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Choosing Race And Character Types |
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Each race has its own strengths and weaknesses. In Utopa there are 3 basic forms of combat: Thief, Mage, and Attacker. Some races are better suited for a spicific type of play. The following are a list of suggestions for a beginner. If you want to have some success as a beginner I suggest you start with simple straight forward play and wait until you are more experienced before trying modified or Hybrid builds. ATTACKER: Avian, Orc, Undead, Human, Dwarf. MAGE: Elf, Faeries THIEF: Halfling, Faeries Those are by no means the end all of possible play, simply put - They are a sure fire way to have early success in playing Utopia.
Study the Race attributes below and decide what race appeals to you. Each Race has strengths and weaknesses. Some of the weakness you will learn to overcome in the build section of this site. Once you have chose a race move down the page and read the section on Character Types. |
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Original Artwork |
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Original Artwork |
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RACES |
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Humans Elves Dwarves Orcs +20% Income Access to All Spells +25% Building Efficiency +25% Gain on Attacks +1 Offensive Specialist Strength - 20% Military Wages Free Building Construction No Draft Costs Capture Science on Traditional Marches No Access to Dungeons - 20% Magic Effectiveness Extra Damage on Massacre -1 Mana Recovery / Hour +1 Mana Recovery/Hour +20% Food Consumption No bonus from Honor -20% Military Wages +15% Exploration Costs No Building Credits from Combat Elites 4 Offense / 6 Defense points Elites 6 Offense / 2 Defense Elites 6 Offense / 5 Defense Elites 7 Offense / 3 Defense Cost $800 Cost $900 Cost $1000 Cost $900
Faeries Halflings Avians Undead +50% Magic Effectiveness +50% Thief Effectiveness +60% Birth Rate +10% Maximum Population No Runes Needed -50% Thief Losses -25% Attack Time Some Specalist will train into +1 Stealth Recovery per hour Mercenaries and Prisoners Immunity to Fog spell No Food Needed 15% Enemy Spells Fail fight as 5 soldiers +1 Defense Specalist Spreads the Plague -10% Maximum Population No Access to Hospitals Strength -30% Science Effects +25% Losses in Combat Cannot Train Elite Units No Specalist Credits from combat Elites 3 Offense / 6 Defense Elites 5 Offense / 4 Defense Elites 6 Offense / 4 Defense Elites 8 Ofense / 2 Defense Cost $1200 Cost $150 Cost $800 Cost $ ---- |
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This race information comes from The Guide to Utopia. It can be accessed through the links on the main page. |
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The Merchant +10% Income Immunity to all Income Penalties (Riots, Plagues, etc.) The Shepherd 30% faster military training, building construction, exploring, and scientific research All lands generate 4 bushels of food per acre daily The Sage 50% lower science research costs Immune to Learn Attacks & the Plague The Rogue +1 Stealth per Hour Access to all thievery operations, including three unique to Rogues The Mystic +20% Rune Production All Guilds are twice as effective The War Hero +50% Bonuses from Honor One Additional General The Warrior 75% Cheaper Mercenaries Cannot be Ambushed The General Access to enhanced Conquest Attack at all times 50% higher effectiveness on intelligence ops & spells -10% Casualties for each General sent on an Attack The Freak Large randomness in all attacks. Every 7 Elites take up the space of only 6 peasants |
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Study the races to learn more about the game. For a beginning player the following suggestions will help you get off to a good start. ATTACKERS: Orc: (Easy: Good attacker) Any but War Hero, Mystic, Rogue, Freak. Suggest Shepard or Merchant until you are good with economy. Avian: (Easy: Good attacker) Any but Freak, Mystic, Rogue. Suggest Shepard or Merchant until you are good with economy. Dwarf: (Medium difficulty: Moderate attacker) Any but Freak, Mystic, Rogue. Suggest Shepard until your experienced with spells and buildings. Humans: (Medium difficulty: Moderate attacker) Any but Freak, Mystic, Rogue. Suggest Merchant until you are better with economy. Undead: (Difficult attacker) avoid until you are more experienced with attacks. Refer to Advanced areas. MAGES: Elf: (Easy Mage) Suggest Mystic. Faeries: (Moderate mage) Suggest Mystic. THIEF: Faeries: (Easy Theif) Suggest Rogue. Halfling: (Moderate difficulty thief) Suggest Rogue. (Best once you gain experience) |
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This Character information comes from The Guide to Utopia. It can be accessed through the links on the main page. |
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Banner Used in age 3 or 4, I forget :) |
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