GeoCities
CapeCanaveral/Hall/2099
strangetruther
TECHNICAL SHEET - WHEELCHAIR VERSION. JVJ 1998
BASIC GUARDS/PARRIES
Sixte:
Elbow/hip hand span distance (as point/guard overlap allows);
Thumb between top and outside positions;
Forearm and blade in straight line when seen from side;
Elbow in, wrist out, point in, pointing near top of opponent's head, pommel into wrist;
Point to stay correctly aligned during parry, and not to flap out;
Hand/arm to move up and forward to parry high attack;
Both high and lowish attacks to be successfully blocked.
Quarte:
Parryer's blade must be angled up at 30 - 45 degrees; Blade must be approx. vertical when seen from the front;
Hand must be at level of solar plexus; Opponent's point must be guided to 2 - 6 inches from target;
Attacks must be successfully blocked.
Septime:
As for quarte, but angle must be 30 degrees down; Parryer's point should aim below opponent's hip.
Octave:
As for sixte except the point should be 6 inches inside opponent's knee (for same handers), and the last two points do not apply.
Prime:
Forearm horizontal in approx "brow-wiping" position across, a little ahead of and above or sometimes below but not obscuring eyes;
Try to get blade vertical particularly in side-to-side sense;
Riposte by penduluming point forward as much as poss;
Underneath of wrist forward and up for french grip, down for orthopaedic.
Seconde:
Start from octave position, then rotate palm to face down;
Tilt upper arm so elbow is about 6'' further up and out, and hand is about 6'' further out but still low;
Give wrist same angle to forearm as in quarte;
Hand further out, point further in, blade more "across" than octave. Try to keep shoulder back;
Point to angle down; when parying, opp's blade to be trapped underneath "V" of blade and guard.
Tierce:
Whole arm/hand/weapon assembly exactly as Seconde but pointing up from instead of down.
Tierce used against attacks from very high such as flicks to shoulder; Both Tierce and Seconde used against wide attacks such as from opp. handers, and attacks with strong inward force.
THE BASIC LESSON (between rounds, before fights in competions; at start of trg sessions)
Stage 1: Pupil attacks in high line when coach lowers sword, and low line when the sword is raised;
Stage 2: Coach should make a simple direct attack in each of the four lines, pupil parries and makes a simple direct riposte in the same line as the attack, which the coach should allow to arrive;
Stage 2 components should be mixed but each should be repeated successfully 3 times in all by the end;
Advanced fencers add disengage ripostes, circular parries, tricks 45+48 etc.
Correctness is everything, speed is nothing in the lesson.
SNICKER SNACK - TRICK LIST Nos 0-48 1998
0: Extend arm in 6 & hit. Maintain hit by adjusting distance while opponent adjusts distance. Disengage & rehit when opp tries to take blade.
1: Beat attack in quarte then sixte.
2: Circular quarte parry.
3: Circular sixte parry.
4: Disengage attack - quarte to sixte then sixte to quarte.
5: Counter-attack with opposition in quarte.
6: Counter-attack with opposition in sixte.
7: Cut-over attack from sixte to quarte, then quarte to sixte.
8: Parry a mixture of attacks: direct sixte; sixte disengage quarte; direct quarte; quarte disengage sixte.
9: Attack in sixte, disengage into quarte if parried;
Attack in quarte, disengage into sixte, if parried;
10: Into a compound attack with 2 feints before final thrust, stop-hit into 1st or 2nd movement at will.
13: Successfully thrust through very fast (4 Hertz) but regular quarte/sixte continuous parrying, using only
timing.
15: In sixte, blades less than 2" from edge of guards; opponent disengages one way then the other; own blade must evade all the time but never go > 2" from opp's guard. Then same thing only 2 rotations both ways, then same thing with 3 rotations both ways. Each disengagement to take < 1 second, and whole must be completed as one sequence, with no touching and no exceeding 2" at any time.
17: Drift compound attacks: eg long slow attack aimed originally at opponent's 6, then with a gentle curve, swerve across to the 4 side, then finally gently aim down to 7.
18: Take blade of opposite-hander in 'back 3', then cut to high chest.
20: A series of 3 & 2 guards/attempts to take blade:
21: 2 (ie Seconde) then graze hit to flank. (or chest if opp. hander.)
22: Take in circular 6 then attack..
23: as 22 but if opp. disengages, beat then lunge.
26: False disengage by coming up on same side of blade.
27: Against multiple disengage attacks, parry with hand low and forward.
FLICKS: to be done as much as in sabre as poss. (lefties swap L/R)
Flick exercises best done v. opp handed stance.
I: Bend wrist back and rotate left as far as poss.
II: Sharply twist to the right by 1/3 full travel then stop suddenly.
III: Point ONLY touches, & lightly, its momentum causing blade to bend.
Same movement done in slow motion should stop 10 cms short.
28: Against Opp. hander, parry/beat in 3, drop hand to 2, flick 'cut' to low chest.
29: Against Opp. hander, take in 4 or 5, cut 'over', flick 'cut' to low chest.
30: As 29, but croisse down instead of cutting over.
31: As 29 & 30 but riposte down onto near shoulder.
32: As 29 & 30 but riposte to flank.
CEDING PARRIES: FIRST GET OPP. TO TAKE BLADE THOROUGHLY, WITH CROISSE
FROM HI LINE TO LO OR VICE VERSA & ATTACK YOU. LATER, LEARN TO DEAL
WITH A SIMPLE TAKING OF BLADE WITHOUT CROISSE OR THRUST.
33: In lo line, opp takes your blade to your 8; cede to 6 & riposte.
34: In lo line, opp takes your blade to your 8; cede to 3 & riposte.
35: In lo line, opp takes your blade to your 7; cede to 4 & riposte.
36: In hi line, opp takes your blade to your 6; cede to 8 & riposte.
37: In hi line, opp takes your blade to your 6; cede to 2 & riposte.
38: In hi line, opp takes your blade to your 4; cede to 7 & riposte.
39: In hi line, opp takes your blade to your 4; cede to 1 & riposte.
40: When opp. has parried your leaning forward attack in 4, cede to Outside Hanging Guard.
If ambitious, try the flip into 2 then riposte, or sudden stop then overhead riposte in 1.
KATAS:
KEY: 1-prime; 2-seconde; 3-tierce; 4-quarte; 5-quinte; 6-sixte; 7-septime; 8-octave; OHG = outside hanging guard; C = circular;
cd = ceding parry; Flank = side of body under sword arm; Chest = front of body.
41: (same handed opponents)
Fencer 1: Fencer 2:
parry riposte parry riposte
start here: high line 4 -> high line
4 -> high line C 6 -> arm (shoulder if foil)
6 -> flank 8 -> flank
2 -> shoulder 3 -> low line
cd 1 -> low line 7 -> ...
(resume at top of opposite columns...)
42: (opposite handed opponents; mainly epee; V.Diff!)
Fencer 1: Fencer 2:
parry riposte parry riposte
start here: high line 4 -> shoulder
3 croisse -> hip cd 8, feint to upper arm; hit hip
2 -> shoulder 3 -> chest
4 croisse -> low line cd 1 -> low line
8 -> shoulder, then
counter-disengage 6, C 6 -> shoulder with flick
C 3, croisse -> waist OHG, cd ->waist
7 -> front thigh 2 -> ...
(resume at top of opposite columns)
43: 2nd Intention Attack: v op. who counter-attacks: attack (simple or compound), draw counter, parry it
& riposte, perhaps transporting opponent's blade.
44: (opposite handed opponents; foil, easier than 42.)
Fencer 1: Fencer 2:
parry riposte parry riposte
start here: feint-disengage
-> hi outside blade 3 1 rip -> lo
7 -> flank 8 -> hi
4 cut-over ->lo chest low 4 -> flank
2 bind -> waist cd 6 1-2 -> hi inside blade
C 3 low cut -> chest 1 -> lo
2 -> hi C 6 -> ...
(resume at top of opposite columns)
45: Both partners repeatedly parry and riposte to random targets, including some disengages & 1-2's.
Flush 8 parry response to attack in 7!
46: Parry 4 into opp's. fleche; use max angulation & dab to shoulder.
47: 'Down' parry (hand as in 4) to low-line attack; rip with dab to lo.
48: Coach presents blade in any line. Pupil takes blade & envelopes.
Coach disengages to another line, pupil retakes etc repeatedly.
STEALTH:
Definition:
Hiding both what you're doing and what you're going to do; the elimination of cues/clues re future actions & intentions (as to both when and what).
Eliminate:
..sudden moves (eg sharp movements instead of curves). These give the
eye something easy to find and latch onto.
..looking: If you are about to hit just above the right hip, try looking at the left shoulder.
..leaning: If you are going to hit in 4 (quarte) don't lean over to that side (& vice versa).
..backswing: Just arrange for your blade to be in the right starting position by doing some other movement that finishes in that position.
..hand-churning: Instead, simply angle your blade instead if possible, eg when taking opp's blade or making circular parry. ("Churning" OK when transporting in 2 or 3 though.)