Light Ball

1-Fire 1-Air

Create Food

1-Earth

Create Water

1-Water 2-Spirit

Create Phantom

3-Earth

Ward Object

3-Spirit

Remove Warding

1-Earth 1-Air 3-Spirit

Ward Weapon

2-Earth 4-Spirit



Create Fog

2-Air 3-Water

Change Weather

2-Air 3-Water

Hurricane

6-Air



Sense Warding

2-Spirit

Armor

2-Spirit

Strength

3-Earth 3-Water 2-Spirit

Ward Versus Evil

1-Spirit

Ward Versus Damage

4-Earth 4-Air 4-Water



Chill

1-Water

Fear

2-Spirit

Blind

1-Earth 1-Fire 1-Spirit

Poison

4-Earth 3-Water

Contagion

4-Earth 3-Spirit



Refresh

2-Earth 2-Water

Cure Blindness

1-Fire 3-Spirit

Cure Poison

4-Earth 3-Water 1-Spirit

Remove Contagion

2-Earth 2-Spirit

Cure Light Wounds

1-Earth 1-Water 2-Spirit

Cure Serious Wounds

1-Earth 4-Water 3-Spirit

Cure Critical Wounds

4-Earth 3-Air 5-Water 5-Spirit

Heal

4-Earth 3-Air 5-Water 6-Spirit



Call Lightning

1-Fire 3-Air 2-Water/CENTER>

Hammer of Air

5-Air

Ice Spikes

3-Air 3-Water

Flame Strike

4-Fire

Fireball

7-Fire

Whirlpool

5-Water

Earthquake

4-Earth

Incinirate

7-Earth 7-Fire 7-Spirit



Slow

3-Air 5-Spirit

Sleep

3-Air 5-Spirit

Freeze

3-Air 5-Spirit

Shield

7-Spirit



Locate Object

4-Earth 2-Air 2-Spirit

Locate Life

2-Earth 2-Air 4-Water 2-Spirit

Travel

7-Earth 2-Spirit

Gate

7-Earth 4-Spirit