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Designation:
Hurricane-class Light Space Cruiser (SCL)
Names and disposition:
- 1,132 Total built by Kawasaki Naval Yard (2051-2070)
- 29 Destroyed Transient War 2057
- 1 Destroyed Varauta War 2064
- 983 Destroyed 4th Robotech War 2063-2068
- 13 Scrapped
- 106 In service 2070
Ships' Complement:
- Ships' crew (890 men)
- Space Naval air group (900 men)
- Space Marine unit (5000 men)
- Life support limits are for a full combat complement and about 11,520
supernumeraries (12,000 men total).
Note: The given numbers are approximations; the
exact number of personnel varied somewhat due to operational realities and
different ships.
Dimensions:
- Length: 780 meters overall
- Height: 220 meters overall
- Width: 150 meters overall
- Fuel Mass:
200,000 metric tons
- Operational mass (typical):
2,200,000
metric tons
Propulsion Systems:
- Main power system: RRD Mk15 anti-matter-fueled Reflex
furnace. The powerplant of the Hurricane-class vessel can deliver up to 6.2
Petawatts of power, and can operate for two hours minutes at maximum power
before overheat initiates autoshutdown.
- Maneuvering thrusters (30): Overtechnology MRT-06
Fusion-plasma reaction thruster clusters with steerable nozzles. Mounted on the sides(8 per), the
bow (4), dorsal hull (5), and ventral hull (5).
- Reaction-mass thrusters (2): Rolls Royce MRE-17
Fusion-Plasma Reaction Thrusters with anti-matter energizer. These engines
are mounted in the directly aft of the ship's centerline side by side.
- Emergency reaction thrusters (8): Pratt&Whitney ARE-8
Fusion-Plasma Reaction Thrusters with anti-matter energizer. Six of these
engines are mounted in a bank of eight below the center main engine
- Anti-gravity system (1): 16 Europa Drive Hercules
anti-gravity pods.
- Sublight drive (3): Shizuma Drive GDD-12
local, monopolar-induced gravitic space-time distortion drive.
- Space fold (1): RRD Mk20 spacefold. This system is
conformal to the vessels surface. The problem with the vast majority of the
previous generation of fold systems was that the fold bubble weakened the
state of the structure to the extent that they needed a refit after only
five years of service. As such the RDF mandated the use of conformal
systems similar to the old Zentraedi systems which also allows for much
higher speeds.
- Planetary capabilities: The Hurricane-class has
atmospheric capabilities through its reaction thrusters and anti-gravity
system. The ships' lower body has sufficient strength to let the ship land
on it, although the landing ground should be as firm as possible (granite is
recommended). The ship would float in an ocean, and this is the preferred
method of landing.
Endurance and mobility limits:
- The dry stores endurance is limited to about two months, as the on board
recycling installations are very extensive, and only incidental biomass
losses need to be replenished. Water stores are recycled almost completely.
The hydroponics installations on board will provide the crew with a steady
supply of fresh foods, and some can even be 'exported' to smaller ships in
the fleet.
- The mecha consumables supplies (mainly missiles) are fairly extensive; the
Hurricane is able to sustain continuous combat operations for over fifteen
days.
The missile magazines for the torpedo launchers are typically empty
after six major space battles.
- At full power, the main propulsion systems can produce up to 200
Giganewtons of thrust at a minimal reaction mass efficiency profile, or as
little as 3.9 Giganewtons of thrust at a maximum efficiency setting. At
lower power levels, these thrusts are commensurately smaller.
- At full power, the Hurricane-class can achieve a maximum delta-v of 534
kps at the cruising acceleration of 0.1 gees, a maximum delta-v of 106.8 kps
at the battle acceleration of 2.24 gees, and a delta-v of at most 28.9 kps at
the flank acceleration of 5.6G. At lower power levels, these ranges are
commensurately smaller.
- Sublight drive acceleration is 1200 g, but the vessel's maneuverability is
reduced to such a degree that only minor course corrections are possible.
Typical cruising speed is .35 c.
- The fold systems are not navigationally guaranteed for any single jump
beyond 5 kiloparsecs. If longer voyages are required, the ships must conduct
multiple fold jumps.
- The maximum sustained atmospheric speed is limited to less than Mach 1. A
higher speed could be attained while accelerating to orbit, or in
emergencies, but this stressed the engines to above their sustainable heat
tolerances. The maximum hover time on the anti-gravity systems was limited
only by maintenance requirements.
Weapon systems:
- Krupp PC-12 plasma cannon turrets (2): The plasma cannon
is a new cannon designed to replace the aging particle cannon and works by
firing electrically charged hydrogen molecules that upon impact give off
radiation and a tremendous amount of heat causing a large explosion. To give
the weapon a great advantage, this the cannon has a range of 150,000 kilometers. However the
cannon does sacrifice some power in pursuit of this long range and can only
discharge 10.2 GJ per salvo. The refire rate on
the cannon is once every five seconds giving it a rather mediocre rate of
firing but the long range makes up for it as most ships cannot begin to
attack until they close range. Each turret contains three cannons
and can rotate a 360 degrees in the horizontal axis and from -10 to 75
degrees in the vertical axis. The two cannons are mounted forward of the
bridge citadel.
- Bofors RIC-12 reaper ion cannon turrets (16): The reaper
cannon delivers 4.5 GJ of energy with a range of around 75,000 km, but at a
faster rate of fire of around once every three seconds. The cannon delivers
charged atomic particles that impact a target and release radiation and
large amounts of heat melting the armor. This cannon is also very effective
against shields because the radiation interferes with the harmonics of the
shield by delivering EM pulses with the radiation. These cannons are mounted
in twin barrel turrets on the top of the hull(8), and on the sides (4 per).
- Bofors PL-7 point defense turrets (45): Mounted behind
movable panels in the main hull (20), sides (6 per), the engines(8), and in
front of the bridge(5). These standard RDF weapons can fire 53 MJ of
particle energy four times per second at a range of up to 10 km.
- Lockheed SLBM launchers (10): The missiles are
specialized Lockheed SLBM-11
Archer (Space Launched Ballistic Missiles) with nuclear warheads in the
5 MT range. The delta-v capacity of the missiles is 351.6 kps, and the
magazine can store 6 missiles per launcher. These launchers are mounted on
the sides with five per side.
- Raytheon Mk.270 missile launchers (40): Each launcher has
10 individual launch silos. The silos each contain 6 ready missiles in a
rotating mechanism, which can be reloaded while firing. The ready magazines
store 180 missiles per launcher. These launchers typically fire Avatar
and Savior
missiles. Typical warheads are anti-mecha cluster munitions, nuclear
reaction anti-warship and nuclear reaction re-entry capable weapons. These
launchers are mounted mostly on the bow section of the ship (20), on the
bottom of the hull(16), with four more around the bridge.
- Raytheon Mk 267 surface to air missile launchers (30): A
missile launcher mounted in a twelve tube pop-up turret, firing
anti-mecha/missile missiles, though the projectiles can guide on point-blank
enemy ships. When the missiles are released they are already on their
intercept vectors, or very close to them. The launcher is designed to
fire the SA-12
Arrow medium range surface-to-air missile. Each turret has a reload time
of 6 seconds and a magazine with a 180 round capacity. These turrets are mounted behind armor plating and pop up when
firing and are mounted on the main hull(18), sides (6 per), and in front of
the bridge (4).
Air group and mecha complement:
(circa 2055)
(Space Naval Air Group)
(Space Marine Unit)
(circa 2063)
(Space Naval Air group)
(Space Marine Unit)
Note: The given numbers are approximations; the exact number and
type of mecha varied somewhat due to operational realities and different ships.
Electronics:
- Hughes DSP-5 pinpoint barrier defense system(1): Uses
four movable disks of force field, conformal to the ship's surface, to repel
light torpedo attacks, or particle beam fire.
Design Notes:
The Hurricane-class Light Space Cruiser is among the smaller warships in the
RDF Space Navy today, however its combat record is no less distinguished.
Originally conceived in 2047 to replace the aging Tristar-class and act as a
flagship for small battlegroups and patrol formations, it was not until 2050
that the go ahead was given for production on the first batch of 200 to be build
at the Kawasaki Naval Yard. Most of this delay was due to the rush to get
larger and more powerful capital ships into service. It wasn't until 2050
when resources could be spared from both the reconstruction and military build
up to begin production.
The Hurricane-class is a rather small warship by today's standards measuring
only 780 meters in length. It has much more in common with the Raptor-class
than any other ship in the RDF fleet. It has two-dimensional paneling to
reduce its radar cross-section significantly giving it a great edge in space
combat. It has the traditional bridge citadel mounted toward the rear of
the ship. This citadel however is much smaller than most and only has the
command bridge and communications array with the CIC carried else where in the
hull. The ship actually looks much like a scaled up Raptor-class except
for the small difference in engine design. While the Raptor's engines are
recessed into the hull reducing heat emissions, the Hurricane has a much more
exposed engine section. This was necessitated by the large number of
engines to be carried in a small area. Designers felt this was acceptable
as it would increase the Hurricane's speed, which is true as the Hurricane among
the fastest of ships in the RDF Space Navy. It is also quite maneuverable
with thirty thrusters.
