//ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\\ //||----------------------------------------------||\\ //|| Jobra ||\\ //||----------------------------------------------||\\ //|| Written By: Izkuru ||\\ //|| teh_face_x_o@yahoo.com ||\\ //|| Test With: OmniAthena 962 ||\\ //|| Version: 0.1 ||\\ //||----------------------------------------------||\\ //|| Everyone's favorite [j/k] Jobra. Except, ||\\ //|| unlike most which will show all of the 2-1 ||\\ //|| and 2-2 jobs that you can't change to since ||\\ //|| you aren't their root class aren't shown. ||\\ //|| Ex. You change from Novice to Swordsman, and ||\\ //|| when you come back to go to Second Job, ||\\ //|| your only choices are Knight and ||\\ //|| Crusader. ||\\ //|| Advanced classes are handled as well, and it ||\\ //|| makes sure that the player follows the job ||\\ //|| path of their first job. ||\\ //|| Uses one global var. One that specifies if ||\\ //|| the player needs to use all his Skill Points ||\\ //|| or not. ||\\ //||----------------------------------------------||\\ //|| To install: Place this TXT file anywhere in ||\\ //|| your Athena scripts folder, and include it ||\\ //|| in scripts.conf. Then add the following to ||\\ //|| save/mapreg.txt. ||\\ //||----------------------------------------------||\\ //|| $JobraNoSkillPoints 0 ||\\ //||----------------------------------------------||\\ //|| [Those are tabs, btw] ||\\ //|| If $JobraNoSkillPoints is 0, the player can ||\\ //|| change jobs without spending his Skill ||\\ //|| points, and if it is 1, he will need to use ||\\ //|| them to change jobs. ||\\ //||----------------------------------------------||\\ //|| Started on: Jun 23 2004 ||\\ //|| Last Modified: Jun 24 2004 ||\\ //||----------------------------------------------||\\ //__________________________________________________\\ prontera.gat,161,193,6 script Jobra 94,{ if(cong == 1) goto L_Congr; mes "[Jobra]"; mes "Sup? I'm the insanely cool and supra-l337 jobchanger thingy for Athena!"; next; if(getgmlevel >= 1) goto L_GM; if((thirdJob == 25) && (secondJob == 7)) goto L_Knight2; if((thirdJob == 25) && (secondJob == 14)) goto L_Crusader2; if((thirdJob == 26) && (secondJob == 9)) goto L_Wizard2; if((thirdJob == 26) && (secondJob == 16)) goto L_Sage2; if((thirdJob == 27) && (secondJob == 11)) goto L_Hunter2; if((thirdJob == 27) && (secondJob == 19)) goto L_Bard2; if((thirdJob == 27) && (secondJob == 20)) goto L_Dancer2; if((thirdJob == 28) && (secondJob == 8)) goto L_Priest2; if((thirdJob == 28) && (secondJob == 15)) goto L_Monk2; if((thirdJob == 29) && (secondJob == 10)) goto L_Blacksmith2; if((thirdJob == 29) && (secondJob == 18)) goto L_Alchemist2; if((thirdJob == 30) && (secondJob == 12)) goto L_Assassin2; if((thirdJob == 30) && (secondJob == 17)) goto L_Rouge2; if(secondJob == 7) goto L_Swordsman2; if(secondJob == 8) goto L_Acolyte2; if(secondJob == 9) goto L_Mage2; if(secondJob == 10) goto L_Merchant2; if(secondJob == 11) goto L_Archer2; if(secondJob == 12) goto L_Thief2; if(secondJob == 14) goto L_Swordsman2; if(secondJob == 15) goto L_Acolyte2; if(secondJob == 16) goto L_Mage2; if(secondJob == 17) goto L_Thief2; if(secondJob == 18) goto L_Merchant2; if(secondJob == 19) goto L_Archer2; if(secondJob == 20) goto L_Archer2; if(firstJob == 1) goto L_Swordsman1; if(firstJob == 2) goto L_Mage1; if(firstJob == 3) goto L_Archer1; if(firstJob == 4) goto L_Acolyte1; if(firstJob == 5) goto L_Merchant1; if(firstJob == 6) goto L_Thief1; if(firstJob == 23) goto L_SNov1; mes "[Jobra]"; mes "First of all, what class would you like to change into (must meet preliminary requirements for each class..)"; next; menu "First Class",L_FClass,"Super Novice",L_SNov,"Cancel",-; L_No: mes "[Jobra]"; mes "Come back when you want to change your job."; close; L_FClass: if(JobLevel < 10) goto L_JlvErr; if(($JobraNoSkillPoints == 1) && (SkillPoint != 0)) goto L_SkpErr; mes "[Jobra]"; mes "So...getting your first job, eh? Gratz."; next; mes "[Jobra]"; mes "Alright then, pick your job."; next; menu "Swordsman",L_Swordsman,"Mage",L_Mage,"Archer",L_Archer,"Acolyte",L_Acolyte,"Merchant",L_Merchant,"Thief",L_Thief,"Cancel",L_No; L_Swordsman: mes "[Jobra]"; mes "You looked like the Swordsman type."; jobchange 1; set firstJob,1; close; L_Mage: mes "[Jobra]"; mes "You looked like the Mage type."; jobchange 2; set firstJob,2; close; L_Archer: mes "[Jobra]"; mes "You looked like the Archer type."; jobchange 3; set firstJob,3; close; L_Acolyte: mes "[Jobra]"; mes "You looked like the Acolyte type."; jobchange 4; set firstJob,4; close; L_Merchant: mes "[Jobra]"; mes "You looked like the Merchant type."; jobchange 5; set firstJob,5; close; L_Thief: mes "[Jobra]"; mes "You looked like the Theif type."; jobchange 6; set firstJob,6; close; L_SNov: if(BaseLevel < 40) goto L_BlvErr; mes "[Jobra]"; mes "Super Novice, eh? Sounds like a lot of work."; jobchange 23; set firstJob,23; close; L_SNov1: mes "[Jobra]"; mes "Sorry, but Super Novice is the farthest you can go xD"; close; L_Swordsman1: if(JobLevel < 40) goto L_JlvErr; if(($JobraNoSkillPoints == 1) && (SkillPoint != 0)) goto L_SkpErr; mes "[Jobra]"; mes "So, ready to become your Second job?"; next; mes "[Jobra]"; mes "Here are the jobs you can change to."; next; menu "Knight",L_Knight,"Crusader",L_Crusader,"Cancel",L_No; L_Knight: mes "[Jobra]"; mes "Ok..You are at least a job level 40 Swordsman, so you pass the test to become a Knight xD"; next; jobchange 7; set secondJob,7; close; L_Crusader: mes "[Jobra]"; mes "Ok..You are at least a job level 40 Swordsman, so you pass the test to become a Crusader xD"; next; jobchange 14; set secondJob,14; close; L_Mage1: if(JobLevel < 40) goto L_JlvErr; if(($JobraNoSkillPoints == 1) && (SkillPoint != 0)) goto L_SkpErr; mes "[Jobra]"; mes "So, ready to become your Second job?"; next; mes "[Jobra]"; mes "Here are the jobs you can change to."; next; menu "Wizard",L_Wizard,"Sage",L_Sage,"Cancel",L_No; L_Wizard: mes "[Jobra]"; mes "Ok..You are at least a job level 40 Mage, so you pass the test to become a Wizard xD"; next; jobchange 9; set secondJob,9; close; L_Sage: mes "[Jobra]"; mes "Ok..You are at least a job level 40 Mage, so you pass the test to become a Sage xD"; next; jobchange 16; set secondJob,16; close; L_Archer1: if(JobLevel < 40) goto L_JlvErr; if(($JobraNoSkillPoints == 1) && (SkillPoint != 0)) goto L_SkpErr; mes "[Jobra]"; mes "So, ready to become your Second job?"; next; mes "[Jobra]"; mes "Here are the jobs you can change to."; next; if(Sex == 0) menu "Hunter",L_Hunter,"Dancer",L_Dancer,"Cancel",L_No; if(Sex == 1) menu "Hunter",L_Hunter,"Bard",L_Bard,"Cancel",L_No; L_Hunter: mes "[Jobra]"; mes "Ok..You are at least a job level 40 Archer, so you pass the test to become a Hunter xD"; next; jobchange 11; set secondJob,11; close; L_Bard: mes "[Jobra]"; mes "Ok..You are at least a job level 40 male Archer, so you pass the test to become a Bard xD"; next; jobchange 19; set secondJob,19; close; L_Dancer: mes "[Jobra]"; mes "Ok..You are at least a job level 40 female Archer, so you pass the test to become a Dancer xD"; next; jobchange 20; set secondJob,20; close; L_Acolyte1: if(JobLevel < 40) goto L_JlvErr; if(($JobraNoSkillPoints == 1) && (SkillPoint != 0)) goto L_SkpErr; mes "[Jobra]"; mes "So, ready to become your Second job?"; next; mes "[Jobra]"; mes "Here are the jobs you can change to."; next; menu "Priest",L_Priest,"Monk",L_Monk,"Cancel",L_No; L_Priest: mes "[Jobra]"; mes "Ok..You are at least a job level 40 Acolyte, so you pass the test to become a Priest xD"; next; jobchange 8; set secondJob,8; close; L_Monk: mes "[Jobra]"; mes "Ok..You are at least a job level 40 Acolyte, so you pass the test to become a Monk xD"; next; jobchange 15; set secondJob,15; close; L_Merchant1: if(JobLevel < 40) goto L_JlvErr; if(($JobraNoSkillPoints == 1) && (SkillPoint != 0)) goto L_SkpErr; mes "[Jobra]"; mes "So, ready to become your Second job?"; next; mes "[Jobra]"; mes "Here are the jobs you can change to."; next; menu "Blacksmith",L_Blacksmith,"Alchemist",L_Alchemist,"Cancel",L_No; L_Blacksmith: mes "[Jobra]"; mes "Ok..You are at least a job level 40 Merchant, so you pass the test to become a Blacksmith xD"; next; jobchange 10; set secondJob,10; close; L_Alchemist: mes "[Jobra]"; mes "Ok..You are at least a job level 40 Merchant, so you pass the test to become a Alchemist xD"; next; jobchange 18; set secondJob,18; close; L_Thief1: if(JobLevel < 40) goto L_JlvErr; if(($JobraNoSkillPoints == 1) && (SkillPoint != 0)) goto L_SkpErr; mes "[Jobra]"; mes "So, ready to become your Second job?"; next; mes "[Jobra]"; mes "Here are the jobs you can change to."; next; menu "Assassin",L_Assassin,"Rouge",L_Rouge,"Cancel",L_No; L_Assassin: mes "[Jobra]"; mes "Ok..You are at least a job level 40 Thief, so you pass the test to become a Assassin xD"; next; jobchange 12; set secondJob,12; close; L_Rouge: mes "[Jobra]"; mes "Ok..You are at least a job level 40 Thief, so you pass the test to become a Rouge xD"; next; jobchange 17; set secondJob,17; close; L_NovH: mes "[Jobra]"; mes "Back again? Ready for the advanced classes? [Once you say yes, there is no going back :E]"; next; menu "Yes",-,"No",L_No; if((BaseLevel < 99) || (JobLevel < 50)) goto L_lvErr2; if(($JobraNoSkillPoints == 1) && (SkillPoint != 0)) goto L_SkpErr; mes "[Jobra]"; mes "I guess we all need to be reborn sometime :P"; next; jobchange 24; resetlvl; set StatusPoint,48; mes "[Jobra]"; mes "Congratulations!"; mes "You are now a Novie High!"; close; L_Swordsman2: if(Class != 24) goto L_NovH; mes "[Jobra]"; mes "Ready to become Swordsman High already?"; next; menu "Yes",-,"No",L_No; if(JobLevel < 10) goto L_JlvErr; if(($JobraNoSkillPoints == 1) && (SkillPoint != 0)) goto L_SkpErr; mes "[Jobra]"; mes "Alright, here you go. Swordsman High."; jobchange 25; set thirdJob,25; close; L_Acolyte2: if(Class != 24) goto L_NovH; mes "[Jobra]"; mes "Ready to become Acolyte High already?"; next; menu "Yes",-,"No",L_No; if(JobLevel < 10) goto L_JlvErr; if(($JobraNoSkillPoints == 1) && (SkillPoint != 0)) goto L_SkpErr; mes "[Jobra]"; mes "Alright, here you go. Acolyte High."; jobchange 28; set thirdJob,28; close; L_Mage2: if(Class != 24) goto L_NovH; mes "[Jobra]"; mes "Ready to become Mage High already?"; next; menu "Yes",-,"No",L_No; if(JobLevel < 10) goto L_JlvErr; if(($JobraNoSkillPoints == 1) && (SkillPoint != 0)) goto L_SkpErr; mes "[Jobra]"; mes "Alright, here you go. Mage High."; jobchange 26; set thirdJob,26; close; L_Merchant2: if(Class != 24) goto L_NovH; mes "[Jobra]"; mes "Ready to become Merchant High already?"; next; menu "Yes",-,"No",L_No; if(JobLevel < 10) goto L_JlvErr; if(($JobraNoSkillPoints == 1) && (SkillPoint != 0)) goto L_SkpErr; mes "[Jobra]"; mes "Alright, here you go. Merchant High."; jobchange 29; set thirdJob,29; close; L_Archer2: if(Class != 24) goto L_NovH; mes "[Jobra]"; mes "Ready to become Archer High already?"; next; menu "Yes",-,"No",L_No; if(JobLevel < 10) goto L_JlvErr; if(($JobraNoSkillPoints == 1) && (SkillPoint != 0)) goto L_SkpErr; mes "[Jobra]"; mes "Alright, here you go. Archer High."; jobchange 27; set thirdJob,27; close; L_Thief2: if(Class != 24) goto L_NovH; mes "[Jobra]"; mes "Ready to become Thief High already?"; next; menu "Yes",-,"No",L_No; if(JobLevel < 10) goto L_JlvErr; if(($JobraNoSkillPoints == 1) && (SkillPoint != 0)) goto L_SkpErr; mes "[Jobra]"; mes "Alright, here you go. Thief High."; jobchange 30; set thirdJob,30; close; L_Knight2: mes "[Jobra]"; mes "Ready to become Lord Knight?"; next; menu "Yes",-,"No",L_No; if(JobLevel < 40) goto L_JlvErr; if(($JobraNoSkillPoints == 1) && (SkillPoint != 0)) goto L_SkpErr; mes "[Jobra]"; mes "There you are, " + Strcharinfo(0) + " the Lord Knight!"; jobchange 31; set cong,1; close; L_Crusader2: mes "[Jobra]"; mes "Ready to become Paladin?"; next; menu "Yes",-,"No",L_No; if(JobLevel < 40) goto L_JlvErr; if(($JobraNoSkillPoints == 1) && (SkillPoint != 0)) goto L_SkpErr; mes "[Jobra]"; mes "There you are, " + Strcharinfo(0) + " the Paladin!"; jobchange 38; set cong,1; close; L_Wizard2: mes "[Jobra]"; mes "Ready to become High Wizard?"; next; menu "Yes",-,"No",L_No; if(JobLevel < 40) goto L_JlvErr; if(($JobraNoSkillPoints == 1) && (SkillPoint != 0)) goto L_SkpErr; mes "[Jobra]"; mes "There you are, " + Strcharinfo(0) + " the High Wizard!"; jobchange 33; set cong,1; close; L_Sage2: mes "[Jobra]"; mes "Ready to become Professor?"; next; menu "Yes",-,"No",L_No; if(JobLevel < 40) goto L_JlvErr; if(($JobraNoSkillPoints == 1) && (SkillPoint != 0)) goto L_SkpErr; mes "[Jobra]"; mes "There you are, " + Strcharinfo(0) + " the Professor!"; jobchange 