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Castle Wars
This is a game designed to be text/number based, incorporating strategy.  The game is simple from a far stand point, build up a castle(s) and form an army to knock out your opponents.  Strategy will function from the options you can choose in the game, what units you use, and how you use your units.  One of the first things is choosing a race:

Humans- a well rounded race featuring strong damage dealing casters, and healing units.

Undead- cheap costing yet less effecient units at first, the more advanced units however cost more but are more effective, their casters raise extra units in battle to aid, and have units who gain bonuses from the dead.

Goblins- a strange race featuring all sort's of crazy inventions, although good variety, they often can be strong yet weak in different areas.  Their casters feature machinery with odd results.

Dwarves-(won't be in until the next phase of testing) Dwarves are a powerful race, their casters rely on earth magic.  Having strong defense, their melee warriors are the best.  The Dwarves are also costly , but quite effective. 

In order to participate in this game it is important to fill out this information on the forums-

Name:
Nation Name:
Castle Name:
Race:
Location:
Culture:

After everyone has joined, playing can start soon as long as everything is ready.  There is a 5 day peace treaty to all where no war can be made on anyone else, this is to ensure that all cities have a chance to build up.  please note that since this is in its beta phase, helping by pointing out a miscalculation or problem would be really helpful.  And remember that the game master has duties to change stats mid game in beta in order to make things fair and fix things to make sure they are fixed asap.  That is all, read on, and have fun.


Castle Wars Data:


Players


Humans


Undead

Goblin


Dwarves

Starting Items

Cultures and Location

Resources and Stat explanations

Skill Points

Heroes and Ultimates units

Phase 1 will be beginning within the month of August.  Phase 2 begins a week or two after Phase 1 ends.  After that, any last adjustments are made until the final version is out.  Any further updates will be in the course of a sort've "expansion"