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Designation:
Japan-class Space Colonization Vessel (SCO)
Names and Disposition:
(NNS = Newport News Shipyard)
SCO-01 |
|
UES Japan |
Commissioned NNS, 2051 |
In Service RDF Space Navy, 2070 |
SCO-02 |
|
UES England |
Commissioned NNS, 2052 |
In Service RDF Space Navy, 2070 |
SCO-03 |
|
UES France |
Commissioned NNS, 2053 |
In Service RDF Space Navy, 2070 |
SCO-04 |
|
UES Egypt |
Commissioned NNS, 2054 |
In Service RDF Space Navy, 2070 |
SCO-05 |
|
UES Israel |
Commissioned NNS, 2055 |
Destroyed, Rex System, 2064 |
SCO-06 |
|
UES United States of America |
Commissioned NNS, 2056 |
In Service RDF Space Navy, 2070 |
SCO-07 |
|
UES Germany |
Commissioned NNS, 2057 |
In Service RDF Space Navy, 2070 |
SCO-08 |
|
UES Australia |
Commissioned NNS, 2058 |
In Service RDF Space Navy, 2070 |
SCO-09 |
|
UES China |
Commissioned NNS, 2059 |
Destroyed 4th Robotech War, 2066 |
SCO-10 |
|
UES Italy |
Commissioned NNS, 2060 |
In Service RDF Space Navy, 2070 |
Ships' Complement:
(Battle Section)
- Ships' crew (1300 men)
- Space Naval air group (1200 men)
- Space Marine unit (1500 men)
- Life support limits are for a full combat complement and about 9,820
supernumeraries (10,000 men total).
(City Section)
- Ships' crew (11,000 men)
- Space Naval air group (460 men)
- Space Marine unit (35,000 men)
- Civilians (350,000)
- Life support limits are for a full combat complement and about 768,000
supernumeraries (800,000 men total).
Note: The given numbers are approximations; the
exact number of personnel varied somewhat due to operational realities and
different ships.
Dimensions:
|
Battle Section |
City Section |
Overall |
- Length:
- Height:
- Width:
- Fuel Mass:
- Operational Mass (typical):
|
1400 meters overall
100 meters overall
85 meters overall
260,000 metric tons
7,700,000 metric tons |
5800 meters overall
650 meters overall
3500 meters overall
14,566,000 metric tons
7,777,770,000 metric tons |
7200 meters overall
650 meters overall
3500 meters overall
14,826,000 metric tons
7,785,470,000 metric tons |
Propulsion Systems:
(Battle Section)
-
Main power system: RRD Mk 8 anti-matter-fueled Reflex
furnace. The powerplant of the Japan-class Battle Section vessel can deliver
up to 180 Petawatts of power, and can operate for two hours minutes at
maximum power before overheat initiates autoshutdown.
- Maneuvering thrusters (40): Overtechnology MRT-5
Fusion-plasma reaction thruster clusters with steerable nozzles.
Mounted on the sides(10 per), the bow (8), dorsal surface(2), and ventral
surface (10).
- Reaction-mass thrusters (2): Shizuma Drive MRE-10
Fusion-Plasma Reaction Thrusters with anti-matter energizer. These engines
are mounted in the engine blocks or legs of the ship one per block.
- Secondary thrusters (4): Pratt&Whitney ARE-7
Fusion-Plasma Reaction Thrusters with anti-matter energizer mounted on top
and below the main engines, two per block.
- Anti-gravity system: 6 Shizuma Drive Samson anti-gravity
pods.
- Gravitic displacement drive (2): Shizuma Drive GDD-8
local, monopolar-induced gravitic space-time distortion drive.
- Space fold (1): RRD Mk18b spacefold. This system is
conformal to the vessels surface. The problem with the vast majority of the
previous generation of fold systems was that the fold bubble weakened the
state of the structure to the extent that they needed a refit after only
five years of service. As such the RDF mandated the use of conformal systems
similar to the old Zentraedi systems which also allows for much higher
speeds. The Mk18b was created by placing two Mk18 drives in tandem.
- Planetary capabilities: The Japan-class Battle Section has
atmospheric capabilities through its reaction thrusters and anti-gravity
system. The hull has sufficient structural strength for the ship to make a
cold landing on it. Note that the ground underneath should be as firm as
possible. The ship will float in an ocean, and this is the preferred landing
in the absence of landing infrastructure.
(City Section)
- Main power system: RRD Mk 9 anti-matter-fueled Reflex
furnace. The powerplant of the Japan-class City Section vessel can deliver
up to 20 Exawatts of power, and can operate for ten hours minutes at
maximum power before overheat initiates autoshutdown.
- Maneuvering thrusters (42): Overtechnology MRT-05
Fusion-plasma reaction thruster clusters with steerable nozzles. Mounted on the sides(10 per), the
bow(8), dorsal hull(4), and ventral hull(10).
- Reaction-mass thrusters (20): Rolls Royce MRE-12
Fusion-Plasma Reaction Thrusters with anti-matter energizer. These engines
are mounted in the engine blocks of the ship two per block.
- Secondary thrusters (60): Pratt&Whitney ARE-7
Fusion-Plasma Reaction Thrusters with anti-matter energizer mounted on top
and below the main engines, six per block.
- Anti-gravity system: 200 RRD Minotuar anti-gravity pods.
- Sublight drive (10): Shizuma Drive GDD-9
local, monopolar-induced gravitic space-time distortion drive.
- Space fold (1): RRD Mk18t spacefold. This system is
conformal to the vessels surface. The problem with the vast majority of the
previous generation of fold systems was that the fold bubble weakened the
state of the structure to the extent that they needed a refit after only
five years of service. As such the RDF mandated the use of conformal systems
similar to the old Zentraedi systems which also allows for much higher
speeds. The Mk18t was created by placing twenty Mk18 drives together
to increase the fold mass.
- Planetary capabilities: The Japan-class City Section has
atmospheric capabilities through its reaction thrusters and anti-gravity
system. The hull has sufficient structural strength for the ship to make a
cold landing on it. Note that the ground underneath should be as firm as
possible. The ship will float in an ocean, and this is the preferred landing
in the absence of landing infrastructure.
Endurance and Mobility Units
(Battle Section)
-
The
dry stores endurance is limited to six months with a full crew complement.
The extensive recycling installations ensured that only incidental biomass
losses needed to be replenished. Water stores were recycled almost
completely. The hydroponics are quite extensive and can continue to provide
the crew with a supply of fresh fruits for an extended period of time, but
not indefinitely.
- The mecha consumables supplies (mainly missiles) are fairly extensive and
can sustain continuous combat operations for two months against an enemy.
However, battles against the powers with capital ships will exhaust the
anti-ship missile supplies at a faster rate, and the Japan-class Battle
Section cannot sustain those operations for more than two weeks.
The ship
launched missile magazines should suffice for six large battles or about
fifteen smaller skirmishes.
- At full power, the main propulsion systems can produce up to 400
Giganewtons of thrust at a minimal reaction mass efficiency profile, or as
little as 7.8 Giganewtons of thrust at a maximum efficiency setting. At
lower power levels, these thrusts are commensurately smaller.
- At full power, the Battle section can achieve a maximum delta-v of 624 kps
at the cruising acceleration of 0.1G, a maximum delta-v of 124.8 kps at
the battle acceleration of 2.1G, and a delta-v of at most 33.7 kps at
the flank acceleration of 5.3G. At lower power levels, these ranges are
commensurately smaller.
- Sublight drive acceleration is 1100 g, but the vessel's maneuverability is
reduced to such a degree that only minor course corrections are possible.
Typical cruising speed is .31 c.
- The fold systems are not navigationally guaranteed for any single jump
beyond 5 kiloparsecs. If longer voyages are required, the ships must conduct
multiple fold jumps.
- The maximum sustained atmospheric speed is limited to sub-sonic speeds. A
higher speed could be attained while accelerating to orbit, or in
emergencies, but this stressed the engines to above their sustainable heat
tolerances. The maximum hover time on the anti-gravity systems was limited
only by maintenance requirements.
(City Section)
- The dry stores endurance is limited to only two months with a full crew
complement. The extensive recycling installations ensured that only
incidental biomass losses needed to be replenished. Water stores were
recycled almost completely. The ship however needs to be constantly supplied
foodstuffs and usually is by one of the many colony ships that accompany a
colony fleet such as the Sunflower-class.
- The mecha consumables supplies (mainly missiles) are not very extensive,
and can only sustain continuous combat operations for one week against an
enemy. However, battles against the powers with capital ships will exhaust
the anti-ship missile supplies at a faster rate, and the Japan-class City
Section cannot sustain those operations for more than two days. The ship
launched missile magazines should suffice for two large battles or about
four smaller skirmishes.
- The reflex furnace can function for about 40 years at normal usage levels
before an energizer rebuild is necessary.
- At full power, the main propulsion systems can produce up to 400 Teranewtons of thrust at a minimal reaction mass efficiency profile, or as
little as 7.8 Teranewtons of thrust at a maximum efficiency setting. At
lower power levels, these thrusts are commensurately smaller.
- At full power, the Japan-class can achieve a maximum delta-v of 351 kps at
the cruising acceleration of 0.1G, a maximum delta-v of 70.2 kps at the
battle acceleration of .83G, and a delta-v of at most 19 kps at the
flank acceleration of 2.0G. At lower power levels, these ranges are
commensurately smaller.
- Sublight drive acceleration is 500 g, but the vessel's maneuverability is
reduced to such a degree that only minor course corrections are possible.
Typical cruising speed is .15 c.
- The fold systems are not navigationally guaranteed for any single jump
beyond 5 kiloparsecs. If longer voyages are required, the ships must conduct
multiple fold jumps.
- The maximum sustained atmospheric speed is limited to sub-sonic speeds. A
higher speed could be attained while accelerating to orbit, or in
emergencies, but this stressed the engines to above their sustainable heat
tolerances. The maximum hover time on the anti-gravity systems was limited
only by maintenance requirements.
Weapon Systems:
Circa 2063
(Battle Section)
-
RRD
MRC-05 mini-reflex cannon (1): This smaller, less powerful version
of the reflex cannon makes up a large portion of the battle section's hull.
The effects of these weapons against planets equaled the heat and blast
effects of the detonation of a fusion weapon of 35 MT, if the cannon was
fired at full power which requires 30 seconds to charge. The maximum range
of the cannon is 100,000 km. The weapon is located in an aperture in
the center forward body. If utilized against starships, only smaller vessels
could be destroyed with the beam. A direct hit would vaporize the target
vessel. The weapon could also be set to a wider dispersal. In this setting,
it was capable of clearing a wide area of fighters and other mecha, although
starships in this area would only be blinded. Unlike in previous ship
designs, the Japan-class battle carrier's cannon is contained in a
completely separate starship unit from the rest of the vessel. This allows a
better range of motion and more accurate firing in battle mode, as well as
the ability to completely eject the cannon in the event of an overload or
serious malfunction. The cannon unit is commonly referred to as the
"Gunship", and even contains separate power systems, engines, and
life support systems that allow it to function as an independent spaceship
if necessary. The gunship can carry a crew of four (pilot, copilot,
engineer, and communications expert) but is usually piloted by remote
control when necessary. The gunship does not have sublight or fold capacity
and cannot fly in an atmosphere.
-
Krupp
EMRC-10 heavy rail cannon (4): Mass
driver cannons in dual turrets are mounted on the shoulders. The cannons can
accelerate a 400 kg projectile to velocities approaching 200 kps. The
ammunition supply for each cannon is 3,000 projectiles. The turrets can
rotate in the horizontal plane through 140 degrees, and elevate 15 degrees
upward. Combined with the capacity for 360 degree rotation at the shoulder
joint, these weapons can be unmasked on all possible target bearings.
The impact energy for one projectile is 8 TJ with a sustained rate of fire of
45 shots per minute.
The available ammunition consists of KCP Kinetic Core
Penetrating (hull penetration rounds), KPI Kinetic Penetrating Incendiary
(plasma incendiary rounds) and MKEP Multiple Kinetic Energy Penetrator
(flechette cluster rounds), the latter as anti-mecha formation weapons.
- Bofors RIC-9 reaper ion cannon (12): As a secondary
anti-ship and bombardment cannon, the Battle Section mounts a series of reaper
cannon. Each turret has two cannon with a total discharge of 2.4 GJ
per salvo with a range of around 100,000 km once per second. The cannon delivers charged atomic
particles that impact a target and release radiation and large amounts of
heat melting the armor. This cannon is also very effective against shields
because the radiation interferes with the harmonics of the shield by
delivering EM pulses with the radiation. These cannons are mounted
behind movable panels on the bottom of the hull.
- Bofors PL-7 point defense turrets (30): Mounted
behind movable panels in the main hull. These standard RDF weapons can fire
53 MJ of particle energy four times per second at a range of up to 20 km.
- Lockheed SLBM launchers (8): The missiles are specialized
Lockheed SLBM-11
Archer (Space Launched Ballistic Missiles) with nuclear warheads in
the 5 MT range. The delta-v capacity of the missiles is 351.6 kps, and the
magazine can store 8 missiles per launcher. These launchers are mounted on
the sides of the main body, four per side.
-
Raytheon Mk.270 missile launchers (12): Each launcher has
10 individual launch silos. The silos each contain 6 ready missiles in a
rotating mechanism, which can be reloaded while firing. The ready magazines
store 420 missiles per launcher. These launchers typically fire Avatar
and Savior
missiles. Typical warheads are anti-mecha cluster munitions, nuclear
reaction anti-warship and nuclear reaction re-entry capable weapons.
These launchers are located on the bow (3 per side), on the legs (2 each),
and in the front of the bridge (2).
- Lockheed Mk 267 surface to air missile launchers (20): A
missile launcher mounted in a twelve tube pop-up turret, firing
anti-mecha/missile missiles, though the projectiles can guide on point-blank
enemy ships. When the missiles are released they are already on their
intercept vectors, or very close to them. The launcher is designed to
fire the SA-12
Arrow medium range surface-to-air missile. Each turret has a reload time
of 6 seconds and a magazine with a 240 round capacity. These turrets are mounted behind armor plating and pop up when
firing and are mounted on the main hull(16) and in front of the bridge (4).
(City Section)
- Bofors PL-7 point defense turrets (70): Mounted behind
movable panels in the main hull. These standard RDF weapons can fire 53 MJ of
particle energy four times per second at a range of up to 20 km.
- Lockheed SLBM launchers (20): The missiles are specialized
Lockheed SLBM-11
Archer (Space Launched Ballistic Missiles) with nuclear warheads in
the 5 MT range. The delta-v capacity of the missiles is 351.6 kps, and the
magazine can store 12 missiles per launcher. These launchers are mounted on
the sides of the main body, ten per side.
- Raytheon Mk 267 surface to air missile launchers (50): A
missile launcher mounted in a twelve tube pop-up turret, firing
anti-mecha/missile missiles, though the projectiles can guide on point-blank
enemy ships. When the missiles are released they are already on their
intercept vectors, or very close to them. The launcher is designed to
fire the SA-12
Arrow medium range surface-to-air missile. Each turret has a reload time
of 6 seconds and a magazine with a 1200 round capacity. These turrets are mounted behind armor plating and pop up when
firing and are mounted on the main hull(40) and in front of the bridge (10).
Air group and mecha complement:
(circa 2055)
Battle Section
(Space Naval Air Group)
(Space Marine Unit)
City Section
(Space Naval Air group)
(Space Marine Unit)
(circa 2063)
Battle Section
(Space Naval Air Group)
(Space Marine Unit)
City Section
(Space Naval Air group)
(Space Marine Unit)
Note: The given numbers are approximations; the exact number and
type of mecha varied somewhat due to operational realities and different ships.
Electronics Systems:
(Battle Section)
- Hughes DSP-5 pinpoint barrier defense system(1): Uses
four movable disks of force field, conformal to the ship's surface, to repel
light torpedo attacks, or particle beam fire.
(City Section)
- RRD DSO-6 omnidirectional barrier defense system(1): An
advanced forcefield system which covers the full four pi steradians around
the ship with a yellow-greenish forcefield (or if desired, only part of the
ship). This field will stop all solids and directed energy weapons (except
lasers through a narrow band). However, excess energy which cannot be
shunted from the field will be stored in the virtual structure of the field
itself. The storage wattage is high but not infinite, and when the barrier
overloads the field will discharge the stored energy particles. This
discharge will have the force of a high-yield (>45 MT) fusion bomb.
However, as the discharged energetic particles' vectors will be away from
the field and its generating vessel, the vessel will survive, though it will
suffer severe damage to its internal electronics and power systems, and will
not be battleworthy until repairs are made .
- Hughes DSP-5 pinpoint barrier defense system(5): Uses
four movable disks of force field, conformal to the ship's surface, to repel
light torpedo attacks, or particle beam fire.
Design Notes:
Following the conclusion of the Third Robotech War in late 2044, the Earth
began the road to recovery. Soon after this process began, the United
Terran Government was established and immediately began two tasks, rearming the
RDF to defend human civilization and its allies, and ensuring humanity's
survival. To accomplish the latter task, several officials within the
government created the idea of spreading humanity rapidly using large ships and
support fleets to travel outside of known space, and seek out homes far from
Earth. The idea was that by spreading ourselves out over great distances,
these humans may survive should the Earth and its colonies be destroyed.
The plan, eventually known as Project Outbound received congressional approval
and funding in 2049 with the first fleet scheduled for launch in 2050.
Newport News won the lucrative contract to design and build all the colony ships
involved in the project and delivered the flagship for each colony fleet, the
Japan-class Colonization Vessel.
These new vessels are designed to be the flagships of colonization fleets
carrying well over 1 million civilian settlers. The colony portion of the Japan
vessels (usually called the "City" part) alone can carry over 350,000
people. In addition the City block provides excellent protection for the
civilians. The semi-transparent dome covering the city can be enclosed by a
heavy projection shield that completely protects the colony from attacks (except
for external areas, see below). When not in danger, the shield can be lifted off
the dome to provide colonists with an awe-inspiring view of the stars. The
raising and lowering of the shield gives the impression of a giant clam opening
and closing its shell, which has led to ships of this class being nicknamed
"clamshell ships" and "clamshell colonies".
The
Japan-class vessels are also intended to serve as the flagship for the
colonization fleet's military escort forces. The Japan-class vessels are
actually two starships in one. The front part of the ship is a military Battle
Carrier which can separate from the colony part and engage in battle separately
when necessary. The carrier (usually called the "Battle"
section) can carry over 350 veritech fighters at maximum capacity and contains
sophisticated communication and radar systems which allows it to effectively
coordinate the fighter wings and escort ships in battle. In addition the battle
section is transformable (has two modes of operation, Cruiser and Attack mode)
and is armed with an impressive array of anti-warship weaponry, including
missile launchers, rail guns, and a reflex cannon. The reflex cannon is of
particular interest, as it is a self-contained spaceship that can be released
from the battle section and maneuvered and fired under its own power if
necessary.
The interiors of the city sections contain large metropolitan areas that are
over 50 square kilometers in size. These cities are usually extremely clean and
well kept, and feature many parks and public areas for use by citizens. Most
colony residents enjoy a high standard of living, which helps to offset the
boredom of long-distance space travel. The only exceptions to this rule are
residents living in the external habitation modules of the city section. Each
city ship can have up to 5 external living areas attached to the main hull.
These areas are not protected by the projection shield and are therefore much
more vulnerable to attack. Usually these areas are used for agriculture or
additional parks, but occasionally they are used to house additional settlers
who are added to the mission at the last minute. These areas usually become
havens for "second-class citizens" and can resemble the slums of most
major cities.
When a Japan-class ship is launched it is accompanied by a fleet of
special-purpose colony ships that make up a self-supporting community in space,
allowing the ships to operate for years without contact from home. (current
estimates are that a Japan-class colony fleet can operate for up to 30 years
without resupply.) The accompanying colony fleet usually includes at least one
of each of the following ships; Henry
Ford-class mobile factory ships, Riviera-class
resort ships, Hollywood-class
amusement ships, Einstein-class
research ships, Beginhill-class
military training vessels, and Sunflower-class
agriculture ships. These ships are in addition to a moderately large
military escort fleet made up mostly of Nile-class
light carriers, Hurricane-class
light cruisers, and Raptor-class
heavy destroyers.
History:
The first Japan-class colony vessel, SCO-01 UES Japan slipped from its
moorings at the Newport News Shipyards on Luna's surface in March of 2050, one
year after construction began. The vessel was soon joined by its fellow
colony vessels near the L-3 point and on July 10, 2050 it folded toward the
galactic core. After this, new colony vessels were launched every year
with no shortage of volunteers seeking adventure in the vastness of space.
The success of Project Outbound has been tremendous. Seven new systems
have been found with hundreds more charted and targeted for terraformation by
the RDF Science Division.
Eight of the ships which colonized systems returned just as the Fourth
Robotech War began and were enlisted in an extremely important mission,
evacuation. These massive ships had there interiors gutted out to serve as
massive holding ships to carry billions of humans from the outlying worlds to
refuge planets to escape the atrocities of the Marduk who did not leave
survivors. Of these evacuation ships, only one fleet was lost that being the 9th
colonization fleet when a Marduk fleet lead by a starbase folded in and
destroyed the fleet along with 40 million civilians. However, this program
saved countless human lives.
Another side note is that of SCO-05 UES Israel which meet a mysterious
end after landing in the Rex System in 2064, more than likely at the hands of
the Varauta Empire. The most famous ship in this class however is SCO-07 UES
Germany which encountered and defeated the Varauta Empire single-handedly in
2064 thanks to the help of her legendary Capt. Maxamillian Sterling and
Mayor Miriya Parino Sterling and the rock and roll band Fire Bomber.
After the war ended, no further colony vessel were constructed, and those in
service helped out with repatriation efforts and by 2070 were loaded up with a
new batch of colonists to take toward the galactic core.
Return to RDF
Space Navy
Vessel Index
Robotech (R) is the property of Harmony Gold. This document is in no way
intended to infringe upon their rights.
Layout adapted from Robotech
Reference Guide
Content by Jeffrey R. Spillner
Copyright © 1998-2002 Jeffrey R. Spillner
Page Last Updated on January 21, 2002 @ 14:00 GMT