40; set cong,1; close; L_Hunter2: mes "[Jobra]"; mes "Ready to become Sniper?"; next; menu "Yes",-,"No",L_No; if(JobLevel < 40) goto L_JlvErr; if(($JobraNoSkillPoints == 1) && (SkillPoint != 0)) goto L_SkpErr; mes "[Jobra]"; mes "There you are, " + Strcharinfo(0) + " the Sniper!"; jobchange 35; set cong,1; close; L_Bard2: mes "[Jobra]"; mes "Ready to become Clown?"; next; menu "Yes",-,"No",L_No; if(JobLevel < 40) goto L_JlvErr; if(($JobraNoSkillPoints == 1) && (SkillPoint != 0)) goto L_SkpErr; mes "[Jobra]"; mes "There you are, " + Strcharinfo(0) + " the Clown!"; jobchange 43; set cong,1; close; L_Dancer2: mes "[Jobra]"; mes "Ready to become Gypsy?"; next; menu "Yes",-,"No",L_No; if(JobLevel < 40) goto L_JlvErr; if(($JobraNoSkillPoints == 1) && (SkillPoint != 0)) goto L_SkpErr; mes "[Jobra]"; mes "There you are, " + Strcharinfo(0) + " the Gypsy!"; jobchange 44; set cong,1; close; L_Priest2: mes "[Jobra]"; mes "Ready to become High Priest?"; next; menu "Yes",-,"No",L_No; if(JobLevel < 40) goto L_JlvErr; if(($JobraNoSkillPoints == 1) && (SkillPoint != 0)) goto L_SkpErr; mes "[Jobra]"; mes "There you are, " + Strcharinfo(0) + " the High Priest!"; jobchange 32; set cong,1; close; L_Monk2: mes "[Jobra]"; mes "Ready to become Champion?"; next; menu "Yes",-,"No",L_No; if(JobLevel < 40) goto L_JlvErr; if(($JobraNoSkillPoints == 1) && (SkillPoint != 0)) goto L_SkpErr; mes "[Jobra]"; mes "There you are, " + Strcharinfo(0) + " the Champion!"; jobchange 39; set cong,1; close; L_Blacksmith2: mes "[Jobra]"; mes "Ready to become Whitesmith?"; next; menu "Yes",-,"No",L_No; if(JobLevel < 40) goto L_JlvErr; if(($JobraNoSkillPoints == 1) && (SkillPoint != 0)) goto L_SkpErr; mes "[Jobra]"; mes "There you are, " + Strcharinfo(0) + " the Whitesmith!"; jobchange 34; set cong,1; close; L_Alchemist2: mes "[Jobra]"; mes "Ready to become Creator?"; next; menu "Yes",-,"No",L_No; if(JobLevel < 40) goto L_JlvErr; if(($JobraNoSkillPoints == 1) && (SkillPoint != 0)) goto L_SkpErr; mes "[Jobra]"; mes "There you are, " + Strcharinfo(0) + " the Creator!"; jobchange 42; set cong,1; close; L_Assassin2: mes "[Jobra]"; mes "Ready to become Assassin Cross?"; next; menu "Yes",-,"No",L_No; if(JobLevel < 40) goto L_JlvErr; if(($JobraNoSkillPoints == 1) && (SkillPoint != 0)) goto L_SkpErr; mes "[Jobra]"; mes "There you are, " + Strcharinfo(0) + " the Assassin Cross!"; jobchange 36; set cong,1; close; L_Rouge2: mes "[Jobra]"; mes "Ready to become Stalker?"; next; menu "Yes",-,"No",L_No; if(JobLevel < 40) goto L_JlvErr; if(($JobraNoSkillPoints == 1) && (SkillPoint != 0)) goto L_SkpErr; mes "[Jobra]"; mes "There you are, " + Strcharinfo(0) + " the Stalker!"; jobchange 41; set cong,1; close; L_Congr: mes "[Jobra]"; mes "Congratumaltions, " + Strcharinfo(0) + "! You are teh winnar! " + Getgmlevel; close; L_JlvErr: mes "[Jobra]"; mes "Your job level isn't high enough."; close; L_BlvErr: mes "[Jobra]"; mes "Your base level isn't high enough."; close; L_lvErr2: mes "[Jobra]"; mes "You need to be base level 99 and job level 50 to become the advanced classes."; close; L_SkpErr: mes "[Jobra]"; mes "You need to spend your skill points."; close; }