Don't Get Mad, Get Even

by Andrew Davidson

I will leave Andrew to describe and talk about this deck.

"This is the deck which won the Baltimore Storyline event held in Cambridge, England. Many thanks to Andy Brown for organising the event which was a most congenial one.

"The deck was first built during a draft at Origins and has been growing ever since. It would normally have one more card, the Monocle of Clarity, but that was banned during this event. The Malkavian Games were also bought specially for the deck. They require some willpower to play as, without the Monocle to help, they are a crapshoot. But no guts, no glory! The swings that the games provide are good for getting you out in front. It's no good being mediocre in a tournament - it's better to be either very bad or very good.

"The deck expects to have regular rucks with combat decks and tries to have enough nasty surprises to make them wary of bullying you. Hence the title of the deck. Claven showed up quite often in this event and so another name for the deck might be Going Postal!"

Crypt = 12 antitribu Malkavians

Yorik
Claven
Idalia, Prophet of Guadalajara
Muriel Foucade
Dolphin Black
Quira, The Bitch Queen
Kite
Korah
Theron
Virgil
Vasantasena
Hannibal

Library = 88 cards

Masters = 20

1 Anarch Troublemaker
1 Auspex
1 Blood Doll
1 Curse of Nitocris
1 Dementation
1 Dreams of the Sphinx
1 Fragment of the Book of Nod
1 Elder Library
1 Institution Hunting Ground
3 Malkavian Game
1 Obfuscate
1 Police Department
1 Secure Haven
1 The Barrens
1 The Parthenon
3 Tribute to the Master

Actions = 16

1 Derange
1 Dramatic Upheaval
5 Kindred Spirits
2 Madman's Quill
1 Psychic Veil
1 Pulse of the Canaille
1 Restructure
1 Revelations
1 Sacrificial Lamb
2 The Call

Action Modifiers = 19

4 Cloak the Gathering
8 Eyes of Chaos
1 Hidden Lurker
1 Lost in Crowds
3 Swallowed by the Night
2 Walk Through Arcadia

Combat = 13

1 Aura Reading
1 Behind You!
1 Coma
4 Disguised Weapon
1 Dragon's Breath Rounds
2 Read Intentions
1 Reality Mirror
1 Quick Exit
1 Vanish from the Mind's Eye

Equipment & Allies = 8

1 Assault Rifle
1 Bomb
1 Deer Rifle
1 Enchanted Marionette
1 Escaped Mental Patient
1 Improvised Flamethrower
1 Ivory Bow
1 Saturday-Night Special

Reactions = 12

1 Enhanced Senses
8 Telepathic Misdirection
3 Wake with Evening's Freshness