Classic Marvel Superheroes RPG

Shogun Industries, Beta Team - Berserker

High Tech                                                                             Height: 6’ 9”

Real Name: Bailey                                                                Weight: ____ lbs.

Occupation: Theoretical Weapons Technician              Gender: Male

Legal Status: citizen with no criminal record                   Age: 25 years

Identity: Public                                                                     Skin Colour: Black

Place of Birth: ___________                                             Hair Colour: ______

Known Relatives: Classified                                              Eye Colour: ______

Past Group Affiliations: Classified                                    Present Group Affiliation:  The S.I. Elite

                                Armoured                              Natural

Fighting:                Remarkable            30            Good                      10

Agility:                   Remarkable            30            Good                      10

Strength:                Amazing                50            Excellent                20

Endurance:            Monstrous            75            Good                      10

Reason:                  Remarkable            30            Remarkable            30

Intuition:                Incredible              40            Excellent                20

Psyche:                  Remarkable            30            Good                      10

Health: 185/50       Resources: Monstrous (75)                Karma Pool 1 (_________) - _______________

Karma: 100/60       Popularity: +50                                     Karma Pool 1 (_________) - _______________

Known Powers:

Modified Storm-Trooper Power Armour: Berserker wears a suit of armour built over and exoskeleton of Unearthly (100) material strength Adamantium. This armour provides Berserker with Incredible (40) protection from physical attacks and Remarkable (40) protection from energy attacks. Berserker has no need to eat sleep or breath in his armour, as it provides him with Unearthly (100) rank life support, allowing him to survive in the most hostile of environments. The armour is equipped with the following:

-Gravity Manipulation: Berserker’s armour is equipped with a Graviton/Anti-Graviton Manipulator that enables him to alter or control gravity in up to 8-areas with Remarkable (30) ability. The armour also contains a special modulator that automatically adjusts his gravity so that it remains nominal, giving Berserker power rank resistance to gravity based attacks and –1cs from

-Teleportation: Berserker’s armour is equipped with a long-range teleporter that enables him to travel Unearthly (100) distances, reaching up to 60-areas in a single round jump.

-Invisibility: The armour that Berserker wears is equipped with a Monstrous (75) rank cloaking field that wraps the visible spectrum of light around the crystalline finish coating his armour.

-Shape Shifting: Berserker is able to alter the molecular structure of the armour and its contents with Incredible (40) ability allowing him to modify his shape to resemble other objects or beings, to the point of being that object to all appearances.

-Sensor Arrays: Berserker’s armour is equipped with a series of sensor arrays that provide it with Infra-vision, Life Detection, Combat Sense, Computer Links, Energy and Magnetic Detection of Monstrous (75) rank, as well as Remarkable (30) rank tracking ability and Berserker cannot be blindsided.

-Protected Senses: Because of the design of the armour, Berserker can only be blinded for 1-round, deafened for 1-round and is immune to all gas and disease/toxin based attacks.

Equipment:

MPA-99 Heavy Repeating Blaster: Berserker carries the MPA-99 Heavy Repeating Blaster, is a weapon that fires 7.62-mm concussive laser bolts that do Amazing (50) damage and has a payload of 5000 rounds.  In addition it carries an integral 40-mm grenade launcher that fires Incredible (40) intensity plasma grenades that do a total of 90-points damage with the 2-side effects of plasma. This weapon carries a payload of 50-rounds on a belt-fed mechanism and it features a rapid fire function that fires bursts of 10-rounds at a chance to hit of –1cs, or can be fired as an automatic weapon with a chance to hit of –2cs.

Talents:

Weapons Specialist “MPA” +2cs to hit (-1 on initiative)

Acrobatics +1cs

Martial Arts E (-1cs to initiative)

Psychiatry

Contacts:

Theme Song:

Role Playing Notes: