Setting |
Kingdoms of Kalamar(Fantasy) |
Location |
Coastal Village of Haanex, Reanaari Bay |
Campaign Year |
744 YND (Year of New discovery) |
Information about Neighbouring area |
Located in the northern end of Reanaari bay it's
closest major city is Ardarr-Norr, City of pearls (the capital of Skarna,
located in the Wild lands) |
|
|
|
Charcter
Generation information |
Technology Level |
3 |
Starting Char.Pts. |
100 |
Standard Literacy |
Illiterate |
Combat Rules |
Basic combat rules, with graph paper and
figurenes. |
Mana/Magic level |
Normal |
Base wealth |
500Gp |
Normal Races |
Human(Sub race: Reanaari or Fhokki) and Dwarves |
Races requiring 5pts unusual background |
Human(Sub races:Kalamaran, Brandobian, Smizhoz
or Dejy) Elves, Half- Elves, Hobgoblins, Half-Hobgoblins, Half-Orcs,
Halflings, Gnomes. |
Psionics |
|
Required Adv. |
-20% Fickle(11) or 5pts Unusual
Background(trained) |
Required Disadv. |
-10 Reputation(Psionic,-2) or -5 Secret(Psionic) |
Useful Talents |
|
Languages |
Reanaari and Merchant tounge. |
Character Templates |
Rouge,Warrior, Mage, Healer,Holy character |
Skills |
Healing Skills(First aid, Physician, Healing
spells), Combat Skills, Area Knowledge(Tellene), Area Knowledge(Reanaari
Bay), Area Knowledge(The Wild lands), , lockpicking. |
Spells |
Minor Healing,Major Healing,Recover Strength |
Patrons |
Church(pick one) 20pt Organisation |
Enemies |
Church(The harvesters),Sentinels of the true
way.20pt Organisations |