Altered
Human/Entity – Mistress of Darkness Height:
__’__”
Real
Name: Unknown Weight:
____ lbs.
Occupation:
Not Applicable Gender:
Female
Legal
Status: No Longer Applicable Age:
6000+ years
Identity:
Not Applicable/Generally Disbelieved Skin
Colour: Pale Caucasian
Avatar
Modes: __________ Hair
Colour: Black
Known
Relatives: Father (Dracula) Eye
Colour: Red
Past Group
Affiliations: Shogun Industries Present
Group Affiliation: Shogun Assassins
Fighting: Amazing 50
Agility: Class 1000 1000
Strength: Unearthly 100
Endurance: Shift Y 200
Reason: Amazing 50
Intuition: Monstrous 75
Psyche: Class 1000/Unearthly 1000/100
Health: 1350 Resources: Class 1000
Karma: 1125 Popularity: 0/-10
Known
Powers:
Vampirism: Lilith is the only known
living vampire, (as in she is not undead) and has the following vampire-like
abilities:
-Resistances:
Her vampiric metabolism gives her Class
3000 resistance to most diseases and toxins. Lilith also does not age in
the same manner as humans, doing so at a much slower rate.
-Regeneration:
Lilith is able to recover Unearthly
(100) amounts of health each round, or Class
1000 if she rests for 8-rounds. Physical damage, (i.e. bullet wounds, cuts,
etc.), heal before the start of the next round.
-Natural
Weapons: Lilith has a wicked set of claws and fangs that she is able to
do Unearthly (100) edged damage with.
The Shogun Assassins have also modified her skeleton, infusing them with an
organic metal of Class 5000 material strength, making her
bones nearly unbreakable, and granting her a +1cs damage to anyone she can successfully damage in combat.
-Lightning
Speed: Lilith is able to cross up to 100-areas in the blink of an eye,
requiring an Intuition FEAT roll against the Class 1000 rank of this ability, otherwise the target is stunned
for that round and is –1cs on any
defensive function against that attack.
-Vampire
Gaze: Lilith, like most vampires, is able to enthral those that look
her in the eye. This is a form of telepathic hypnotism that she can use with Unearthly (100) rank to read the minds
of others and control their minds. This ability can be maintained for 10-100
rounds, and may be fought by making a Psyche FEAT roll, which can be done
whenever an order is given.
-Animal
Transformation: Lilith is able to transform into a variety of different
creatures. Lilith is able to transform into a large bat, a wolf of huge size
and a group of 100 rats at Class 1000 rank, with all of her abilities
(save for her mental and magic powers).
-Animal
Communication: Lilith is able to communicate with any animal that she
can make eye contact with, including most lycanthropes, mammals, reptiles and
certain varieties of insect and arachnids with Class 1000 ability.
-Body
Transformation – Mist: Lilith is able to transform into a 1-area cloud
of Shift 0 density mist that allows her to pass through cracks and holes
in materials with Class 1000 ability (she is only able to use her flight
power in this state).
Telekinesis: Lilith is able to affect
matter using her mind, and has Class 1000
ability with the following power stunts:
-Force
Fields:
Lilith is able to generate a power rank, 1-area radius force field.
-Kinetic
Bolt:
Lilith can generate a bolt of mental force of power rank intensity, 4-area
range.
-Flight:
Lilith is able to fly/levitate/hover with –3cs
ability.
Telepathy:
Lilith has the Class 1000 ability to
enter/control the minds of other beings and is able to use the following power
stunts:
-Mind
Probe: Lilith can enter another’s mind and search through their
memories/thoughts with –2cs ability.
-Project
Thoughts:
Lilith can project her thoughts as thoughts or illusions with –1cs ability.
-Mental
Command:
Lilith can enter another’s mind and command them with power rank ability.
-Mental
Bolts: Lilith is able to form bolts of mental energy that inflict –1cs intensity.
-Psionic
Detection: Lilith is able to use her telepathic abilities as a sensor
of –1cs ability.
-Mental
Invisibility: Lilith is able to force others to mentally ignore her
with power rank ability.
-Postcognition:
Lilith is able to see into the past with –1cs
accuracy.
-Precognition:
Lilith is able to see into the future with –3cs
accuracy.
-Emotion
Control-Lust: Lilith is able to force members of the opposite sex (and
some of her own) to be overcome with lust for her, although, the initial
attraction must already be there. Lilith is unable to control this ability, as
it functions instinctively with Amazing
(50) ability.
-Ability Boost: Lilith is
potentially the most powerful mind on Earth. Lilith is a true master vampire,
and has of yet to redevelop her mental abilities, and can boost her abilities
to Class 3000 levels but
this does her Shift Y (200) damage, costs her 1000 Karma,
and requires a Psyche FEAT every round that she uses those levels, or she falls
unconscious for 10-100 hours. When Lilith uses her powers at boosted levels she
gets nosebleeds and bleeds from the ears as well.
Magic
Spells:
Lilith is a master-level vampire with the ability to cast a wide variety of
spells with Class 1000 ability. Lilith has developed the following
powers, spells and spell like abilities:
-Alteration
- Appearance: A minor illusion of –4cs rank that Lilith uses to
alter her appearance and those of her companions.
-Aura
Reading: Lilith is able to detect and/or read the Fighting, Strength,
Endurance and Psyche of other living beings. There is no rank with this power;
however, Lilith can become overwhelmed by the sheer magnitude of some power
levels. Anything over Class 1000 rank
requires Lilith to make a Psyche FEAT roll or be mentally stunned for 1-10
rounds.
-Blade
Barrier: Lilith is able to summon a 1-area field of spinning, razor
sharp blades of power rank magical energy.
-Chain
Lightning: Lilith is able to generate a stroke of Chain Lightning of power
rank intensity. Lilith must successfully hit her target. The first target
will be hit by power rank damage. Next, Lilith must make a control feat
to hit the next target. If successful, the second target will take power rank –1cs
damage. This will continue until the power rank reaches Shift 0. If the
Lilith fails to make a control feat, the lightning strikes a random target. The
target could be anyone within 1-area or even a building or the ground. The
attack may even strike Lilith. A target may be struck multiple times by an arc
but not twice in a row. It may strike one target, then a different one, and then
back to the original. The range for an arc is 1-area. Lilith must be careful
because if she fails a control feat this could strike a teammate, or an
innocent bystander.
-Channeling: Lilith is capable of
channeling other forms of magic or mystic energies with -2cs ability.
-Chi
Blast: Lilith is able to channel her personal energy in to a wide-angle
energy beam that she is able to do power
rank energy damage, with an area-of-effect 1-area wide and 10-areas long.
Lilith is however affected by this attack and receives the following penalties.
Lilith is –2cs on all Agility and
Endurance Feats, and has no spells for the next 2-rounds.
-Dispel
Magic: Lilith is able to dispel magic within a 2-area range at power
rank, can deflect magic energies with –1cs rank and sever mystic
bonds with –2cs rank.
-Fire/Frostballs:
Lilith can generate a Fire/Frostball of –1cs
intensity, 1-area of effect, line-of-sight range
-Flame/Frost
Strike: Lilith can summon 1-area Flame/Frost Strikes with power rank
intensity. She can also cast a 1-area wide, 4-area long Cone of Flame/Frost
that does power rank damage to the effected area and –2cs to the area immediately surrounding the cone.
-Fire/Frost
Storm: Lilith is able to summon an 8-area Firestorm that inflicts power
rank damage on all in its range. Lilith can also cast the reverse of this
spell, summoning an 8-area Frost-Storm.
-Gate:
Lilith is able to summon beings, monsters and even material through an
inter-planar gate with –1cs ability.
-Healing
Spells:
Lilithis able to heal the wounds and afflictions of others. With this ability
she is capable of the following powers and abilities:
*Minor
Healing: Minor wounds totalling no more than Remarkable (30)
rank are healed instantly, and no more than 10 times per day.
*Major
Healing: Major wounds totalling no more than Amazing (50) rank
are healed instantly, and no more than 6 times per day.
*Greater
Healing: Greater wounds totalling no more than Unearthly (100)
rank are healed instantly, and no more than 2 times per day.
*Raise
Dead: Lilith is able to return slain beings to live, within 48-hours of
their death with +1cs ability, but must rest for 10-turns.
*Resurrection: Lilith may resurrect a
being from the dead, healing all wounds and returning them to health, with +2cs
ability, but at a cost. All of Lilith’s abilities are at –3cs for
10-days and she is drained of her spells for that time.
-Lightning
Strike: Lilith is able to call down a column of lightning, that strikes
1-area with power rank intensity, and does –2cs to the
surrounding areas.
-Magic
Missile: Lilith can generate Magic Missiles of power rank intensity,
and is able to attack up to 5 targets in the same round with a –1cs penalty, within line-of-sight
range.
-Mists
of Morpheus: Lilith is able to summon a 1-area mist that induces sleep
in others at –1cs power rank. Effects
of this stunt last for 1-10 hours. The mist can be moved from area to area for
up to 4-total areas. A bonus side is that if it is a good dream then the target
can heal as if resting normally. A nightmare will cause Feeble (2) rank damage.
-Shield:
Lilith is able to create a personal force field for herself or others of power
rank against all forms of physical and energy (including magic) attack or a
1-area, bubble shaped, transparent shield of –3cs rank.
-Teleportation:
Lilith is able to teleport with –2cs ability and can reach any place
that he has seen (i.e. in person, scrying, etc.).
-Tobian’s Ultimate Circle: Lilith
can cast a spell called Tobian’s Ultimate Circle, which is the final word in
defensive magic; completely invulnerable, (Class 1000 protection), to those
against whom it is cast. While being cast, Lilith must draw a circle of gold
dust and decide whether the circle protects against the inside or outside. If
inside, nothing within the lines can escape or attack through the barrier until
the spell expires or the circle is broken. If set to protect against the
outside, whatever is within the lines is absolutely invulnerable to every
conceivable attack. In all cases, any force or attack brought against the
invulnerable side of the circle is reflected back against the initiator of the
force. If a being on the protected side moves or attacks through the barrier,
willingly or not, the spell is broken. Lilith is able to open the circle for an
instant to teleport or planar travel-just long enough to trap someone inside or
bring someone across to the protected side. This spell can also be made
permanent.
-Wraith-form:
Lilith is able to, after concentrating and casting for a round, cause her body
to become intangible reaching Shift 0 (00) density. In this form she
becomes apparition-like, causing others to fear her with Excellent (20)
ability. Lilith and all she is touching at the culmination of the spell can
only be touched by other ethereal or phased beings.
Partial
Limitations: Like most vampires, Lilith has weaknesses to certain elements and
environments. Lilith, however, is partially immune to some of these. Lilith is
able to withstand exposure to the sun, although it drops all of her physical
abilities and Psyche by –3cs. She is
immune to garlic and holy water, and silver only has a +1cs bonus to damage her. Lilith does still possess their hunger,
but can go without drinking blood for extended periods, but must have blood
once every 2-weeks or her powers and abilities drop by –1cs every day until she reaches Shift 0 Endurance, at which point she will die of starvation.
Lilith must make a Psyche FEAT roll daily to counter the hunger or loses
control.
Governor/Inhibitor: Lilith at on time created
a paradox that was at it’s birth was capable of destroying the fabric of the
universe. At the end of said emergence,
the Shogun Assassins Lord Shogun, Black Dragon and Neo used the Psionic and
Reality Manipulating powers to destroy the paradox and save the universe. They
approached Priest and had him install a special Governor/Inhibitor into
Lilith’s cranium that instantly drops her Psyche to Unearthly (100) rank
and forces her into a 10-round vegetation state.
Equipment:
Body Armour: Lilith wears a suit of
custom design head-to-toe body armour. The armour is comprised of a
micro-weave Kevlar and a series of Trauma Plates. This suit provides Lilith
with Unearthly (100) protection from
physical and energy attacks.
Chakram’s: Lilith uses a pair of
circular blades, made of Class 5000
strength material. Lilith uses these weapon for distance and melee combat,
doing Unearthly (100) edged damage or
blunt damage. If thrown, the Chakram’s can be bounced off other objects to strike
multiple targets with –1cs ability,
and will return to Lilith’s hands before the start of the next round.
Calico Model
.951 Machine Pistol: On occasion, Lilith carries a machine pistol that fires special
silver, hollow point AP rounds that contain an explosive phosphorus silver
nitrate. This weapon does Unearthly (100)
shooting damage and receives a +3cs
bonus against undead. The Calico Model .951 Machine Pistol also has a miniature
Belt Grenade launcher. Each round has the following abilities:
Concussion
Grenades Shift X (150) Explosive
damage-1 area 10
rounds per payload
Shrapnel
Grenades Unearthly edged / Shift
Xexplosive damage-1 area 10 rounds per payload
Smoke
Canisters Incredible intensity-2 areas, vision is reduced to 1
area 10 rounds per payload
Flare
Rockets Monstrous intensity, (may be used as a weapon) 10
rounds per payload
Mini-Nuke Class 1000 energy
damage - 10 areas 05
rounds per payload
Shoulder Cannon: Lilith uses 2, lightweight,
shoulder-mounted mini-cannons that inflict Unearthly (100) energy damage
to a single target or Shuift Y (200) explosive force damage to several
targets in close proximity. A tri-laser targeting beam may be used in surprise
or sniper type attacks to hit with Unearthly (100) ability, otherwise it
targets with Incredible (40) ability.
The
Book of Thoth: This ancient magical tome grants it’s wielder the ability to use
virtually any spell in the Players Handbook or the Ultimate Powers Book at Cass
1000 rank. Should a magic user with a Psyche of Beyond rank use the
book, they would gain the power of Omniscience.
Talents:
Martial
Arts A +1cs
Occult
Lore +1cs
Mystic
Background +1cs