Altered
Human Height:
5 ’ 7 “
Real
Name: Richard A. Parry Weight:
175 lbs.
Occupation:
Theoretical Weapons Specialist /C.E.O.
Spyder Inc. Gender: Male
Legal
Status: Canadian citizen with no criminal record Age: 29
years
Identity:
Public Skin
Colour: Caucasian, tanned
Place
of Birth: Halifax, NS, Canada Hair Colour: Spiked, blond
streaks
Alias
Modes: Arach/Arach, Street Urchin Eye Colour: Ice Blue
Past Group Affiliations: The Avengers,
Force Works, US Military
Present Group Affiliation: Shogun Industries, Arach Inc.
Priest Arach Mech-Arach
Fighting: Unearthly 100 Shift
Z Class
1000
Agility: Amazing 50 Unearthly Shift
Y
Strength: Excellent 20 Shift
Z Shift
Z
Endurance: Incredible 40 Shift
Z Class
1000
Reason: Amazing 50 Unearthly Feeble
Intuition: Incredible 40 Shift
Z Shift
Z
Psyche: Unearthly 100 Shift Z Shift Z
Health: 210 1600 2700
Karma: 190 1100 1002
Resources: Incredible (40) / Unearthly
(100) Karma Pool 1 (___________):
____________
Popularity: +30 / +20 / -100 / -1000 Karma
Pool 1 (___________): ____________
Known
Powers:
Template
Duplication: Priest is able to read and copy the abilities, memories, powers and
talents of other living individuals with Shift Z (500) ability. This
process (during which Priest’s eyes flash with a brilliant bluish-white energy)
takes 1-round to read and copy the template and another round to integrate the
template into his D.N.A. If actively being used Priest is able to copy and
integrate that ability in a round.
Density
Phase Manipulation: Priest is able to alter the density of matter, including his own or
that of other beings or objects with Unearthly (100) ability. This shift
can be from intangible or Shift 0 density to the tensile hardness of Unearthly
(100) rank. Priest is able to use the following power stunts:
-Passing:
Priest is able to pass through force fields on a successful –2cs feat
roll.
-Levitation:
Priest can walk on air as if it were solid ground with power rank
ability.
-Electronic
Disruption; priest can disrupt electrical equipment with power rank
ability. Sentient equipment must make an Endurance feat roll or be knocked
unconscious for 1-10 rounds and suffer loss of 50-health.
-Density Phase Shift-Others: Priest can render objects or people out of phase while in contact with them.
-Contact
Phasing: Wielding out of phase objects that solidify when released and
inflict material strength damage on the edged column.
-Automatic
Phase Shift: Priest can phase out when he is in danger and can only be
harmed by multi-dimensional, psionic or magical attacks. A White Psyche feat
will keep him in his normal state.
-Flight:
Priest is able to fly while at Shift 0 density; his speed is Poor
(04) rank or 4-areas per round.
-Physical Disruption: Priest can disrupt living or nonliving
material by solidifying inside of them. Damage inflicted is equal to Priest's
chosen density rank while the targets body armour is ignored.
-Targeted
Shifting: Priest is able to target a particular type of matter in a
target he is phasing through and carry it out the other side of the target with
–2cs ability, for example phasing his hand into a person and phasing out
a tumour or cancerous growth.
Enhanced
Senses:
Priest is able to fee and read the energy of living matter within 2-areas of
his location and has Amazing (50) ability. This allows Priest to track
living beings, see into ultraviolet and x-ray spectrums, and use telescopic
(4-areas) or microscopic vision, and can see others in astral form with Incredible
(40) ability. Priest is able to hear with Remarkable (30) ability,
detect when someone is lying and hear through solid materials normally.
Multi-Tasking: Priest is able to use any
of his powers at the same time, using up to as many powers as he can make
actions at a penalty of –2cs to all feat rolls.
Multiple
Attacks:
Priest is able to make a number of attacks in a single round, having Shift X
(150) ability, allowing Priest to make 4-attacks per round as long as he can
make a green feat roll to hit at this power rank.
Organic Quantum
Bio-Driver: Priest is one of the
few members of the original experiment to copy and integrate a
second-generation copy of Sauren’s Bio-Surge Driver. The driver is an extremely
advanced living being that is bonded to the heart of another living being on a
sub-atomic level. The driver boosts all of the bonded beings abilities by +1cs
and initiates a change in the D.N.A. of its host. The host D.N.A. chain is
imbedded with quantum particles and coding that allows the host to transform
into the aspect of their maximum superhuman potential. Arach has all of
Priest’s powers except for his Template Duplication power. For Priest this is
Arach:
-Wall Crawling: Arach can adhere to vertical
and upside-down surfaces with Unearthly (100) ability.
-Spider-Sense: Arach has a Combat Sense of Shift
Z (500) at all times. This sense alerts him to potentially dangerous
situations and warns him by a mental “buzzing.” The intensity of the buzzing is
determined by the rank of the potential danger. Arach cannot be blindsided
while this form of Combat Sense is in effect, and may perform defensive actions
if he makes a successful Intuition FEAT roll.
-Metallic
Webbing:
Arach can
generate a web-like chemical formula that has Unearthly (00) material
strength the round it is fired, and hardens to Shift Y (200) strength in
the following round. Arach uses this webbing to restrain opponents, make swing
lines (he can travel 5-areas/round in this manner), create missiles which
inflict Incredible (40) blunt damage (4-area range), and create shields
of Unearthly (100) material strength. The webbing dissolves after an
hour.
-Quantum
Beams: Arach is able to generate a beam of Shift Y (200)
intensity quantum energy, or -2cs intensity force (ignores body armour
completely, force fields operate at –3cs) and has line-of-sight range.
-Surge Pulse: A
special ability that Arach has using the Bio-Driver is the "Surge
Pulse" attack, which uses anywhere from 100-to-500 points of pure quantum
energy, focused into a wide-angle force beam that affects all living matter
that it strikes with Unearthly to Shift Z (100-to-500) force.
This attack extends for 10-areas by 1-area, ignores all body armour of less
than Unearthly (100) rank and force fields function at –3cs. Affected
individuals get to make an Endurance FEAT roll, anything less than a red feat
means the victim is stunned, for 24-hours, and loses 3-ranks of Endurance.
Arach is however affected by this attack and is –2cs on all Agility and
Endurance feats, and has no energy powers for the next 10-rounds.
-Resistances:
Arach has Class 1000 resistance to cold/heat, corrosive,
disease/toxin and radiation based attacks. Arach is also considered to have Unearthly
(100) rank life support that allows him to survive in deep space for extended
periods of time.
-Direct Access:
The most dangerous usage of the Bio-Surge Drivers is the use of direct access
to the quantum conduit. The final transformation, assuming that Priest survives
the initial contact with the quantum conduit, is Mech-Arach, a giant Drider
(Half man/half spider – tarantula in this case) covered in techno-organic
armour plates that give it Shift Z (500) protection from physical based
attacks and Class 5000 protection from energy based attacks. Mech-Arach
is able to make up to 12-attacks in a single round (2-arms, 8-spider legs,
bite/spray and webbing) and is capable of Shift Z (999) energy blasts, Monstrous
(75) corrosive sprays and Unearthly (100) strength metal webbing.
Mech-Arach is also able to turn the Swords of the Spiderlord into two giant
battle-axes of Class 5000 material strength.
Talents:
Weapon Master “The Swords of Arach’nor” +2cs (-1 on
initiative)
Guns/Marksmanship +1cs Weapons
Theory/Research and Development +2cs
Quick-Striking +1cs Exhibition) +1cs
Acrobatics/Tumbling +1cs
Contacts:
Arach
Incorporated The Shogun Industries Force
Works
The
Shogun Assassins Canadian Military /Government he Avengers
Spiderman/Scarlet
Spider US Military/Government
Role
Playing Notes:
Priest
is a wisecracking, fun loving, and intelligent guy known for his more than
frequent use of bad puns. In combat Priest loves to crack jokes and kick ass,
all at the same time. However, Priest is a model of control, keeping the forces
inside of him from causing sheer chaos and destruction of everything around
him. Beneath his fun loving exterior is a mind capable of genius level strategy
and accomplishment, capable of bringing the world into the next step of
evolution or wiping all life off of the face of the earth.
Theme
Song:
Papa’s
Got a Brand New Pigbag – Pigbag (Priest)
Smack
My Bitch Up (remix) – Prodigy f/ Fatboy Slim (Arach)
Superbeast
– Rob Zombie – (Mech-Arach)
Equipment:
The
Swords of the Spiderlord: Priest uses a pair of swords called the Swords of
Arach’nor. The Swords of Arach’nor are made of a Class 5000 material
strength translucent white metal. The swords are designed in the style of a
Katana and Wakazashi with spider pommels and runes etched in gold along the
blade. In Priest’s hands the swords do Amazing (50) edged or Remarkable
(30) blunt damage. The swords grant Priest the following abilities and powers:
-Force Bubble:
Priest is able to summon a bubble of force that repels all but mental/psionic
and emotion based attacks with Unearthly (100) ability. One blade must
be drawn and braced for this power to work.
-Mystic Deflection and
Severing: The swords are able to redirect or sever mystic bonds and
energies with Unearthly (100) ability, such as deflecting mystic bolts
or cutting magic restraints.
-Deflection:
By spinning the swords in front of him, Priest can create a shield of Unearthly
(100) rank.
-Unfettered
Might: This special attack creates a bluish/black aura around the
blades allowing Priest an attack that does Class 1000 energy damage. This
attack has major drawbacks though. The blades of the Swords of Arach’nor
shatters and the surviving handle and hilt must be kept in absolute darkness
for 10-100 days before it regenerates. Priest himself takes 100-points of
damage and becomes comatose for 10-100 turns while he recovers.
Shin’ji Disks: These four, Class 1000 material strength,
nearly weightless translucent white steel disks, may be thrown up to 4-areas
and inflict Incredible (40) damage and may penetrate up to Monstrous
(75) strength materials. Priest has remote control over the disks and can
target objects with Shift Y (200) ability, having the disks return at
the end of the round.
Physical
Network Weapons: Just below the surface of Priest’s skin is a series of conduits and
projectors that Priest has had programmed to contain small pocket dimensions
housing the weapons listed below:
-10mm
S.I. Issue Auto-Cannons: Priest carries a pair of customized 10mm
Auto-cannons loaded with programmable replicating clips. Once these clips are
emptied, they take 1-full round to cycle through the replication process, and
are fully recycled. The weapon features a rapid fire function that fires bursts
of 10-rounds, but at a chance to hit of –1cs, or can be fired as an
automatic weapon with a chance to hit of –2cs. They are programmed with
the following 10mm types:
Standard
Rounds 20
per cycle Excellent (10) rank and
damage 4-areas
Mercy
Rounds 25 per cycle Typical
(06) and Remarkable (30) stunning 4-areas
Armor
Piercing 25 per cycle Remarkable
(20) rank and damage 4-areas
Explosive
AP rounds 10 per cycle Incredible (30) rank and damage 3-areas
Vamp
Slayer rounds 10 per cycle Remarkable (30) damage +2cs
against undead 2-areas
EM
Rail-Clusters 2 per 10 cycles Amazing
(50) rank and damage + special 6-areas
Gauss
Clusters 1 per 10 cycles Amazing
(50) to Shift Y (200) rank damage 10-area
-Dual
Barrelled Dragon Cannon: The network is equipped with a rifle that
fires 1.00” rounds that do Amazing (50) shooting damage and can pierce
up to Unearthly (100) strength material. The Dragon Cannon can only fire
once every 2-rounds as there is no clip and the shells must be loaded directly
into the chamber. The Dragon Cannon has a telescopic, multi-spectrum scope
giving the a range of 10-areas.
-Mini-Missile
Pods: Priest’s network is equipped with four, replicating Miniature
Missile pods that fire a spread of up to 25 concussion (force) or fragmentation
(edged) Amazing (50) rank missiles per pod. The missiles are able to
target single individuals, 1-area, or a 4-area cube.
The
Proto-culture Tactical Weapon: The ultimate weapon from the Shogun Assassins
armoury is the Proto-culture Tactical Weapon. Priest first got this when he
temporarily became a Shogun Assassin (about 1-year). The Proto-culture Bomb emits
a pulse painting a 100-area sphere as a target, and then emits a second pulse
shattering inorganic matter with Class 1000 ability. The third and final
stage of the Proto-culture Bomb is a third pulse that vaporizes organic matter
with Class 500 ability. The use of this weapon costs its wielder all of
their karma and drops their health to 1, and stuns them for 10-100 days.