Technical
Files Homepage
Designation:
Titanic-class Space Naval Starbase (NSB)
Names and Disposition:
(RNY = Robotech Naval Yard)
NSB-01 |
|
UES Titanic |
Commissioned RNY 2050 |
In service. |
NSB-02 |
|
UES Pearl Harbor |
Commissioned RNY 2053 |
In service. |
NSB-03 |
|
UES Konpei Island |
Commissioned RNY 2056 |
Destroyed 4th Robotech War, 2065 |
NSB-04 |
|
UES Scapa Flow |
Commissioned RNY 2059 |
In service. |
NSB-05 |
|
UES Hiroshima Bay |
Commissioned RNY 2062 |
In service. |
NSB-06 |
|
UES Kiel |
Commissioned RNY 2069 |
In service. |
Ships' Complement:
- Ships' crew (2.5 million men)
- Space Naval air group (1.7 million men)
- Space Marine unit (3.5 million)
- Civilians (10 million)
- Life support limits are for a full combat complement and about 48,000,000
supernumeraries (50,000,000 men total).
Note: The given numbers are approximations; the
exact number of personnel varied somewhat due to operational realities and
different ships.
Dimensions:
- Length: 50 km
- Height: 140 km
- Width: 50 km
- Operational mass (typical):
1.2E13 metric
tons
Propulsion Systems:
- Main power system: Craft specific anti-matter
furnace.
- Maneuvering thrusters (260): Overtechnology MRT-06
Fusion-plasma reaction thruster clusters mounted at various locations over
the vast hull of the ship.
- Sublight Drive (10): Craft specific gravitic
displacement drive.
- Space Fold (1): Craft specific fold drive.
- Planetary Capabilities: None whatsoever.
Endurance and Mobility Units
- As the Titanic is designed as a main supply depot for entire sectors of
space, the Titanic-class usually has enormous amounts of foodstuffs
providing the crew with a ample supply of fresh food lasting upwards of ten
years without resupply or supplying other ships. The water stores are
entirely recycled.
- The mecha consumables supplies (mainly missiles) are very extensive, and
can sustain continuous combat operations for up to a year against an enemy.
However, battles against the powers with capital ships will exhaust the
anti-ship missile supplies at a faster rate, and those operations can kept
up for over three months.
- Sublight drive acceleration is 20 g, but the vessel's maneuverability is
reduced to such a degree that only minor course corrections are possible.
Typical cruising speed is .05 c.
- The fold systems are not navigationally guaranteed for any single jump
beyond 5 kiloparsecs. If longer voyages are required, the ships must conduct
multiple fold jumps.
Weapon Systems:
Circa 2063
- RRD reflex cannon Mk IX(4): An incredibly destructive
particle beam with a range of over 500,000 km. This weapon, if fired at
full power, can be used to destroy entire planets though this has never been
actually used in a combat environment. If utilized against starships, the
largest vessels can be destroyed with the leakage of the beam. A direct hit
will vaporize the target vessel. The weapon can also be set to a wider
dispersal. While not nearly as effective as a tight beam against warships,
it is capable of clearing a wide area of fighters and other mecha. The rate
of fire however is dramatically worse than that of the normal reflex cannon
and is over once every two hours at full power.
- Krupp PC-12 plasma cannon turrets (200): The plasma
cannon is a new cannon designed to replace the aging particle cannon and
works by firing electrically charged hydrogen molecules that upon impact
give off radiation and a tremendous amount of heat causing a large
explosion. To give the weapon a great advantage, this the cannon has a range
of 150,000 kilometers making the longest range weapon in the RDF arsenal.
However the cannon does sacrifice some power in pursuit of this long range
and can only discharge 10.2 GJ per volley. The refire rate on the cannon is
once every five seconds giving it a rather mediocre rate of firing but the
long range makes up for it as most ships cannot begin to attack until they
close range.
- Vickers TPC-03 tachyon pulse cannon turret (280): The
tachyon pulse cannon a new design in energy cannons that slows down tachyon
particles traveling faster than light and force them into streams of immense
firepower giving ships a powerful punch at close range. The only weak point
of the design is its range of only 65,000 km making good for close combat
but more than makes up for it overall discharge of 105.1 GJ making it the most powerful energy cannon next to the reflex cannons.
The re-fire rate of once every fifteen seconds is the slowest in the RDF
save for the reflex cannon.
- Bofors RIC-12 reaper ion cannon turret
(442): The reaper cannon delivers 4.5 GJ of energy with a range of
around 75,000 km, but at a faster rate of fire of around once every three
seconds. The cannon delivers charged atomic particles that impact a target
and release radiation and large amounts of heat melting the armor. This
cannon is also very effective against shields because the radiation
interferes with the harmonics of the shield by delivering EM pulses with the
radiation.
- Bofors PL-7 point defense turrets (2000): Mounted behind
movable panels in the main hull. These standard RDF weapons can fire 53 MJ
of particle energy four times per second at a range of up to 20 km.
- Lockheed SLBM launchers (400): The missiles are
specialized Lockheed SLBM-11
Archer (Space Launched Ballistic Missiles) with nuclear warheads in
the 5 MT range. The delta-v capacity of the missiles is 351.6 kps, and the
magazine can store 156 missiles per launcher.
- Raytheon Mk 267 surface to air missile launchers (1200): A
missile launcher mounted in a twelve tube pop-up turret, firing
anti-mecha/missile missiles, though the projectiles can guide on point-blank
enemy ships. When the missiles are released they are already on their
intercept vectors, or very close to them. The launcher is designed to
fire the SA-12
Arrow medium range surface-to-air missile. Each turret has a reload time
of 6 seconds and a magazine with a 12000 round capacity. These turrets are mounted behind armor plating and pop up when
firing.
Electronics Systems and Special Equipment:
- RRD DSO-6 omnidirectional barrier defense system(20): An
advanced forcefield system which covers the full four pi steradians around
the ship with a yellow-greenish forcefield (or if desired, only part of the
ship). This field will stop all solids and directed energy weapons (except
lasers through a narrow band). However, excess energy which cannot be
shunted from the field will be stored in the virtual structure of the field
itself. The storage wattage is high but not infinite, and when the barrier
overloads the field will discharge the stored energy particles. This
discharge will have the force of a high-yield (>45 MT) fusion bomb.
However, as the discharged energetic particles' vectors will be away from
the field and its generating vessel, the vessel will survive, though it will
suffer severe damage to its internal electronics and power systems, and will
not be battleworthy until repairs are made.
- Robotech Factories, suited for the manufacture of small items (mecha,
missiles, and other spare parts) a fully manned vessel would need over a
period of 25 years.
Air group and mecha complement:
(circa 2055)
(Space Naval Air Group)
(Space Marine Unit)
- 12,000 VF-17
Nightmare Veritech fighter
- 80,000 MBR-25
Atma Heavy battle destroid
- 160,000 SDR-14
Tiger Missile destroid
- 160,000 ADR-14
Razor AAA destroid
- 5000 RGM-78
Gundam Mobile suit
- 70,000 RGM-79
GM Mobile suit
- 200 HWR-04
Godzilla Heavy artillery destroid
- 300,000 VR-066
Hurricane Veritech cyclone
- 300,000 VR-073
Typhoon Veritech cyclone
- 200,000 VR-089
Tornado Veritech cyclone
- 100,000 VR-099
Tsunami Veritech cyclone
- 800,000 VR-071
Protector Veritech cyclone
- 800,000 VR-077
Firefly Veritech cyclone
- 800,000 VR-074
Gorilla Veritech cyclone
(circa 2063)
(Space Naval air group)
(Space Marine Unit)
- 15,000 VA-14
Falcon Veritech bomber
- 9,000 VF-17
Nightmare Veritech fighter
- 70,000 MBR-25
Atma Heavy battle destroid
- 120,000 SDR-14
Tiger Missile destroid
- 120,000 ADR-14
Razor AAA destroid
- 5000 RGM-90 Double Zeta Gundam
Mobile suit
- 30,000 RGM-91
Refined Gundam Zeta Mobile suit
- 40,000 RGM-89
Jegan Mobile suit
- 500 HWR-04
Godzilla Heavy artillery destroid
- 300,000 VR-066
Hurricane Veritech cyclone
- 300,000 VR-073
Typhoon Veritech cyclone
- 200,000 VR-089
Tornado Veritech cyclone
- 100,000 VR-099
Tsunami Veritech cyclone
- 800,000 VR-071
Protector Veritech cyclone
- 800,000 VR-077
Firefly Veritech cyclone
- 800,000 VR-074
Gorilla Veritech cyclone
Note: The given numbers are approximations; the exact number and
type of mecha varied somewhat due to operational realities and different ships.
Design Notes:
History:
Return to RDF
Space Navy
Vessel Index
Robotech (R) is the property of Harmony Gold. This document is in no way
intended to infringe upon their rights.
Layout adapted from Robotech
Reference Guide
Content by Jeffrey R. Spillner
Copyright © 1998-2002 Jeffrey R. Spillner
Page Last Updated on January 21, 2002 @ 14:00 GMT