Name:  Shock Wave
Alternate IDs: 
Player: 

Val Char Roll Notes
15 STR 12- HTH Damage 3d6 END [1]
20 DEX 13- OCV 7 DCV 7
20 CON 13-
20 BODY 13-
20 INT 13- PER Roll 13-
15 EGO 12- ECV: 5
20 PRE 13- PRE Attack: 4d6
16 COM 12-
6/22 PD    
8/32 ED    
5 SPD    
7 REC   Run: 6"
40 END   Swim: 2"
38 STUN   Leap: 3"

Disadvantages Pts
Social Limitation: Mutant (Minority) (Occasionally, Major)  10
Social Limitation - Secret ID: Joseph Currant (Frequently, Major)  15
DNPC: Rebbecca M. 8- (Normal)  10
Distinctive Features: Picks up as a mutant on a mutant detector (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)  10
Hunted: IHA 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Harshly Punish)  25
Hunted: Cybermind 8- (As Pow, Limited Geographical Area, Harshly Punish)  5
Hunted: Viper 8- (Mo Pow, NCI, Harshly Punish)  20
Psychological Limitation: Code of the Hero (Very Common, Strong)  20
Psychological Limitation: Code vs Killing (Common, Total)  20
Psychological Limitation: Protects Innocents (Common, Moderate)  10
Vulnerability: 1 1/2 x STUN (Uncommon)  5
 
XP
 
0
 
  Base : 200
  Disads : +150
  XP Spent : +0
  Total = 350
 
135 : Characteristics Cost
162 + Powers Cost
53 + Martial Arts/Skills/Perks/Talents Cost
350 = Total Cost

Pts.  Power/Skill/Perk/Talent END
  Powers
15   Elemental Control, 30-point powers 
45   1) Lightning Bolt: EB 12d6 (60 Active Points)  6
25   2) Electical Shield: FF (16 PD/24 ED) (40 Active Points)  4
37   3) Power Down: Drain Electrical Powers 3d6, any Electrical power one at a time (+1/4), Ranged (+1/2) (52 Active Points)  5
12   4) Electrical Healing: Healing BODY 3d6 (standard effect: 9 points) (30 Active Points); Requires an Electrical source To Use (-1/4)  3
8   5) Line Riding: Flight 15" (30 Active Points); Only over power lines and other electrical currents (-3/4)  3
20   Energy Damage Reduction, Resistant, 50% (30 Active Points); Only Works Against Electrical attacks Limited Type of Attack (-1/2)  0
 
  Martial Arts
4   Atemi Strike: 1/2 Phase, -1 OCV, +1 DCV, 2d6 NND   
4   Escape: 1/2 Phase, +0 OCV, +0 DCV, 30 STR vs. Grabs   
3   Sacrifice Throw: 1/2 Phase, +2 OCV, +1 DCV, 3d6 Strike; You Fall, Target Falls   
5   Block: 1/2 Phase, +1 OCV, +3 DCV, Block, Abort   
4   Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 25 STR to Disarm roll   
 
  Skills
4   +2 with any single attack   
3   Computer Programming 13-   
3   Electronics 13-   
3   Inventor 13-   
3   Scientist   
2   1) SS: AI Technology 13- (3 Active Points)   
2   2) SS: Electrical Engineering 13- (3 Active Points)   
2   3) SS: Software Engineering 13- (3 Active Points)   
3   Scholar   
2   1) KS: Computer Hacking (3 Active Points) 13-   
2   2) KS: Computer Interfaces (3 Active Points) 13-   
2   3) KS: Computer Security (3 Active Points) 13-   
 
  Perks
2   Contact 11-   
 
Base OCV: 7   Base DCV: 7   Base ECV: 5
Adjustment +     Adjustment +     Adjustment +  
Final OCV:     Final DCV:     Final ECV:  
 
Levels: +2 with any single attack

Combat Maneuvers
Name Phase OCV DCV Effect
Block 1/2 +0 +0 Block, Abort
Brace 0 +2 1/2 +2 vs. Range Mod.
Disarm 1/2 -2 +0 Can disarm
Dodge 1/2 --- +3 Abort, vs. all attacks
Grab 1/2 -1 -2 Grab two limbs
Grab By 1/2 -3 -4 Move and Grab
Haymaker 1/2* +0 -5 +4DC to attack
Move By 1/2 -2 -2 STR/2 + v/5
Move Through 1/2 -v/5 -3 STR + v/3
Set 1 +1 +0 Ranged attacks only
Strike 1/2 +0 +0 STR or weapon

Range 0-4 5-8 9-16 17-32 33-64 65-128
RMod 0 -2 -4 -6 -8 -10

DEX: 20 SPD: 5 ECV: 5
Phases: 3, 5, 8, 10, 12
6/22 PD (0/16 rPD) 8/32 ED (0/24 rED) MD: 0
END: 40 STUN: 38 BODY: 20

Roll Location STUNx NSTUN BODYx To Hit
3-5 Head x5 x2 x2 -8
6 Hands x1 x1/2 x1/2 -6
7-8 Arms x2 x1/2 x1/2 -5
9 Shoulders x3 x1 x1 -5
10-11 Chest x3 x1 x1 -3
12 Stomach x4 x1.5 x1 -7
13 Vitals x4 x1.5 x2 -8
14 Thighs x2 x1 x1 -4
15-16 Legs x2 x1/2 x1/2 -6
17-18 Feet x1 x1/2 x1/2 -8

Height: 2.00 m Hair: Brown
Weight: 100.00 kg Eyes: Brown
Appearance: 
Background: