Altered
Human Height:
6 ’ 0 “
Real
Name: Unknown Weight:
189 lbs.
Occupation:
Adventurer/Team Member SI Elite Gender:
Male
Legal
Status: Canadian citizen with criminal record Age:
22 years
Identity:
Public Skin
Colour: Caucasian
Place
of Birth: Halifax, NS, Canada Hair
Colour: Brown with Blond, Red Streaks
Known
Relatives: Classified Eye
Colour: Blue
Past Group
Affiliations: Unknown Present
Group Affiliation: The SI Elite
Fighting: Amazing 50
Agility: Unearthly 100
Strength: Amazing 50
Endurance: Amazing 50
Reason: Remarkable 30
Intuition: Unearthly 100
Psyche: Amazing 50
Health: 250 Resources:
Incredible (40) Karma Pool
1 (___________): ____________
Karma: 180 Popularity:
10/-6 Karma
Pool 2 (___________): ____________
Known Powers:
Plasma Generation:
Squall is able to generate superheated plasma and virtually any form of
naturally occurring energy with Monstrous (75) ability (damage for
plasma is increased to 155-points with the two side effects of plasma) and has
been known to use the following abilities and power stunts:
-Generation:
Generation of any type and form of plasma/energy that he can imagine at power rank levels.
-Manipulation:
Manipulation of any type and form of plasma/energy that he can imagine at -1cs levels.
-Body
Sheath: Squall is able to surround his body with a power rank
sheath of plasma/energy that reduces any physical damage by his rank number (155/75).
-Absorption:
Squall is able to absorb all types of energy at power rank rank. This gives him Amazing
(50) rank protection from physical attacks, and Class 1000 rank energy absorption. Squall has no need to eat, sleep
or breath, and is considered to have Class
1000 life support.
-Thrust:
Squall is able to generate thrust allowing him to leap or fly with –1cs
ability, travelling 25-areas by flying and 8-areas by leaping. Squall also
takes no damage from falling less than 8-areas.
-Carrier Wave:
Squall is able to charge objects with a carrier wave of plasma/energy of –1cs
intensity. This acts as a charging attack of +2cs ability and does +1cs
energy damage. Typically the object must be small enough to be thrown. The
second use of this power stunt allows Squall to imbue living objects with his
energy granting them a +1cs on damage for 1-10 rounds. The recipient of
this boost must make an Endurance feat or be slammed by the initial process.
-Rapid Fire Blasts:
Squall is able to fire from 2-20 rapid-fire energy blasts of –3cs
intensity that blast everything in a 2-area range. Squall is –2cs to hit
and is drained of his energy powers for 1-10 rounds.
Enhanced
Senses:
Squall is able to track living beings, see into ultraviolet and x-ray
spectrums, and use telescopic (4-areas) or microscopic vision with –1cs
ability. Squall is able to hear with Amazing (50) ability, detect when
someone is lying and hear through solid materials normally.
Telekinesis:
Squall is able to use the mental powers of his mind to move matter with Amazing
(50) strength, (this requires Squall’s full concentration). Squall has developed
the following power stunts:
-Mental Bolt:
Squall is able to unleash a blast of –1cs intensity mental energy up to
20-areas away.
-Shields:
Squall is able to mentally stiffen the air around the area he is in to create
an invisible shield of power rank that acts as a spherical force field
that protects against all forms of attack except for magic and mental attack.
Equipment:
Kama, Sword of
the White Tiger: Squall carries an intelligent weapon called Kama. Kama is of a
benevolent persona, but in a battle fights as gracefully and viciously as the
animal he takes his image from. Kama is 1 ½’ long, 3”wide with an eagle’s wings
hilt, a bracer along the centre and blunt edge of the blade and a hooded
tiger’s head on the pommel. In Squall’s hands Kama is able to do Amazing
(50) edged damage or Remarkable (30) blunt damage. Kama is made of Class 1000 strength material, and has
the following abilities:
Kama
is able to levitate and fight by himself, and has the following stats:
F: A: S: E: R: I: P:
Am Un Cl1000 Cl1000 Cl1000 Un Cl5000
Health: 2150 Karma: 6100
-Deflection:
By spinning Kama in front of him, Squall is able to create a shield of Unearthly
(100) rank, or Amazing (50) against energy. Squall can also deflect
incoming missile or energy attacks with +1cs ability.
-Possession:
Anyone trying to use Kama must have its permission to do so, or they take a
bite from Kama, and must make an Incredible
(40) Endurance FEAT or are rendered unconscious because of a neural paralysing
agent.
Tiger
Blades:
Squall carries a set of twin Class 1000 material strength Tiger Blade
Daggers under the sleeves of his Duster. Squall is able to do Monstrous
(75) edged damage with them, and may throw them up to 10-areas, having them
reappear in his hand by the start of the next round.
Talents:
Weapon
Master +2cs "Kama, Sword of the White Tiger”
Martial
Arts A and C +1cs
Sharp
Weapons +1cs
Thrown
Weapons +2cs
Electrical
Engineer +2cs
Contacts:
Priest
Doal
Wrecker
(Freelance Merc)
Role-playing Notes: