Altered
Human Height:
5 ’ 2 ”/ 6 ’ 2 “
Real
Name: John “Johnny” Blaze Weight:
170 lbs./250 lbs.
Occupation:
S.I. Elite Team Leader/Adventurer Gender:
Male
Legal
Status: U.S. Citizen with no criminal record Age:
22 years/1000+ years
Identity:
Public/Citizen of the Lower Planes Skin
Colour: Caucasian/Skeletal
Place
of Birth: Salem, North Carolina/Tarterus Hair
Colour: Red-Blond/Flaming Skull
Known
Relatives: Unknown Eye
Colour: Blue/None
Past
Affiliations: The Defenders Present
Affiliation: Spyder Inc./Dead Man Inc.
Blaze Ghost
Rider Demonic
Form
Fighting: Remarkable 30 Amazing 50 Unearthly 100
Agility: Incredible 40 Remarkable 30 Amazing 50
Strength: Remarkable 30 Monstrous 75 Shift
Y 200
Endurance: Remarkable 50 Amazing 50 Shift Y 200
Reason: Excellent 20 Good 10 Remarkable 30
Intuition: Incredible 40 Amazing 50 Monstrous 75
Psyche: Amazing 50 Unearthly 100 Shift Y 200
Health: 150 205 550
Karma: 110 160 305
Resources: Typical (06)
Popularity: +4 / -2 / -100
Known
Powers:
Body
Armour:
Due to his extended exposure to magical energies and cybernetics, Johnny has Incredible
(40) protection against physical attacks, Amazing (50) protection from
energy attacks and Unearthly (100) resistance to disease/toxin,
fire/heat, radiation, and spiritual attacks. Due to not having a physical body,
(organs, skin, etc.), Ghost Rider has Amazing (50) protection from
physical damage, Monstrous (75) protection from energy attacks and Class
1000 to disease/toxin, fire/heat, radiation, and spiritual attacks.
Penance
Stare:
A successful grapple for 1-round enables Ghost Rider to use the Penance Stare.
Ghost Rider can force criminals to experience a level of emotional pain
equivalent to that which they have caused in others as a result of their
illegal or immoral actions. A Psyche feat vs. Monsstrous (75) intensity
on the victim’s part is allowed. If they pass they are cleansed of evil and are
a changed person, however, if they fail they loose a rank of Psyche permanently
and pass out for 1-100 rounds. If dropped to below Feeble (02) rank,
they go insane. This ability works only on evil and those who hurt others;
unless they already torture themselves or do not have a soul. The Penance Stare
shows them the pain they inflict on others.
Hellfire
Channelling. Johnny/Ghost Rider may feed the Hellfire that they have been imbued
with to add Remarkable (30) magical fire damage to any firearm attack;
create an Incredible (40) edged damage blade, or generate an Amazing
(50) blast of Hellfire up to a 5-area range.
Hellfire
Teleportation: Ghost Rider is able to teleport with Amazing (50) ability
enabling him to teleport through the Hellfire dimension up to Shift Z
(500) range or 400-areas in a single round. Ghost Rider also is able to
teleport and attack as many times as he can make attacks.
Transformation: Transforming into Ghost
rider or back into Johnny can be done at will, but the change into Ghost Rider
is automatic if Johnny sees innocent blood being spilled. Transformation back
into his normal body for at least 5-rounds will heal Ghost Rider of all damage.
Transformation
– Zarathos:
In his true form, Ghost Rider is a demon named Zarathos. Zarathos is the third
set of abilities and gets a +2cs to all of his powers, as well as
granting him Hellfire Manipulation (Generation, Create Constructs, Absorption,
Psychic Drain {Amazing 50}) and boosting his Hellfire powers to ShiftY
(200) rank.
Equipment:
Mystic
Chain:
Ghost Rider wields a length of heavy chain that has magical properties, Class
1000 material strength and the following:
-Ghost
Rider can use the chain to grapple with Unearthly (100) ability.
-Ghost
Rider can use the chain to inflict up to Amazing (50) damage, blunt or
edged.
-Ghost
Rider can cause the chain to elongate up to 1-area.
-Ghost
Rider can use the chain to release individual links that turn into shurikens,
each causing Good (10) damage. Ghost Rider may attack everybody in an
area with 1-5 shurikens doing Good (10) damage with each.
-
Ghost Rider can use the chain to form a shield of Remarkable (30) by
spinning the chain in front of him.
-
Ghost Rider has an unlimited amount of chain as long as he is holding one of
its ends.
12-Gauge
“Snapdragon” Automatic Shotgun: Johnny/Ghost Rider carries a specially designed
12-gauge shotgun that features a 4-barrel design. The weapon is able to fire
one, two or all four barrels, at one time. Firing all four barrels is at –2cs
to hit and requires a Strength feat roll or the weapon is lost due to the
powerful kick. The weapon also ha a replicating programmable drum clip and an
automatic function that fires a burst of 12 shells, at -2cs to hit. The
Snapdragon fires special types of ammunition, listed below (note – the damage
has had the bonus from Hellfire Channelling added also):
Standard
Shells 15 per cycle Amazing (50) 4-areas
Standard
Slugs 15 per cycle Amazing (50) 3-areas
Mercy
Rounds 25 per cycle Incredible/Monstrous (40/70) 4 areas
Armour
Piercing 10 per cycle Amazing/Unearthly (50/100) 4 areas
Explosive
AP rounds 10 per cycle Monstrous (75) 3 areas
-Core
Shells 2-per
cycle Unearthly (100) 40-areas
Replicating
Throwing Blades: Johnny/Ghost Rider wears a pair of bracelets on both wrists that
allow him to throw up to 5-energized blades per round. Each blade is actually a
solidified bolt of Monstrous (75) intensity Hellfire that first, strikes
for Excellent (25) edged damage, then for Amazing (50) explosive
Hellfire energy damage (all in the same hit/round).
Talents:
Motorcycles
Stuntman
Theme
Music:
Ride
the Lightning - Metallica
Role-Playing
Notes: