Khan Tribal Gifts
Level One Gift System
Rhino's Favor By calling on the spirit of the rhino, a Khan may grow a temporary horn on her skull. Although the protrusion is a bit unsightly, it allows the tiger to head-butt an opponent for considerable damage. The Khan rolls Gnosis to grow the horn. This protrusion lasts for one scene, and allows her to gore opponents for Strength + 2 (aggravated damage, difficulty 7). Tiger skulls aren't built for ramming, however; botching such an attack inflicts normal Strength damage back on the Khan.
Skin of Jade Willing himself solid, a Khan might turn his skin to the hardness of jade. It's said that the spirit of the rock itself taught this Gift to Yu Kwan, a warrior in the service of the alchemist Ko Hung. By spending a Willpower point and rolling Gnosis (difficulty 7), the tiger gains an additional two dice to his soak rolls. This Gift lasts one scene.
Level Two Gift System
Heart of Fury The Bastet can steel himself against anger, suppressing his rage and creating a mental dam against the explosive frenzies of his race. This anger will eventually catch up with him, so he must vent it before it breaks free in frenzy. The Bastet rolls Willpower(Difficulty of his own Rage(permanent, not temporary)). Every two successes add one to the Bastet's frenzy difficulties for the scene, making it harder to frenzy. After that scene, however, past slights and injuries are rememberd, refilling the Bastet's heart and soul; he must spend one Willpower point or immediately make a frenzy check at regular difficulty.
Ricepaper Walk By attuning his inner energies, a Khan can walk cross a light or fragile surface without disturbing it, regardless of his form or weight. A 900- pound Crinos weretiger weighs no more than a wisp of paper so long as he concentrates on this feat. Once his attention shifts, the Khan's full weight returns. The player makes a Gnosis roll to activate the Gift. Once he does, the Khan must move immediately at half his normal walking speed across whatever surface he wants to cross, and cannot stop. Any distractions force the tiger to make a Willpower roll to keep his concentration; the louder the disruption, the higher the difficulty. The tiger can't carry any other living weight, although he may bear a significant amount of inanimate baggage.
Level Three Gift System
Maker's Charm As the Level Three Homid Gift: Craft of the Maker Same as Craft of the Maker.
Paws of the Raging Spirit Tiger By channeling his chi energy through this Gift, a Khan may wreath his paws or hands in crackling spirit power. Thus fortified, the tiger can rip through enemies in the spirit world without stepping sideways to do it, so long as he can see them. Obviously, no spirit will teach a Bastet such a damaging Gift; he'll have to learn it from another Khan (and considering this Gifts' nature, the learning can be very dangerous!). The Khan spends a Gnosis point and concentrates. The next turn, his paws or hands begin to smolder in blue-white light. This light burns from blue to green to yellow to red. When it attains a pinkish hue, the Gift dissipates. This takes roughly six turns.
Level Four Gift System
Asura's Bane As the Level Three Bubasti Gift: Banish Cahlash's Brood, except that using it turns the tiger's pelt white instead of black. Unlike the shadowcats, tigers channel Rahjah to banish corruption. As Banish Cahlash's Brood.
Dragon Roar Bellowing like a thunderclap, the Khan vomits a ball of fire on his foes. This burning exhalation continues to blaze until either it or its target is consumed. This Gift costs one Gnosis point to perform and blasts out a fireball worth one Health Level for each point of the Khan's current (not permanent) Gnosis. A successful Dexterity + Brawl roll puts the fireball where the tiger wants it. Anyone within 10 feet of the blast is burned unless he makes a Dexterity + Dodge roll (difficulty 8). If the target has already acted this turn, the Dragonroar inflicts its full damage. Next turn, it will burn for half that damage, igniting anything flammable in its range. On the third turn, the Gift's fire burns for one additional Health Level, then dies. A fire begun by the Gift will burn like any normal blaze (see Werewolf, page 197).
Level Five Gift System
Call to Battle Bastet will follow a Bastet with Call to Batgtle to the gates of Hell itself if that were what it took. Bastet with thie Gift inspire their comrades with their own force of will. The Bastet spends a point of Willpower and rolls Charisma+Leadership(Difficulty 8). Each success imbues a point of Willpower upon all the Garou's allies within 100 feet; this extra Willpower lasts for the rest of the scene. These points are used like any other. They can raise the ally's Willpower above its maximum or even above 10. This Gift may be used only once per scene.
Thousand-Thunder Strike By slamming his paws together and invoking Rahjah or one of his manifestations (Shiva, Pan Gu, etc.), an angry tiger cause a shockwave that can level buildings or disrupt unclean spirits. The King of Cats, in his more regal guises, teaches this Gift to worthy Khan. The player spends two points of Gnosis and rolls Willpower (difficulty 7). Each success inflicts three points of Power damage against Asura or other Banes, whichever side of the Gauntlet they might inhabit. This wave also shakes structures in a 200-foot radius. The severity of the damage depends on Khan's successes: one breaks windows, two crack plaster, three snap wood, four shatter concrete and five bend metal. The wave lasts only a moment, but can be felt for a mile or more.
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