Name:  Defender
Alternate IDs:  James Harmon IV
Player: 

Val Char Roll Notes
15/40 STR 12- / 17- HTH Damage 3d6/8d6 END [1/3]
15/25 DEX 12- / 14- OCV 5/8 DCV 5/8
15/30 CON 12- / 15-
12 BODY 11-
20 INT 13- PER Roll 13-
15 EGO 12- ECV: 5
20 PRE 13- PRE Attack: 4d6
14 COM 12-
20 PD    
20 ED    
3/5 SPD    
8 REC   Run: 6"
30 END   Swim: 2"
35 STUN   Leap: 3"/8"

Disadvantages Pts
Dependent NPC: Wendy Brooks (the Champions' Housekeeper) 8- (Infrequently), Normal  10
Hunted: Mechanon 8- (Occasionally), More Powerful, NCI, Capture  20
Hunted: VIPER 8- (Occasionally), More Powerful, NCI, Capture  20
Hunted: Lazer 8- (Occasionally), As Powerful, Capture  10
Psychological Limitation: Fearlessly Heroic Very Common, Strong  20
Psychological Limitation: Code Versus Killing Common, Total  20
Psychological Limitation: Must Live Up To Family Reputation For Achievement Uncommon, Strong  10
Reputation: do-gooder superhero who'll help anyone, Almost Always (14-)  15
Social Limitation: Secret Identity (James Harmon IV) Frequently (11-), Major  15
Social Limitation: Famous Frequently (11-), Minor  10
 
XP
 
0
 
  Base : 200
  Disads : +150
  XP Spent : +0
  Total = 350
 
86 : Characteristics Cost
200 + Powers Cost
64 + Martial Arts/Skills/Perks/Talents Cost
350 = Total Cost
 
Campaign Use: 
Personality/Motivation: 

Pts.  Power/Skill/Perk/Talent END
  Powers
12   +25 STR (25 Active Points); No Figured Characteristics (-1/2), OIF (-1/2)  2
15   +10 DEX (30 Active Points); No Figured Characteristics (-1/2), OIF (-1/2) 
15   +15 CON (30 Active Points); No Figured Characteristics (-1/2), OIF (-1/2) 
13   +2 SPD (20 Active Points); OIF (-1/2) 
20   Power Pack: Endurance Reserve (150 END, 15 REC) (30 Active Points); OIF (-1/2)  0
40   Weapons Array: Multipower, 60-point reserve, (60 Active Points); all slots OIF (-1/2) 
4u   1) Electric Blast: Energy Blast 12d6 (60 Active Points); OIF (-1/2)  6
4u   2) Pulse-Blast: Energy Blast 8d6, Autofire (5 shots; +1/2) (60 Active Points); OIF (-1/2)  6
1u   3) Overload Blast: Killing Attack - Ranged 3d6 (45 Active Points); Increased Endurance Cost (4x END; -1 1/2), OIF (-1/2), Activation Roll 14-, Burnout (-1/4)  16
4u   4) Focused EMP Pulse: Dispel Any Electrical Power 16d6, One At A Time (+1/4) (60 Active Points); OIF (-1/2)  6
3u   5) Electro-Bolos: Entangle 6d6, 6 DEF (60 Active Points); OIF (-1/2), 12 Charges (-1/4)  [12]
3   Searchlight: Sight Group Images 1" radius (10 Active Points); Only To Create Light (-1), OIF (Searchlight Generator) (-1/2), No Range (-1/2)  1
30   Powered Armor: Armor (15 PD/15 ED) (45 Active Points); OIF (-1/2)  0
27   Boot-Jets: Flight 20" (40 Active Points); OIF (-1/2)  4
6   Communications Suite: High Range Radio Perception (Radio Group) (12 Active Points); OIF (-1/2), Sense Affected As Sight And Hearing Groups As Well As Radio Group [very common Sense] (-1/2)  0
3   Heat Sensors: Infrared Perception (Sight Group) (5 Active Points); OIF (-1/2)  0
 
  Skills
6   +2 with Weapons Array   
5   +1 with HTH Combat   
6   +2 with Electronics Skills (Computer Programming, Electronics, Systems Operation)   
3   Computer Programming 13-   
3   Electronics 13-   
3   High Society 13-   
3   Inventor 13-   
0   Language: English (Idiomatic, native accent; Native Language)   
1   Language: French (Basic Conversation)   
2   CK: Millennuim City 11-   
1   CK: Washington D.C. 8-   
2   KS: The Superhuman World 11-   
3   Mechanics 13-   
2   PS: Play Chess 11-   
2   SS: Chemistry 11-   
3   SS: Physics 13-   
3   Systems Operation 13-   
3   Teamwork 12- (14-)   
1   TF: V-Jet   
 
  Perks
2   Contact: famous scientist (GM's Choice) 11-   
10   Money: Wealthy   
 
Base OCV: 5/8   Base DCV: 5/8   Base ECV: 5
Adjustment +     Adjustment +     Adjustment +  
Final OCV:     Final DCV:     Final ECV:  
 
Levels: +2 with Weapons Array,+1 with HTH Combat



DEX: 15/25 SPD: 3/5 ECV: 5
Phases: 4, 8, 12/3, 5, 8, 10, 12
20 PD (15 rPD) 20 ED (15 rED) MD: 0
END: 30 STUN: 35 BODY: 12


Height: 1.98 m Hair: Brown
Weight: 99.00 kg Eyes: Brown
Appearance: 
Quote:
Background: 
Powers/Tactics: