INTRODUCTION

 

 

 

"Within the next decades education will change more

than it has changed since the modern school was created

by the printed book over three hundred years ago."

Peter Drucker, The New Realities

 

 

As the new millenium rapidly approaches, we are experiencing one of the great transitions in human history.  With all the uncertainty it engenders, a global community is emerging, born largely of digital communications and jet-powered transportation.  Within this global community, a "new world order" is developing based on a shifting currency of power.  Alvin Toffler, in his book Powershift, describes this as a shift from low quality power (violence) to high quality power (knowledge).

 

Both capital and technology are being transmuted into knowledge.  "Knowledge has replaced material resources as the cardinal commodity in the postindustrial economy.  The creation, manipulation, and transmission of knowledge have become the strategically critical production process.  Another name for these processes is simply 'learning.'  The learning enterprise—comprised of education and training along with activities such as communication and research—has become the keystone industry of the modern era.  In these circumstances, the nation most likely to lead the world in the 21st century is the one that is the most efficient 'learning society.'" (Perelman, 1989).

 

The U.S. educational system is at a crossroads.  "Since the mid-1980's, there has been increasing evidence and heightened public and private concern that the "skills gap" between what our children need to know to be productive citizens and what they are learning in schools is growing.  Data indicate that while schools are in the process of implementing higher standards in traditional basic education programs, rapid technological advances, automation and changing production processes are creating dramatic changes not only in the level of skills needed, but in the kind of skills needed.

 

Between 1950 and 1991, advanced automation and robotization reduced the percentage of workers in production and manufacturing from 73 percent to 17 percent.  This change resulted in a shift away from mechanical equipment to electronic/microprocessors, requiring workers to have skills in advanced technological applications.  By the close of this decade, it is estimated that 44 percent of the workers will be employed in the information sector:  the business of collecting, analyzing, synthesizing, storing and retrieving data.  Today, over 75 percent of the workers in the information sector are in skilled positions; by the year 2000, the number will increase to 90 percent, leaving only 10 percent of these jobs open for individuals who are unskilled" (Speaker's Blue Ribbon Commission on Career/Technical Education 1992).

 

Both the educational and the skill requirements of U.S. jobs are rapidly increasing.  Of the new jobs in coming years, "41% will have requirements ranked at the highest levels of proficiency in language, reasoning, and mathematical skills, compared with only 24 % of existing jobs that demand the same level of ability" (Johnston & Packer, 1987).  In addition to the traditional "three R's," American business now considers these basic skills to be essential for any kind of employment in the 1990s and beyond:  knowing how to learn, listening and oral communication, and creative thinking and problem solving (Carnevale, 1990; SCANS, 1991).  Workers needs these skills not do the same tasks over and over but in order to be able to learn new things continually.  Learning is no longer preparation for work--learning is work; it comprises an ever larger portion of most jobs (Perelman, 1990a).

 

The key obstacle thwarting America's shift to an information age economy is the poor productivity of the education sector (Kelly, 1988).  Education is tied with social work as the most labor-intensive businesses in the economy, with by far the lowest level of capital investment of any major industry:  $1,000 per employee, compared to an average for the U.S. economy as a whole of about $50,000 and in some high tech industries, $300,000 or more.  No wonder that business and political leaders have called for dramatic increases in technological investment in our schools.  Most recently, President Clinton in his State of the Union addresses last year and this year issued a challenge to schools to ensure technological literacy for all children.  "Inherent in the challenge was the provision of appropriate training for teachers, modern multimedia computers in classrooms, connections to the Internet, and effective software and online learning resources.  The expectation is that by the year 2000, there will be a three-student-to-one computer ratio in our schools" (Dwyer, 1996).

 

Without critical, structural changes in the education system, however, placing more computers, videodiscs and other gadgets into conventional classrooms will do nothing to improve education.  "Productivity gains from technology innovation come not from new hardware or software but from fundamental changes in management, organization, and human resources" (Perelman, 1990b).  For many years, it didn't seem to matter that computers could turn out memos or financial analyses faster than by hand or that they were doubling in capacity every two years or so.  The growth in productivity by workers surrounded by them was dismal because companies were trying to automate the same old paper processes.  “Only in the past few years, when businesses began ‘reengineering’ fundamental activities—opening wide swaths of their business to new approaches and reorganization--has the technology begun to pay off”.

 

“Today, the useful parallel between running a business and running a classroom is in the way technology can empower individuals.  In many corporations, advanced computer networks have given workers at all levels access to critical information.  The effects have been invigorating:  employees gain autonomy and take more responsibility, organization charts flatten, and enterprises become more responsive and efficient.  Likewise, computers can help children find and nurture their ability to learn and become responsible for their own learning,” (Verity, 1994).

 

Judging by the rush of school districts to pass bond issues for the purchase of new instructional technology, it would seem that every effort is being made to integrate technology into teaching and learning.  While schools' acquisition of technology has increased dramatically in the 1990s, for the most part its application has failed to transform teaching and learning nor to generate the significant gains in student achievement that advocates for the use of technology claim are inevitable.

 

The problem is that most educational planners, particularly curriculum planners, view the computer simply as a tool and align it with traditional classroom "tools" that can be used as "alternatives."  "Instead of being integral to curriculum development and completely integrated into it, the computer environment remains peripheral, an "add-on" in space and time that many teachers and administrators can reject" without having to understand what its capabilities for learning and productivity really are (Morton, 1996).

 

This "add-on" is often provided in laboratory settings, where scheduled periods allow students to "do" computing.  "The most common pattern in schools is to cluster 20 or so machines in a single laboratory and then to schedule classes from time in the lab once a week.  A decade ago computers were used mainly to teach programming, computer literacy, and to run drill-and-practice exercises.  More recently, computers have been used for enrichment, as work tools, and--less frequently--for purposes of computer literacy.  However, computers in elementary schools continue to be used heavily to teach basic skills, and this pattern is growing in high schools.  The use of computers to support instruction in the academic areas or to allow students independent exploration is sharply limited.  Indeed, many American students have more access to a computer at home that at school" (Mehlinger, 1996).

 

In such settings everything positive about the computer environment is destroyed.  The worst-case scenario, "computer literacy" programs usually in late middle school or early high school, typically involve students acquiring "tool skills" such as word processing, keyboarding, and spreadsheet use--which are thought to be important for them to master at some point in their school careers.  In these settings students do not learn that the computer environment is all-embracing, that it provides enormous opportunities for learning, and that it can encourage student engagement and access to the "real world."  In these setting teachers are not able to realize the instructional potential of the computer systems they control" (Morton).

 

To suggest that computers are simply tools entirely misses the point about their expanding capabilities and their interaction with humans.  In the larger society, the computer is more than an accepted part of our lives, it is a symbol of the future and all that is good about it.  It is only in schools that we consider the computer to be an add-on, a thing little related to skills development and communication.  Computer systems in schools should be viewed as structured learning environments with complex and comprehensive capabilities to access and manipulate information" (Morton).  They should be seen as interactive learning extensions of the children themselves (Papert).

 

Superintendents and school business officials say that schools cannot hope to keep up with the changes in equipment that are taking place in industry.  But this is a serious misconception.  Schools must follow the changes in industry because these changes reflect changes in the skills required of students when they leave school.

 

If the computer is to be seen as a means of improving achievement in education, then it should be seen as an integral part of an environment that is structured to engage students in the learning process."  Computer-based skills such as the ability to access and manipulate current information, the ability to communicate globally, the ability to expand creativity, and the ability to test new knowledge through sharing and rebuilding can only be developed in a supportive computer-based environment.  The computer is an essential element in an educational approach that focuses on gathering information and on learning how to transform it into new knowledge, on the changing role of teacher-as-facilitator, on the involvement of children in experiential learning, and on the expanded world of lifelong learning (Morton).

 

From digital television to voice recognition systems, from personal information managers to the Internet, education challenges and opportunities are here to stay.  Schools that refuse to recognize and work with these challenges and opportunities may well follow many of our outmoded industries into decline.

 

 

 

* * *

 

 

 

 

 


"The successful transformation of student learning and accomplishment

in the next decade requires effectively bringing together three agendas--

an emerging consensus about learning and teaching, well-integrated uses

of technology, and restructuring."

                                                Karen Sheingold, Restructuring for Learning with Technology

 

 

Research strongly indicates that technological transformation of teaching and learning grows out of carefully designed programs of school reform, including "a comprehensive model and implementation plan that addresses the total functioning of the school and emanates from a focus on student learning" (Bain, 1996).  The model must be built "on the assumption that meaningful school reform is be based on a comprehensive restructuring and applying the best practices in the field of education, psychology, and management."

 

Restructuring on such a comprehensive scale is an enormous challenge for existing schools, particularly with so few successful models in place currently.  Such a process can be expected to take at least four to five years. The distinct advantage enjoyed by a charter school is that it starts from a blank slate:  a seamless linkage between learning theory, curriculum, instruction, assessment, school organizational design and professional development can be developed through the power of a shared vision, inclusive planning, and continuous monitoring and adjusting.  From the outset, technology can be infused in the school culture and become "a routine and meaningful part of the whole community, based on the belief that technology actually becomes invisible when it is ubiquitous" (Bain).

 

The vision of the 21st Century Academy for Creative Learning and Enterprise is to become a national model for the technological transformation of teaching and learning based on a comprehensive and fully integrated design and implementation plan.

 

 

LEARNING THEORY

 

 

Undergirding the Academy's comprehensive design and implementation plan is an understanding of the emerging consensus about teaching and learning and how the use of technology comports with it.

 

For several thousand years, the focus of education has been on teaching:  master teachers today teach the same way master teachers taught three thousand years ago.  No one has yet found a method to replicate what they are doing" (Drucker).  Today, however, we know a great deal more about learning that we did 100 years ago and even twenty years ago.  These new insights into learning are causing us to rethink the teaching enterprise, from which a new pedagogy is emerging. 

 

In this new model "learning takes place through transforming encounters between the learner's prior experience and intuitive knowledge, and disciplinary knowledge and know-how.  Teaching involves (1) creating and posing challenging tasks, (2) building an environment that supports productive engagement with the tasks, and (3) guiding students' inquiry and problem solving, largely through modeling, questioning, and coaching rather than information-giving.

 

Learning takes place through two kinds of thinking.  One of these is active construction of solutions, interpretation, or other responses to learner-stretching tasks.  When real learning is taking place, students must revise or amend what they previously thought or believed.  Challenging tasks are the heart of the matter:  a genuinely educative task embodies and provokes the learner to struggle with an idea and/or process that is important to the subject-matter discipline and that is just slightly beyond or different from what the learner already knows or knows how to do.  Some conflict, discrepancy, or mismatch between the content of the task and the learner's beliefs and competencies is essential to create the discomfort that motivates engagement; but the conflict cannot be so great that the learner is mystified and discouraged.

 

The second kind of thinking involves reflection on and management of the active construction process.  Through guided reflection, students learn about their own thinking and learning, and how to think and learn more effectively.  That is, when students talk about how they thought through a problem or question, listen to the ways in which other students did so, and observe the teacher's behavior, they become conscious of their own thinking and learn how to monitor and guide their thinking during the learning process.  In other words, they learn how to learn.

 

The interaction between students and tasks, among students, and between teacher and student takes place in an environment deliberately built by the teacher.  Through modeling and direct, explicit instruction, the teacher establishes norms for student behavior that promote constructive learning, such as these:  (1) go ahead -- express your ideas as clearly as you can; (2) don't worry about being wrong -- expect to revise your thinking; (3) listen carefully to other people; (4) say what you agree with before saying what you disagree with; (5) when you're stuck, ask for help, but first try to be clear about what you do and don't understand" (Michigan Partnership for New Education, 1992).

 

The emerging consensus about teaching and learning involves a shift from instruction to construction (Dwyer, 1994). 

 

The new technology is forcing us to make this shift, for it is a learning rather than teaching technology.  Just as the printed book became the new "high tech" of education in the fifteenth century, so computers, televisions and video cassettes are becoming the high tech of education in the twentieth century.  From the beginning the printed book forced schools to change drastically how they were teaching. Before then, the only way to learn was either by laboriously copying manuscripts or by listening to lectures and recitations.  Suddenly, people could learn by reading....We are in the early stages of a similar technological revolution, and perhaps an even bigger one.  The computer is infinitely more 'user-friendly' than the printed book, especially for children.  It has unlimited patience.  No matter how many mistakes the user makes, the computer will be ready for another try.  It is at the command of the learner the way no teacher in a classroom can be…And, unlike the printed book, the computer admits of infinite variation.  It is playful" (Drucker).

 

Enhancing Student Motivation through Improved Learner Self-Concept

 

The printed book in the West triggered a surge in the love of learning such as the world had never seen before and has never seen since.  It made it possible for people in all walks of life to learn at their own speed, in the privacy of their own home, or in the congenial company of like-minded readers. Will computers and technology together produce a similar explosion in the love of learning?  Outspoken computer guru Roger Schank believes that the computer's interactive and stimulative capabilities make almost anything possible.  Peter Drucker observes that, "Anyone who has seen a seven or eight-year old spend an hour running a math program on the computer…knows that the powder for such an explosion is accumulating.  Even if the schools do their worst to squelch it, the joy of learning generated by the new technologies will have an impact."

 

At the heart of the Academy's design is the belief that technology can be harnessed to dramatically increase student motivation for learning by enhancing the learner's self-concept.

 

"The essence of the integrated, universal, multimedia, digital network is discovery -- the empowerment of human minds to learn spontaneously, without coercion, both independently and cooperatively" (Perelman, 1990c).  "Until recently, most educational software programs have been of the drill-and-practice variety--about as much fun as flash cards.  Today, however, interactive education programs are captivating.  As in video games, there are levels to conquer, treasures to find, and villains to pursue.  They are compelling enough to hold kids' interest, but rich and complex enough to support sustained learning over time in the classroom" (Business Week, 1994).  Access to the Internet has generated an explosion of rich learning opportunities as well.  The computer is giving control of learning back to the kids.

 

Now more than ever, students are demanding educational media that is engaging.  Children raised on a steady diet of visual and auditory stimuli are less and less challenged by traditional teaching, with its emphasis on lectures and texts.  The challenge of engaging students is particularly acute at the age of young adolescence, when they are developing an expanded sense of self and increased ability to interact with others.  Computer environments can channel adolescents' capacity for active, engaged thinking; draw on their developing abilities to work and cooperate with peers; help them become independent learners by developing their sense of autonomy as they learn and apply learning strategies; build on their natural curiosity and genuine desire to know about themselves and the work around them; and help them develop a positive sense of their own worth engaging in and completing worthwhile work.

 

Recent studies provide evidence of the positive impact of educational technology on self-concept.  Students are motivated by computer programs that offer a sense of control over the instructional activity; use multiple, appropriate levels of difficulty to provide a sense of challenge; provide feedback that builds the user's self-esteem; include an element of fantasy that offer the potential for the student to take on roles; and incorporate game formats into the learning activities (Sivin-Kachala and Bialo, 1996).  Schoolwork seems real and important to students as the result of technology lending authenticity to school tasks:  students take great pride in using the same tools as practicing professionals (Means & Olson, 1994).  Teachers in one research project reported that students had to be chased out of classrooms at recesses, and in some instances, worked with their peers after the formal end of the school year.  In addition, the average rate of absenteeism was cut in half, and 90 percent of graduates went onto college (Dwyer, 1994).

 

Moreover, technology-based active learning benefits all students, including those with diverse learning styles and needs (Rockman, 1993).  Inquiry-oriented instruction is often advocated for verbal, normally achieving students, while bottom-up, skills-based instruction is typically espoused for at-risk students and students with special needs.  "But these latter groups of students, even more than their higher achieving counterparts, need to be actively engaged as learners, searching for answers to questions that are personally meaningful, drawing on their previous knowledge and experience, developing new understanding by linking old and new information, and experiencing the enhanced self-esteem that results from contributing their unique talents to a group effort" (Hopfenberg et al, 1990).  Research from community learning centers located in high-needs areas of Ypsilanti demonstrates that is precisely the at-risk student population that stands to gain the largest improvement in learner self-concept as the result of becoming acclimated to using technology, particularly computers in the learning process.

 

 Finally, research has demonstrated that children's interest in and engagement with technology did not decline with routine use.  In fact, they demonstrated a steady fascination with technology and used it more frequently and imaginatively as their technical competence increased (Dwyer, 1994).

 

The result of enhancing the learner's self-concept through technology is that students are empowered to take more responsibility for and control over their own learning .  Students become authentic learners, motivated to complete tasks for reasons beyond earning a grade.  Students see learning activity as worthwhile in its own right.

 

 

 


Learner Attributes

 

At the 21st Century Academy, an authentic learner will be:

 

*A Technology User                        *A Creative Learner                      *A Productive Worker 

*A Problem Solver                                  *An Innovative Learner                  *A Collaborative Worker

*A Complex Thinker                   *A Responsible Citizen                    *A Cooperative Worker

*A Critical Thinker                 *An Involved Citizen                     *A Goal-Setter

*A Knowledge Applier                   *A Positive Person                                       *A Group Contributor

*A Decision Maker                                *A Self-Worthy Person                       *A Personal Manager

*An Effective Communicator                *A Respectful Person

*A Cooperative Team Member                *A Self-Directed Achiever

*A Lifelong Learner                                *A Quality Producer

 

In summary, the 21st Century Academy aspires to produce self-directed, life-long learners who use positive core values to create a positive vision for themselves and their future, set priorities and achievable goals, create options for themselves, monitor, and evaluate their progress and assume responsibility for their actions.

 

 

 

INSTRUCTIONAL DESIGN FEATURES

 

 

At the 21st Century Academy, all students will actively participate in an instructional program which is authentic, personalized, and adaptive to a variety of learning styles and individual strengths.  Students will participate in activities which are relevant to real life, which allow them to internalize knowledge through hands-on experiences and which will enable them to acquire the communication, literacy, thinking, and personal skills necessary for life in the 21st century.  Features include:

 

*Point of Instruction Technology                                                                            *Cooperative Learning

*Balance between Direct Instruction and Inquiry-based Construction                *Teachers as Facilitators

*Individualized Instruction                                                                                             *Flexible Scheduling

*Longer School Day/Year

 

Point of Instruction Technology

 

Technology will be embedded at every point of every student's instructional program--this is what is meant by "Point of Instruction Technology."  A variety of technological tools will be readily available as an integral part of the students' and teachers' daily work.  Students have access within their classrooms to electronic field trips, e-mail, the Internet, fax capabilities, and multi-media computers supported by an integrated package of general purpose modules (word processor, spread sheet, data base, and communications) plus a wide variety of instructional software titles matched to the individual needs and learning styles of the students.  Instructional technology provides information to students in a visual, interactive manner with which they are familiar and comfortable.

 

Teachers have access within their classrooms to a computer with the same set of integrated modules for use as productivity tools as well as for curricular support and for presentations to their classes.  The basic need is to provide teachers with quality, customized, multimedia materials which can be used to break down the classroom walls and extend the learning environment well beyond the physical boundaries of the school.  Teachers also have access within their classrooms to e-mail, the Internet, fax capabilities, customized report generation for parent communication, and a wide variety of instructional software titles to assist in individualizing instruction.  In addition, teachers are provided with custom curriculum support consisting of live satellite interactions, videotape and print materials in respond to their individual requests, on-demand teleconferences with subject matter experts, and the ability to participate in the planning of future electronic field trips such that the resulting products will match their own curricular needs.  A content map providing connections between and across social studies, science, math and language arts is accessible to support the development of interdisciplinary units and projects.  In addition, teachers and students can get involved in past electronic field trips through Interactive CD (CD-I) technology provided as an integral part of the available technology.

 

Balance between Direct Instruction and Inquiry-based Construction

 

The underlying premise in active learning is that students learn, or construct knowledge, by doing (Zorfass et al, 1993).  They learn from seeking answers to questions that stimulate their imaginations.  Therefore, active learning involves less reliance on the traditional lecture and more use of instructional methodologies that place increased responsibility on the learner in the teaching/learning process.  The greatest student advances in technology-infused schools occur where teachers achieve a balance between the appropriate use of direct instruction strategies and collaborative, inquiry-driven knowledge-construction strategies (Dwyer, 1994).  In the 21st Century Academy, teachers will spend about one-fourth of their teaching in the lecture/demonstration mode and three-fourths in hands-on and technology-based activity. Lectures and demonstrations will focus on the cognitive understandings that students will apply during hands-on activity.  Teachers will utilize technology to make experiential activities, interdisciplinary units, and, cooperative learning integral part of the instructional methodology.

 

Learners, particularly adolescents, have an innate curiosity about their surroundings and are generally fearless when it comes to implementing new ideas and technologies (Braukman, 1993).  "Inquiry-based instruction captures the spirit of adolescent inquisitiveness that accompanies growing intellectual abilities.  Adolescents are able to gather information; weigh and challenge the reliability of evidence; draw conclusions; make judgments; recognize the viewpoint or voice behind the words, pictures, or ideas presented; see relationships between ideas; and ask what-if and suppose-that questions" (Hill, 1980).

 

One particular instructional model for inquiry learning that teachers will utilize is known as the "I-search" model whereby students engage in a meaning-making process through which they pose a question that intrigues them, gather information,  integrate information to build concepts and generate ideas, refine their thinking, and write both about how they have carried out their investigation and what they learned

 

The process by which someone builds knowledge, refines thinking, and generates meaning has in iterative quality.  For example, as students gather and integrate information, they are likely to revise or refine their research questions and their search plans; as students write drafts of their report, they may come across gaps that require them to return to data gathering to find the missing information.  In each stage, students are engaged in numerous writing activities that contribute to their unfolding search" (Macrorie, 1988).

 

Inquiry-based learning also lends itself to culminating projects.  Current research shows that students are more likely to activate the knowledge and strategies they need for solving a problem if they have learned them in real, problem-solving contexts.  Projects allow students to draw on the most important ideas, concepts and skills gained from their studies; focus on more complex higher-order thinking; link information; and take responsibility for self-management.  Students will regularly participate in projects and be required to complete at least one major project each year of an entrepreneurial or community service nature.

 


Technology plays a vital role in inquiry-based learning by creating opportunities for students to do meaningful work and by supporting students and teachers in obtaining, organizing, manipulating, and displaying information:

 

·         Electronic media can bring experiences and information previously unimagined by students into the classroom.  Through instructional television, students can view and discuss events they otherwise could not experience.  Laserdiscs and CD-ROMs put thousands of images and topics at students' fingertips.  The Internet empowers students to inexpensively and instantly reach around the world and make connections outside the classroom and school.  Adolescents can express their boundless energy by using these outside resources as part of their project:  going to the library, interviewing people, taking surveys, and directly observing phenomenon.

 

·         Computers "can foster an increase in the quantity and quality of students' thinking and writing.  Several features of word processors seem to reduce the phobia often associated with writing.  Writing on the computer has a temporary feel, making it easier to take creative and grammatical risks.  Editing and revising can occur almost as quickly as one thinks, and finished products printed from a word processor have a professional quality that generates a sense of accomplishment" (Peck & Dorricott, 1994).  Desktop publishing programs permit students to artistically display their ideas through such vehicles as newsletters.  Students can create their own Webpages through which they can "publish" their writings in cyberspace.

 

·         Technology can nurture artistic expression.  Video production, digital photography, computer-based animation and the like have great appeal, particularly for those students who have been constrained by the traditional options of verbal and written communication.  These tools increase motivation and foster creative problem solving skills as students evaluate the many possible ways to communicate ideas (Peck & Dorricott).

 

·         A collection of computer applications empowers students to develop higher-level process skills that cannot be taught in the traditional sense--they cannot be transferred directly from the teacher to the learner.  "Databases, spreadsheets, computer-assisted design, graphics programs, and multimedia authoring programs allow students to independently organize, analyze, interpret, develop, and evaluate their own work.  These tools engage students in focused problem solving, allowing them to think through what they want to accomplish, quickly test and retest solution strategies, and immediately display the results" (Peck & Dorricott).

 

Learners apply academic skills and concepts, as well as develop technological literacy, through application-based learning activities.  Having students involved in hands-on activities that require the use of new information and communication technologies guarantees the development of higher-order thinking and problem solving skills.  One four-year longitudinal study of students graduating from a high school where they had high access to computers showed that they routinely employed inquiry, collaborative, technological, and problem-solving skills uncommon to graduates of traditional high schools (Dwyer).  Even low-achieving students using computers can master higher-order thinking skills (Rockman, 1993).

 

Individualized Instruction

 

Students learn and develop at different rates, and learn best when they learn in the way best suited to them (Betts, 1994).  Technology can individualize instruction by offering thousands of lessons covering the same skills now taught in a lock-step way through textbooks to groups of students with incredibly different backgrounds, interests, and motivation.  Students can move at an appropriate pace in a non-threatening environment, developing a solid foundation of skills rather than the shaky foundation a calendar-based progression often creates (Peck & Dorricott).  Multimedia enables the same content to be presented in a variety of instructional formats, empowering students to acquire information themselves in ways that are congruent with their natural styles of learning.

 

Cooperative Learning

 

Research demonstrates that students learn from each other in small cooperative groups.  Cooperative learning involves interdependence among students.  The goal is for every student to have a role or task and to be held accountable for completing that task.. Within this context students are free to draw upon their own creativity and the strengths of their teammates.  One positive outcome is the building of strong social skills and respect for others that enable students to work well together as a team.  "In an I-search unit, students engage in cooperative learning in meaningful ways.  For example, they may share information about a common topic; they may engage in peer conferencing as part of drafting reports; or they may work together to create a newsletter, play, or audio-visual project based on what they have learned" (Macrorie).

 

Researchers have observed that students, rather than becoming social isolates, constructively interact with one another more frequently while working at computers (Dwyer, 1994).  The interactions are different because students are more curious about what other students are doing.  Frequently, students in computer environments spontaneously organize collaborative work groups and spontaneously help each other.  Peer tutoring frequently results in more effective cooperation and increased learning (Rockman; Means & Olson, 1994).

 

Teachers as Facilitators

 

As students begin taking more control over their learning through technology, the whole role of the educator changes.  Teacher-centered classrooms tend to evolve into student-centered ones (Hancock & Betts, 1994).  The teacher acts more as a coach and guide than an information dispenser.  The teacher can't simply be a coach who inspires students, because many need some direct instruction.  But technology frees the teacher from having to be the lion-tamer in the front of the room who presents information all day long (Betts, 1994).

 

Teaching through guided inquiry involves striking a balance between providing thoughtful guidance and freedom for students to investigate their own ideas (Wiske, 1990).  "The very manner in which a teacher presents a question or problem to students not only partially defines the classroom climate; it influences students' success in solving the problem.  The teacher's motivation should be to establish a feeling in the classroom of psychological safety and freedom where students are aware of that freedom and are willing to explore any and all ideas that lead to answering a question or solving a problem" (Waetjen, 1994).

 

"What propels teachers in inquiry-based instruction is not that they view themselves as dispensers of knowledge, but rather that they see their role as one of helping, guiding, and supporting students as they construct meaning.  As a facilitator, a teacher's energies are directed toward determining how learning might best occur, observing how students are progressing, and intervening as needed.  More specifically, the teachers carefully select materials, structure learning activities, support and extend student decisions on directions for learning, challenge and encourage students, respond to students' meaning-making attempts, and reflect on their teaching and their students' learning" (Lester & Onore, 1990).

 

"In an I-search unit, the teacher engages in many practices to facilitate learning.  S/he begins every instructional activity be setting the context; that is, drawing on students' prior knowledge, setting a purpose for the activity, and clearly identifying expectations.  S/he directs student learning by helping with problem understanding, asking questions that extend cognition, suggest alternatives, invite discussion, and focus students' attention.  S/he ends every activity by relating completed activities back to the I-search process.  S/he carefully determines how best to group students, taking into account the purpose of the activity, students' academic strengths and weaknesses, and social factors.  S/he models aspects of the inquiry process; for example, s/he might conduct a mock interview to model ways to ask probing follow-up questions.  And s/he provides direct strategy instruction; for example, in how to extract information from a videotape" (Zorfass et al).

 

Although students are motivated by instructional technology to become self-directed learners, researchers note that the most important determinant of students' attitudes when using technology is the teacher (Sivin-Kachala & Bialo, 1996).  Only the teacher can create a friendly, caring environment in which students feel secure and willing to accept the many learning challenges they will face.  Only teachers can build strong, productive relationships with students.  And only teachers can identify and meet students' emotional needs.  Technology frees the teacher to do the important work that requires human interaction, continuous evaluation, and improvement of the learning environment, thereby elevating the role of the teacher (Peck & Dorricott).

 


Research further demonstrates that:

 

·         While the addition of technology into traditional classrooms failed to radically alter the learning context of students initially, over time teachers reported and were observed to interact differently with students--more as guides and less like lecturers.  Technology stimulates increased teacher/student interaction (Dwyer, 1994).

 

·         Technology amplifies what teachers are able to do and what they expect from students.  Teachers present more complex material and see complex assignments as feasible.  The range of learning experiences extend far beyond those offered in traditional classrooms.

 

·         Teachers are not hopeless technical illiterates.  In fact, over time they personally appropriate technology for creative expression and personal work (Dwyer, 1994).

 

·         Teachers begin teaming, working across the disciplines, and modifying school schedules to accommodate ambitious class projects.  In addition, teachers' lesson plans and students' projects begin demonstrating mastery of technology and frequently integrate several kinds of media (Dwyer, 1994).

 

·         Teachers experiment with new kinds of tasks for students and encourage far more collaboration among their students.  They also provide more opportunities for students to use a broader mix of learning and communication tools (Dwyer, 1994).

 

·         Time-consuming paperwork for teachers is reduced, permitting them to focus their attention elsewhere.  Teachers can better meet the demands of individual students, give them more attention, allow more independent work, and accommodate different learning styles.

 

·         Finally, the introduction of technology gives teachers the opportunity to become learners again.  The challenge of planning and implementing technology-supported activities provides a context in which an initial lack of knowledge is not regarded as cause for embarrassment (Means & Olson).

 

Technology will not make a teacher's life simple.  Rather this kind of teaching calls for a teacher with multiple skills.  The subject matter is inherently challenging, and because it is evolving and open-ended, it can never be totally mastered.  New roles pose many challenges, too.  The teacher must be able to launch and orchestrate multiple groups of students, intervene at critical points, diagnose individual learning problems, and provide feedback.

 

Flexible Scheduling

 

It has been observed that serious intellectual activity doesn't fall neatly into 50-minute periods for a set number of days.  Complex tasks put pressure on the conventional small blocks of instructional time.  Daily schedules will be modified regularly to permit students more time to work on projects.

 

Longer School Day, Year

 

School cannot make a bigger difference in student's lives without playing a larger role in them.  The Academy will offer an extended school day and year so that students have more time to learn, less time to forget over the summer, and more reason to develop a passion for education:

 

·         A school day consisting of at least 6.5 instructional hours

·         A 210-day academic year, 30 days longer than the national norm

·         An optional after-school tutorial program lasting until 6 p.m.

·         An optional summer program offering six weeks of recreation and academic enrichment

 

 

 

CURRICULUM DESIGN FEATURES

 

 

The Academy will enhance the educational opportunities for all students by adopting a high content curriculum, based on the model content standards and draft benchmarks established by the Michigan State Board of Education.  The curriculum will be accessible to all students and will ensure that students successfully achieve the State's model content standards in the core subject areas of English language arts, social studies, mathematics, and science, as well as in the subject areas of arts education, career and employability skills, health education, life management education, physical education, technology and world language.

 

The curriculum design of the Academy offers numerous distinguishing features, including:

 

*Standards-based Curriculum                                          *Promotes Inquiry Learning

*Interdisciplinary, Thematic                                           *Curricular Embedding

 

Standards-based Curriculum

 

The Academy will use the Michigan Curriculum Framework as the basis for its unified curriculum.  The content standards established in the curriculum framework represent rigorous expectations for student performance, and describe the knowledge and abilities needed to be successful in today's society.  The goal of the curriculum framework is to improve student achievement by aligning classroom instruction with core curriculum content standards and national content standards.  It is designed to be used as a process for the decision-making that guides continuous school improvement.

 

The Academy has selected the Michigan Curriculum Framework as the basis for its curriculum because standards of authentic instruction embedded in the content contained in the content standards and benchmarks comport with the Academy's instructional design.  These standard are:

 

·         Higher-order thinking:  Instruction involves students in manipulating information and ideas by synthesizing, generalizing, explaining or arriving at conclusions that produce new meaning and understanding for them.

 

·         Deep knowledge:  Instruction addresses central ideas of a topic or discipline with enough thoroughness to explore connections and relationships and to produce relatively complex understanding.

 

·         Substantive conversation:  Students engage in extended conversational exchanges with the teacher and/or peers about subject matter in a way that builds an improved and shared understanding of ideas or topics.

 

·         Connections to the world beyond the classroom:  Students make connections between substantive knowledge and either public problems or personal experiences.

 

Interdisciplinary, Thematic

 

Interdisciplinary instruction is defined as "a knowledge view and curriculum approach that consciously applies methodology and language from more than one discipline to examine a central theme, issue, problem, topic, or experience."  One goal of interdisciplinary curriculum is to provide less fragmented instruction.  Instead of being inundated with bits and pieces of information in each separate content area, students are provided continuous opportunities to learn for understanding, to interrelate ideas, and to grapple with ideas that span several disciplines.  In such an environment, students actively internalize a range of perspectives that serve them in the larger world.

 

Organizing the curriculum thematically facilitates the development of interdisciplinary units.  In a thematic approach, students confront themes, problems to be solved, or clusters of subjects and learn to inquire, link, and synthesize ideas.  Thematic units whose organizing centers are drawn from issues in the larger world are particularly effective in engaging adolescents in active learning.

 

Interdisciplinary thematic units will have the following characteristics (Sinatra, 1994):

 

·         broad-based and composed of many topical areas; planned to develop students' critical, creative, decision-making and problem-solving skills and involve students in practical, experiential learning;

 

·         represent the content of what students are supposed to learn; are not special projects;

 

·         become the focus of a teacher's curriculum and the students' learning focus;

 

·         incorporate traditional subject disciplines in learning experiences/strategies that maintain the integrity of each discipline;

 

·         are developed over an extended time period through the study of many subtopics within the theme;

 

·         utilize inquiry at the core of each them and involve students in searching for answers;

 

·         offer learning opportunities for students at differing developmental levels and with differing abilities;

 

·         facilitate successful direct skills instruction emerging from contexts that are rich and meaningful to students.

 

Technology can serve as the glue that connects subjects together in interdisciplinary units. It supports students and teachers in obtaining, organizing, manipulating, and displaying information from a heretofore unimagined diversity of sources.  Multimedia capabilities permit information to be presented in a rich variety of contexts that stimulate students to make connections between otherwise separate subject matters.

 

Promotes Inquiry Learning

 

Interdisciplinary, thematic units provide an excellent context for inquiry-based instruction (Sanders, 1994).  To illustrate, problem-solving activities typically begin with reading and research (language arts) to provide background information and enhance the student's understanding of the problem.  Activities often utilize principles of science and mathematics in the design and evaluation of solutions.  As they proceed through the activity, students usually assess their solutions vis-a-vis the interactions with and impacts upon the environment and society (social and environmental sciences).  Finally, activities almost always culminate with the formulation of technical documentation and oral presentations (language arts).

 

Inquiry-based learning is a key element of the curriculum design because it translates the content of the curriculum into a varied and stimulating series of learning experiences that interest students and help them relate new content to previous knowledge and make connections between school experience and real-world issues.

 

Curricular Embedding

 

Curricular embedding requires that technology become a meaningful, integral part of learning and not just something to be learned about (Bain).

 

Major curriculum reform efforts in science and mathematics are calling for connections to be made in technology with their curriculum.  The Curriculum and Evaluation Standards for School Mathematics (National Council of Teachers of Mathematics, 1989) is having a profound impact on mathematics curriculum.  As these Standards suggest: "The vision articulated in the 5-8 standards is of a broad concept-driven curriculum, one that the reflects the full breadth of relevant mathematics and its interrelationships with technology" (p. 66).  A report of Project 2061, already having major impact on science education, states that the sciences are important to the understanding of the processes and means of technology and their integration with technology education curricula is vital.

ASSESSMENT DESIGN FEATURES

 

 

The Academy will assure that students achieve mastery of high performance standards for all curriculum areas by utilizing a variety of pupil assessment measures to identify what students know and need to know to demonstrate high academic performance.  The Academy will further develop and implement multiple assessment measures to evaluate the organizational design, the curriculum, the instructional process, and the professional development program, and will assess the effectiveness of each key process relative to its impact on the achievement levels of all students.  Features include:

 

*Individual Education Compact                                                *Ongoing, embedded assessments

*Multiple student assessments                                         *Annual Reports

*Educational audit

 

Individual Education Compact (IEC)

 

The Academy requires that an Individual Education Compact (IEC) be developed for each student.  The IEC is an agreement among the student, parents and advising teacher that charts a specific educational program tailored to each student's aptitudes and achievements.  The IEC has three major functions:  establishing measurable educational goals for the student, identifying the responsibilities of the parents and teachers for helping the student reach defined standards, and identifying special assistance or services the student will need to receive from the school, parents, or community to achieve his or her goals. 

 

The time period covered by the IEC varies, depending on the age of the student and expected time needed to achieve mastery in certain subject areas.  The student's advising teacher will be responsible for monitoring a student's progress for two to four years and for updating the IEC regularly based upon student performance and achievement.  Each IEC is integrated into a computerized system accessible to all teachers and, eventually, to parents. 

 

Ongoing, Embedded Assessments

 

An important feature of student assessment in the Academy is the fact that the assessment tasks are embedded into the ongoing instructional process to the greatest possible degree.  Thus, assessment is seen as an important dimension of instruction, not a separate "add-on" which necessitates putting instruction on hold while it happens.  For example, writing is a primary vehicle for ongoing assessment, with students' portfolios providing a concrete, tangible focus for teachers and students to talk together about how the inquiry process is going and to co-construct plans to guide and support each student's individual development within the larger group endeavor.  A student's writing gives the teacher a window into the student's individual thinking and learning process at key points.  This ongoing assessment is particularly critical for students with special needs who may need additional support in formulating questions, organizing a search, extracting information from reading or interview material, and linking and integrating ideas.

 

Multiple Student Assessments

 

As a student enters the school for the first time, a variety of assessment tasks are mobilized which are appropriate to the student's age and stage of development.  The goal of assessment at this initial stage of the student's tenure in the school is two-fold:

 

·         to allow an initial determination of where the student should be placed in the school's program; and

·         to provide a benchmark against which subsequent development can be compared.

 

Interim progress assessments are embedded into the individual curriculum units that prepare students to demonstrate mastery of the State of Michigan Model Content Standards.  They provide products for a student's portfolio and information on a student's mastery of some standards.  Such assessments are useful for:

 

·         giving periodic feedback to students as to their progress;

·         reporting to parents on student progress; and

·         sharing with team members and other staff in preparation to making adjustments in the student's instructional program.

 

Such interim assessments may include:

·         teacher-constructed performance tasks and related scoring rubrics which build in the relevant standards;

·         student-constructed performance tasks (when age appropriate) in which teachers help students construct their own performance tasks that:

·         are meaningful both to teachers and students;

·         are framed by students to the greatest possible degree;

·         require students to locate and analyze information as well as to draw conclusions about it;

·         require students to communicate the results clearly; and

·         require students to work together on at least part of the task.

 

Not all of these characteristics need to be present in all student-constructed performance tasks.

·         Naturalistic observations occur all the time as teachers and students go about their ongoing work.  Teachers will be trained to observe and record student behaviors which provide evidence of student competence in the various standards;

·         Student exhibits, products, and performances provide powerful ways to observe and record accomplishments and progress toward mastery of standards;

·         Student self-assessments (e.g., via journal entries) afford invaluable opportunities for students to reflect on their accomplishments and to internalize their own progress;

·         Traditional tests should by no means be ignored as an important indicator of student progress, especially when criteria external to the school are involved.  Both criterion-and norm-referenced tests (type to be determined) will be involved in this aspect of the assessment program.

 

A third dimension of the Academy's approach to student assessment entails summary validations or watershed assessments.  As implied by these descriptors, such assessments consist of summaries of several individual assessments and usually are motivated by the need to take stock in a more summative sense on occasions such as the end of the term or a student's demonstration that s/he has mastered one or more standards and is ready to move on to another level of instructional activity.  Several different types of measures will be used for this assessment.

 

For the sake of brevity, the foregoing discussions concentrate primarily upon cognitive assessments.  Many of the same procedures described above are useful to assess students characteristics in the affective and physical areas which are also integral parts of a holistic approach to child growth and development.  As decisions are made regarding which affective and physical indicators are to be used to supplement the cognitive measures, these data will be gathered and stored as well.

 

Michigan Educational Assessment Program (MEAP)

 

The Academy will administer the Michigan Educational Assessment Program (MEAP) in compliance with Part 6B of the School Code.  MEAP is administered annually to select grade levels.  Seventh and tenth grade students are assessed in the areas of mathematics and reading, while 8th and 11th graders are assessed in the areas of science and writing.  The Academy's curriculum will be aligned with the state objectives which underlie the MEAP and will serve as one important indicator of the extent to which specific cognitive goals have been achieved.

 

Annual Reports

 

The Academy believes that educational success for any school cannot be undertaken without clear lines of accountability.  The public school academy statute, by its very design, requires that the Academy be accountable to the parents and students who voluntarily choose to enroll in the school, as well as to the University Board for the Academy's performance in meeting its educational goals.  The Academy will fulfill this responsibility through student and school reports.

 

Student reports will document the progress of a student in mastering the state content standards.  At the end of the time period covered by the Individual Education Compact (IEC) for each student, the advising teacher will analyze test scores, evaluations of papers, observations, and the instructors' progress reports to determine the degree of success in meeting the objectives of the curriculum units outlined in the IEC.  The advising teacher will provide the report to the student, his or her parents/guardians, and the school.  Based on this report, the student will receive credit for completed foundation and capstone units.  Units that were not successfully completed will be incorporated into a new IEC.  Annual reports will report on a student's progress in attaining the standards.  Parents will know what specific knowledge and skill areas need additional attention and work and when their child will be ready to begin the watershed assessments.  A narrative assessment will be written by each student's advising teacher for all student reports.

 

School reports will allow parents, community members and the University Board to assess how well the Academy is performing in meeting its educational goals.  Each annual report will include such items as curriculum offered; number and type of curriculum units mastered by students; aggregate student scores on the subject exams, MEAP tests, and other standardized tests utilized; student attendance records; and student behavior records.  The school reports will also include information on school staffing, parent involvement, and levels of satisfaction among students, parents, and teachers. 

 

Educational Audit

 

The Academy will annually conduct its own internally directed educational audit to initially establish a baseline of performance and thereafter to determine its progress and opportunities for improvement.  The educational audit is a comprehensive system designed to enable the school to analyze its current performance against a set of world class standards, establish a performance baseline for strategic planning purposes, and identify quality indicators as a framework for continuous improvement.

 

The educational audit allows the school to gather and analyze data through a set of instruments which enable systemic examinations of the essential elements that serve as standards for an academically effective and developmentally responsive school, including student performance data and other statistical indicators of the success of the program.

 

Analysis of the various student assessment results will allow the Academy to examine the degree to which the objectives covered by the assessments are being taught effectively at all levels and to identify opportunities for improvement in the areas of curriculum design, curriculum alignment, instructional strategies, and professional development.  The Academy will use the information and data to strengthen the instructional delivery process relative to the high content standards, while demonstrating the school's achievement in comparison with like schools across the state.


ORGANIZATIONAL DESIGN FEATURES

 

 

The Academy's organizational structure is designed to internally facilitate implementation of its innovative instructional design and externally to generate a momentum powerful enough to transform Ypsilanti into a 21st century learning community.  Features include:

 

*Flexible Organization and Management                         *Total Learning Community

 

Flexible Organization and Management

 

The Academy will implement a common sense proposition:  administrators and teachers know best how to educate students in their schools.  The principal and teachers will be able to respond flexibly and creatively to student needs.  Changes will occur in the traditional roles and responsibilities of the school stakeholders:  The principal will become an education leader and executive, teachers will develop coaching and mentoring skills, and students and parents will take more responsibility for educational activities.

 

The principal assumes overall leadership.  Given the complex and far-reaching character of technology integration described in the instruction, curriculum, and assessment design features (above), the principal must play an active role in launching and monitoring the innovation as it unfolds (Zorfass et al).  The principal is responsible for setting and articulating school-wide goals, fostering a spirit of inquiry among students and staff, motivating staff and students to work toward a common purpose, providing the resources to support technology use, and supervising and evaluating the process.  The principal will also be responsible for establishing a collegial working environment in which collaborative planning and shared decision-making about the educational needs of students are the rule rather than the exception.  Since the educational needs of students will be the driving force in making decisions, input and appropriate participation will be sought from all those with a stake in the outcome:  teachers, counselors, parents, students, and the community at large.  The principal will set a tone encouraging all stakeholders to look for opportunities to improve the system and thereby improve the quality of education.

 

A strong facilitator guides the process.  Given the nature of the principal's job, someone else will likely need to take on the critical role of guiding the project on a day-to-day basis (Zorfass et al).  The facilitator must have a broad base of knowledge about curriculum design, inquiry-based learning, and technology applications.  S/he must be able to make this innovation a top priority because large portions of time will be allocated to training and curriculum design, as well as implementing, monitoring, and evaluating the units.  The facilitator must have a flexible schedule in order to be readily accessible to teachers, not only to guide them in conceptualizing, but also to take care of many minute details.  A likely candidate for this key role is a team leader, computer coordinator, or assistant principal.

Professional staff have freedom to innovate.  The success of the Academy will be dependent on the attitudes and competence of its staff.  The staffing process will focus on obtaining teachers who believe all students can succeed.  Only people who want to be at the school will be selected.  The school will be staffed with teachers who are willing participants in the decision-making and mentoring process.  The Academy's instructional design empowers teachers to utilize instructional strategies that work for the children in their classrooms.  Teachers will also have maximum flexibility in the choice and use of instructional materials 

 

The organizational design of the Academy will no longer allow traditional policies and practices to limit teaching.  For too long teachers have been hampered because they were unable to answer two questions:  How can some students be given more time to learn without wasting the time of others?  How can a teacher vary the way he or she provides instruction to some, but not all, of the students?  Teachers will be able to move beyond these questions by organizing the school to allow for the following:

·         the incorporation of technology into teaching and assessment;

·         innovations in the use of time and pedagogy;

·         practical and common sense solutions to problems; and

·         the use of "best organizational practices" of pioneering schools.

 

An interdisciplinary team of teachers designs the curriculum.  Teachers will work in teams across the disciplines to carry out the integrated curriculum, enabling students to understand the relationship of different subjects.  A group of math, science, and language arts teachers, for example, may work together to plan a lesson that uses math in a scientific experiment, which students then report on for an assignment in language arts.  Teams will be coordinated by team leaders and are comprised of teachers experienced in the core disciplines.  In addition, by structuring the teaching staff to work in teams, teachers will be able to benefit from the direct interaction with and observation of their peers.  The collegiality and communication fostered through teacher teaming will enable teachers to improve their own skills, heighten morale and provide a direct benefit to students' learning.

 

An experienced school management company provides administrative and technical support.  The Leona Group, L.L.C., as the management company for the Academy, provides traditional central administrative and support services to the principal and staff so as to allow the Academy to function effectively as an autonomous site.  The principal will be relieved of many of the record-keeping and compliance responsibilities in order to focus on providing educational and organizational leadership.  Instructional staff will gain access to a host of professional development opportunities and technical assistance services to be offered by The Leona Group.

 

Model Learning Community

 

True restructuring of schooling must be expressed at the total community level, not just in individual schools or buildings (Perelman, 1991).  In a knowledge-based society, learning occurs everywhere at all times; learning isn't constrained to a particular time and within a particular building.  Technology is making rich learning experiences available at the touch of a finger.  If schools are to survive and prosper in the 21st century, they must be connected to the community at a much deeper level than is presently the case with most public schools.

 

The 21st Century Academy will extend the walls of learning for students well beyond the school building through connections to local universities, businesses, non-profit community organizations and families.  The result will be nothing short of the transformation of the greater Ypsilanti-area into a 21st total learning community.

 

A graphic presentation of these linkages appears after this description.

 

Universities & Colleges.  The Ypsilanti-Ann Arbor region is blessed with a wealth of quality post-secondary educational institutions, including the University of Michigan, Eastern Michigan University, Washtenaw Community College and Cleary College.  The Academy will establish close linkages with these institutions through student tutorial programs, field trips, mentoring, visiting lectures and common projects.  Each student will have a mentor at a local university or college.

 

Business Community.  The Academy will establish strong connections with local areas businesses, especially computer companies.  Students will be exposed to "real-life" experiences through visiting lectures, field trips, and joint projects involving local businesses.  Local businesses organizations, such as the Chamber of Commerce, will have ongoing input into the design and operations of the Academy to ensure that students are learning the most relevant skills for success in the 21st century.  Students will also learn from business people how knowledge is applied everyday in real life to create new wealth and opportunity.

 

Learning Centers.  The Academy will be connected directly to local communities through a consortium of neighborhood learning centers, some of which the Academy will directly operate itself.  These learning centers will be located in low-income apartment complexes, churches, community centers, and other community buildings.  The learning centers will provide after-school and evening tutorial and technology exploration programs to children and adults, bringing transformation of the learning enterprise deep into the community.  Students of the Academy will be required to participate in learning center activities through community service projects.

 

Community learning centers will be connected by a cyberbus--a 21st century "bookmobile" that will visit neighborhoods on a regular basis and showcase the newest learning technologies.  Students and teachers from the Academy will participate in demonstrating learning projects as applications of these learning technologies.

 

Families.  Homes are rapidly becoming learning institutions as computer technology becomes more affordable and the Internet brings museums and other learning resources directly into the home.  As a result, students are experiencing learning beyond the walls of schooling.  Unfortunately, a growing portion of the achievement gap between students can be attributed to the availability of technology in the home.  The Academy believes that all students should have access to the powerful learning technologies that are shaping our future.  The Academy will seek to link every home to the school through the Internet. Businesses will be invited to donate equipment and supplies to make technological resources available to students and families who cannot otherwise afford to purchase these resources themselves, helping to mitigate and even reverse this growing learning gap.

 

 

 

PROFESSIONAL DEVELOPMENT DESIGN FEATURES

 

 

At almost every turn, the effective integration of technologies into teaching practice calls into question traditional assumptions about many things, such as what teaching is, what it means for teachers to be professionals, and how schools should be organized (Sheingold, 1992).  To be successful in a technologically-rich environment, teachers must reformulate their roles as professionals, learning to teach as facilitators, to work in teams with colleagues, use multiple instructional strategies, become curriculum innovators, manage ongoing, individualized student assessments, and renew their commitment to the belief that all students can master challenging curricula.

 

These changes are challenging, time consuming and intensive, requiring the following professional development features:

 

*Systemic professional development program                                *Resident experts

*Teacher planning time                                                                       *Personal learning plan

 

Systemic professional development program

 

A key obstacle to the use of technology in traditional schools is the limited support teachers have for integrating unfamiliar technologies into instruction.  As a result, teachers frequently avoid new technologies or use them for purposes other than those for which they are designed.  Before technology can be moved from the periphery to the center of teaching and learning, two major goals must be achieved (Sheingold, 1992):

 

1.         Teachers must become comfortable and flexible in their use of the technologies to support and enhance student learning throughout the curriculum.

2.         Teachers as professionals must be prepared to use technologies to enhance and support their own communication, productivity, and learning.

 

The Academy's process of professional development for integrating technology into teaching practice will include:

 

·         gaining increasing comfort and facility with hardware and software,

·         finding software and ways of using it that are consistent with teaching goals,

·         experimenting with alternative ways of using the technology with students,

·         learning new ways of teaching by observing students using technologies,

·         noticing and taking advantage of new forms of classroom organization and management made possible by the use of technology.

 

Professional development experiences are most effective when they enable educators to construct new concepts and strategies based on their current knowledge and skills (Kyle et al, 1989).  Educators need experiences that challenge their ways of thinking and force them to negotiate new understandings within their own minds and with others.  Once educators seriously consider new ways of thinking and acting, they need opportunities to try out new ideas and strategies in safe, supportive environments, and to make adaptations and refinements that work best in their particular situations.  This process can take months or even years.  Without taking this kind of time, educators are unlikely to make meaningful changes in their practice.

 

The Academy will rely less on in-service workshops and focus more on providing opportunities for educators to develop new knowledge, attitudes, behaviors, and skills.  Sparks and Loucks-Horsley (1989) describe several models that are well-represented in professional development literature:

 

·         Training with coaching includes development of the theory and rationale behind the new behaviors to be learned, demonstration or modeling, practice in training settings, and guided practice or peer coaching in the classroom with supportive feedback from a colleague.  The process of peer coaching will particularly help teachers change their teaching practices, provide them with opportunities to discuss their changing ideas about teaching, and give them the psychological support they need to persist in learning.

 

·         Observation and assessment involves careful observation of teaching with attention certain behaviors and an open discussion of the results.  Teachers agree on a focus for the observations.  The observer records behaviors as they occur.  A conference follows during which the observations are discussed, strengths and weaknesses assessed, and goals set for the future.  Both the observed teacher and the observer can gain insights into facilitating and coaching strategies to instruction and how to incorporate it into daily teaching practice.  One special use of this approach will be in programs for the induction of beginning teachers, involving assignment of a mentor and structured orientation to teaching.

 

·         Inquiry incorporates such practices as action research and reflective inquiry.  Teachers, alone or collaboratively, decide what problem or situation they are interested in examining, gather and analyze data, and interpret the results in light of changes they might make in their classrooms or in school practice.

 

Teacher Planning Time

 

Teachers and administrators will be provided with regular opportunities through a flexible scheduling program to meet in a variety of professional growth activities.

 

Teachers will meet in teams to insure that the curriculum is consistent with the state's model content standards.  Additionally, content area teachers will meet in content teams to assure that there is a coherent plan for ongoing content development throughout the levels of the Academy.  Included will be ongoing collaborative working relationships with curriculum consultants who will assist with the implementation of the curriculum program.

 

Resident Experts

 

Each teacher in the Academy has or will develop an area(s) of expertise from which all colleagues can benefit, particularly through mentoring relationships.  For example, one might specialize in integrating curricula, while another has expertise in portfolio assessment.  By specializing, teachers are able to achieve a broader base of knowledge from which all can draw and children can benefit.  Teachers who attend special training will be asked to give a report or mini-training to their colleagues.

 

Personal Learning Plan

 

Each professional staff member will develop his or her own plan for professional growth, in collaboration with his or her teams and the overall faculty.  The plan will address the skills and knowledge needed for the individual to maximize his or her success as well as the success of the Academy.  Professional staff are provided with opportunities to attend professional conferences and workshops at both the state and national level.