Campaign Overview

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Setting Kingdoms of Kalamar(Fantasy)
Location Coastal Village of Haanex, Reanaari Bay
Campaign Year 744 YND (Year of New discovery)
Information about Neighbouring area Located in the northern end of Reanaari bay it's closest major city is Ardarr-Norr, City of pearls (the capital of Skarna, located in the Wild lands)
   
  Charcter Generation information
Technology Level 3
Starting Char.Pts. 100
Standard Literacy Illiterate
Combat Rules Basic combat rules, with graph paper and figurenes.
Mana/Magic level Normal
Base wealth 500Gp
Normal Races Human(Sub race: Reanaari or Fhokki) and Dwarves
Races requiring 5pts unusual background Human(Sub races:Kalamaran, Brandobian, Smizhoz or Dejy) Elves, Half- Elves, Hobgoblins, Half-Hobgoblins, Half-Orcs, Halflings, Gnomes.
Psionics  
   Required Adv. -20% Fickle(11) or 5pts Unusual Background(trained)
   Required Disadv. -10 Reputation(Psionic,-2) or -5 Secret(Psionic)
Useful Talents  
   Languages Reanaari and Merchant tounge.
   Character Templates Rouge,Warrior, Mage, Healer,Holy character
   Skills Healing Skills(First aid, Physician, Healing spells), Combat Skills, Area Knowledge(Tellene), Area Knowledge(Reanaari Bay), Area Knowledge(The Wild lands), , lockpicking.
   Spells Minor Healing,Major Healing,Recover Strength
   Patrons Church(pick one) 20pt Organisation
   Enemies Church(The harvesters),Sentinels of the true way.20pt Organisations