never filmed. It was originally called Space Pirates. As usually happens with these projects, I was enthused but totally unorganized, so it never came to be.

Space Dogs - Theme - You know shows like Stargate SG-1 and the old Battlestar Galactica? You know how in the introduction they always have the main characters doing their thing (slugging aliens, whizzing around in space fighters) while the theme plays? That's what I was picturing when I made this.

Space Dogs - Tension - Near the end of the pilot we wanted to have a "quest" that the crew had to do to redeem themselves in the eyes of the natives. This could involve them creeping through the jungle, along with the empire soldiers and the warchief and his soldiers both trying to kill them.

Space Dogs - End Title - This is the song that plays during the credits, which are superimposed over images of the episode. As I explained it to someone who thought it went too fast, it's supposed to get you excited and make you want to watch next week's episode.

Those were the first of my pieces; these are their brethren: composed for a little space game called Exodus, back in the day when it was going to be 2D and have a MIDI soundtrack.

Exodus Overture - Here we have the overture, featuring what is now the theme for the Kelosan race as the main theme for the game. This would play in the main menu and subsequent screens.

The Awakening - An ancient spacecraft drifts through the void. Words of a long-dead language are etched on the hull of the massive craft. Inside are thousands of blue tubes suspended above the cold, metal floor - blue tubes silhouetted with the figures of those few who escaped the wholesale slaughter of their distant homeworld. Suddenly, the craft begins to shake as it begins to enter an untouched world - tubes rattling, the main computer starts to flash and steam hisses out as the captain and crew are awakened. The ship rattles through the atmosphere, pushing through puffy clouds and virgin blue skies as it descends towards a new future for its people.

The Promised Land - Self-explanatory. Unfinished.

The Test - Your fleet faces disquieting odds as it plunges towards a great clash in the depths of space.

My piano pieces:

Spark - My first piano piece. I got the idea for it while walking the dog and it's pretty random and a bit jumbled. There are some interesting ideas in there.

New Dawn - Cinematic.

Nuthian Dance - A well-liked piece of mine.

Those more recent compositions:

The Swashbuckler's Entrance - I worked on this for two and a half months and I couldn't be happier with the result. This is easily the best piece I have written in my year of composing. This piece describes a scene set in a 1600's-era city. A bunch of cityfolk are being rounded up by insidious-looking black-cloaked guards, being dragged to the center of the street and roughed up. You catch a glimpse of a dark blue cape flickering across a second-story balcony as the guards prepare to execute an innocent man. A shadowy figure crouches, waiting for the right moment, reaches for his sword and leaps into action!

Writings

How All Things Came To Be

How The World As We Know It Came To Be

The Death of a Megalomaniacal Slob

Ian's Inferno