For mecha, the Hurricane carries a good balance of both ground mecha and
veritech fighters. The veritech fighters are all kept in the bottom two
decks of the ship. The bottom deck is the actual launch and recovery bay
allowing both the occur at once, a feature many smaller ships lack. The
deck above houses the repair and upkeep facilities along with storage areas for
spare parts and weapons. The ground mecha are carried in several
small bays across the ship with elevators to the surface of the vessel where
they can lend support to the anti-mecha and anti-missile defenses.
For offensive weaponry the Hurricane carries mostly missile based weapons
which, while limiting its battlefield endurance, make it deadly in ground
assault missions and also in close range combat and also a valuable asset in
intense mecha fights. The primary energy based anti-ship weapons are a
pair of plasma cannon turrets mounted side by side in front of the bridge
citadel which have the unique ability to be recessed behind movable panels so as
not to interfere with the stealth construction of the Hurricane's hull.
These weapons, while powerful, make the design somewhat lacking as a command
ship not being able to disable or destroy many of it's contemporary designs in
the local group. It also carries many reaper cannon turrets across the
hull for support fire for both anti-starship and anti-surface operations.
The main sting of the Hurricane however is found in its twenty SLBM launchers
which are mounted on the either side of the vessel giving it a powerful
broadside ability. This weapons, while not as effective as energy weapons
at long range, are quite capable at the shorter ranges at which the Hurricane
usually conducts combat at.
The defensive capabilities are intensive and perhaps even a bit
overkill. The small vessel mounts forty point defense across the hull
which can usually bring six or seven turrets to bear on a single
target(!). This is a tremendous amount of firepower to cover a small area
especially when combined with surface to air missile turrets. 34 turrets
await any attacker and these can usually repel all but the most determine and
numerous opponent. The defensive firepower is often used in fleet
operations to support larger and more valuable ships in combat operations.
History:
The Hurricane-class was first launched in 2051 from the Kawasaki Naval
Yard. By the end of 2051 over 100 more examples had been built. Much
of this ease of building can be attributed to its very modular design making it
easy to mass produce and at the peak of production in 2065, one Hurricane
slipped from the yards every seventy-two hours.
The early Hurricane-class vessels saw extensive use in leading small
battlegroups of Raptor-class
destroyers and smaller ships in search of the Anti-UTG forces and
defending planets and outlying outposts from attack by rebellious forces and
rogue Zentraedi and performed its tasks successfully losing only two
Hurricane-class vessels prior to 2057.
During the Transient War the Hurricane-class received a new role, that of
picket ship. Placed far in front of the fleet, the Hurricane-class would
use its powerful sensors to detect and track incoming targets and use its
missile batteries and small mecha complement to intercept and destroy attacking
forces. Most of these ships succeeded in the picket role due to their
powerful ECM systems as well as their stealth construction making them difficult
to detect in the darkness of space. The Hurricane-class only lost 29 in
the Transient War, mostly due to inadequate long range firepower when facing
Zentraedi forces with large capital ships.
The 4th Robotech War saw the most extensive use of the Hurricane with it
being asked to fill every role imaginable from courier ship to deep strike, this
vessel served on all fronts and did its best, but even its great defensive
firepower was often overrun by the sheer number of craft fielded by the Marduk
in most battles. These ships did fight valiantly and achieved great
success in interdicting supplies when operating in an all stealth fleet with her
sister ships such as the Raptor-class,
Blue Jay-class,
and Sentinel-class.
Together, these ship accounted for over 12 billion tons of shipping destroyed
bringing Marduk supply lines to a halt by 2066 allowing for the Terran
counteroffensive to achieve great success. However, the price for this was
very high, almost 800 vessels were destroyed by the Marduk.
Thanks to its great record, the Hurricane-class will probably see service
until towards the end of the 21st century and soon it will be supplemented by a
new light cruiser taking shape on the drawing board.
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Space Navy
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Robotech (R) is the property of Harmony Gold. This document is in no way
intended to infringe upon their rights.
Layout adapted from Robotech
Reference Guide
Content by Jeffrey R. Spillner
Copyright © 1998-2002 Jeffrey R. Spillner
Page Last Updated on January 21, 2002 @ 14:00 GMT