Structure: The Buckeye Baseball League (BBL) is a 24 team Strat-O-Matic
computerized mail league. Each league member must obtain the current
version of the CD Rom computer game and roster disk yearly. The league
is divided into two leagues (American and National) each with three
4-team divisions. Each franchise is affiliated with a major league team
and uses that team's name and yearly stadium ratings, Owners may
own up to two teams (one in each league). The designated hitter is utilized.
Each team plays their home games during the season. All super-advanced
rules are used with the exception of the following: bunt for base
hit, home field advantage, pitch around rule, robbing HR rule. There are
no injuries during our replays. New optional rules introduced by Strat
each year will be voted on by the league.
Players: All players with at least 20 ab/ip are eligible to be drafted
and used for play in our league. Players appearing in both the AL and NL
in real life will have their IL card (if issued) used. Players already
on a BBL team but with less than 20 ab/ip for a particular year may be
retained as part of a team's 30 man roster.
Rosters: Each team's roster consists of 30 players. Each manager
designates 25 players to be active for each series of the first 3 sessions
and can have up to 30 active for the final session. Managers designate
their 5 inactive players for their away games for each session in their
computer manager and may modify that ineligible list for their home games.
The home ineligible list must remain constant during a single home series
but may be changed from series to series if so desired. Teams may retain
as many players as they wish from year to year providing that those players
meet maximum/minimum requirements.
Computer Manager: Managers designate their starting pitchers for
each away game and have their away games managed by the computer manager
using lineups and tendencies sent in to the commissioner for each session
of games. No additional instructions are permissible.
Schedule: A 162 game annual is broken into 4 sessions of approximately
40 games each (20 home, 20 away). Each team plays teams in their own division
14 times, the rest of the teams in their league 12 times, and each team
in the other league 2 times. The home team for each Interleague series
will alternate from year to year. The deadlines for returning game results
to the commissioner are May 15, June 30, August 15, and September
30. Updated files are released by the commisioner after each session and
each team is given a minimum of two days to submit updated manager files
for the following session. Teams not submitting their results by the deadline
will have their games played using Autoplay.
Draft: By the last Sunday of January each year, teams will provide a
list of eligible players from their roster they wish to protect for the
upcoming year. This list may include players on their previous year's roster
who accumulated less than 20 ab/ip during the previous real life season.
After the cut down day, players may not be dropped until after the draft.
The yearly draft of available players is via e-mail and starts soon after
the cutdown day. Eligible players will be Major League players with at
least 20 ab/ip not protected by a BBL team.
Player usage: Batters and pitchers must be utilized a minimum of 70%
and no more than 110% of their plate appearances/innings pitched during
the replay season in order to be protected by their team for the next year.
Players with under 100 plate appearances and pitchers with under 40 innings
pitched do not have to meet minimum requirements. Pitchers used exclusively
as starters (emergency relief appearances only! such starters must be listed
with the "never" designation for relief in computer manager files and may
only be used in relief in home games if all available relievers have been
used) who don't exceed their actual starts can pitch as many innings as
he wants. Managers must have at least four rated relievers not listed as
starters (even with the "as needed" designation) active in their road manager
for each session. Players who exceed their maximum limits during
the season will be removed from their team's roster immediately by the
commissioner and will be ineligible for the remainder of the year (including
post-season). Managers who overuse a player by 50 pa or 20 ip over the
110% are liable to lose their highest draft pick(s) if, in the commissioner's
opinion, the overusage was a deliberate attempt to gain an advantage. Players
can only play in positions listed on their cards with these exceptions:
Outfielders can play any outfield position (with Strat restrictions if
applicable) and players may play out of position from the 8th inning on
if needed in an emergency situation (no other players available to play
that position). After each session of home games, as long as he leaves
at least 100 pa's for batters and 15 ip for relievers (no away starts for
the session - using 110% of pa's/ip) those players can not be overused
due to their usage in away game. After each session of home games,
as long as a manager leaves at least 40 pa's for Batters starting only
against LHers (one or both lups vs lhps) and at least 80 pa's for batters
starting only against rhers (one or both lups vs rhp), those batters can
not be overused due to their usage in away games. In addition, as
long as a manager leaves at least 15 pa's for batters not appearing in
any lineups, those batters can not be lost to overusage. Managers of course
my elect to not give their players these cushions but then must take full
responsibility for any overusage at the end of the season. There will be
no grace amount above the 110% limit nor below the 70% requirement.
Trades and Free Agents: Trades and free agent pickups are allowed at
any time prior to the last session. Owners with two teams in the league
cannot make trades between their teams nor can they be involved in multi-team
trades involving both their teams. All trades must be reported to the commissioner
and take effect the session following the trade. Free agent pick ups are
to be made on the league bulletin board. To insure the needed uniformity
of rosters for stat purposes, changes to team rosters can only be made
by the commissioner. Free agent acquisitions can not be protected for the
following year. Traded players are still subject to the maximum/minimum
usage if they are to be retained. Only draft picks for the next Spring
draft may be traded. Draft picks for the next year's draft can not be traded
during the Spring draft.
Special Rule Involving Trades: After a trade is announced by the commissioner
via e-mail, the remaining teams of the league have the opportunity to work
out a counter-deal with either of the teams involved in the original trade.
The counter-deal must include all of the players/picks included in the
original deal but may include additional players/picks if so desired. The
counter-deal period will last for two days with the deadline announced
by the commisioner when the trade is announced. If one of the original
teams in the deal accepts a counter offer, he will announce it to the commissioner.
Only one counter deal can be accepted by the original team(s) during this
two day period. If a counter-deal is accepted, the original team that the
original deal involved has one day to work out a final deal between the
two original teams. This deal must involve all of the players/picks involved
in the original deal but again, may include more players/picks if so desired.
If a final deal is worked out, the trade becomes final. If, in the
judgement of the Commissioner, a counter offer is accepted that is radically
different from the original trade (for instance - the original team includes
a key player or players in a counter), the accepted counter offer can be
labeled a "new" trade which will include a new counter period. Trades
involving pending draft picks made during the draft will have a one day
counteroffer period instead of two. Trades involving an pending draft pick
may be announced when the draft is within 5 picks of the traded picks.
Those 5 picks in front of the traded pick my not be used by another owner
in any counter offer.
Post Season: The top team from each division and the non-division
winner from each league with the best record advance to the playoffs. Each
series is best of 7 (2-2-1-1-1) with home games being played by each manager.
1st round series will match the team with the best record in the league
with the playoff team with the worst record (independent of divisions).
Home field advantage is determined by regular season record, regardless
of whether the team is a wildcard team or not. Trades made after the deadline
for the 4th session (approximately August 15) will not take effect until
after the post season. Post season rosters consist of 25 and are unchanged
throughout the post season. Players cannot be utilized more than 10% of
their pa/ip during each playoff series. Starters with astericks on their
"cards" will have those removed and may only start a maximum of 2 games
in each playoff series. In any series which goes to a game 7, the
final game is to be played either face to face, via telephone, or via NetPlay.
"Home Field Advantage" will be turned on for game 7 of any postseason series.
Moving Franchise: Teams are allowed to move to another city/ballpark
in their respective leagues with the following provisions: 1. Only
one move every five years is allowed; 2. Teams can only move to a
vacant city/ballpark (no trading of locations between teams); 3.
If two or more teams request the same vacant city, the owner that his gone
the longest w/o moving is given precedent. In the event of a tie,
a coin flip is used; 4. Requests to move to another city is to be
made by November 1 of each year.
Dues: $15.00 per season