The Shadow Folk

Legacies of Rage: The Shadow-Folk


Ah Yes, says Raindance, we see alot, and we have our prejudices. The lore we learn makes us more impartial, I think, but we keep our minds made up once we got an opinion. What opinions? Funny you should ask.....

Garou-- It's hard to forgive these raging bastards. They've warred on us twice at my count, and still do in the Amazon forests.They disgrace our ancient Tona with their piss and blood and chase our Kin into the mountains. My people made peace with their Indian tribes long ago, and we fought side by side with 'em in the West. Still, even the best wolves are careless and hungry. They have some smarts, I think, but they don't use them much.

Mokole-- Wise dragons from a lost age. Very territorial, and I know how that feels. It's hard to find 'em when you need to--most times, you could be walking right over one and not know it unless you're getting rude--but they make an impression when they do show up.

Our people know the Dragon Kings from long ago. Most old Tona are set up around Mokole grounds. Some Simba, Pumonca and Balam set up deals with the Old Folk, but most of us just aboid 'em. It's easier to not get stepped on that way.

Other Killi-- My Folk have old ties with Coyote and Crow, so we've got a strong respect going. Corax pass us things they overhear, and we do the same for them. Put cats and crows together and nobody gets away with anything! Still, they're odd Folk and so are we, so we don't get too snug.

The Khan speak of the hengeyokai, so I guess they've got an understanding. Most Folk I know don't trust 'em, but then we don't trust many Killi. As for the spiders and the sharks, who in hell wants to get to know 'em? I know the tales of Grandmother Spider, but the stories I've heard of Ananasi don't make 'em sound like weavers of wisdom, more like demons in spider form.

I will not speak of Brother Bear. He has suffered too much, and I will not disturb his rest with gossip. We were friends and remain so. That is all you need to know.

The Children of the Rat are not true Folk at all. Our caliah says plenty about their vicious ways. Not that we can't be vicious--the wolves are proof of that--but these bone pickers don't seem to have ay purpose other than disease. Maybe I'm wrong. I don't claim Thunderbird's wisdom. All I know is that the Ratkin are bringers of plaque. And my people have seen too much of sickness to like it much.

Fae-- I will not speak of Changed Ones, either. Yes, I know the fae did not die with Arcadia, but their business is not my business, if you know what I mean. Some of our wilder Folk dance around with the Dream Chasers, and they seem natural enough companions. Still, their lords threw the Ceilican into slabery, and many of us still remember that.

Vampires-- They are fascinating, you know. Too fascinating for some Folks' own good. Me, I keep a wide step away. Some of our brothers and sisters invite them out to play, and raise all kinds of hell. Nobody has more secrets than the Kindred(that's what they call themselves, you know), and we know how cats are about secrets. That fire has singed many a good cat's fur, but I don't suppose they'll ever stop sticking their faces in it. There's too much to learn in a bloodsucker's court.

I've heard tales of cats who wanted to be Kindred. Sad, really, what someone might do for power. The blood of vampires carries Asura's taint, it eats its way through a Bastet's moon wisdom, her Gnosis. As she dies to the moon, she loses her magic. When the bond is broken, her spirit dies, too. The Abominations that wander the night afterward are pathetic things, consumed by hungers worse than blood thirst. We kill them on sight, of course. There are enough horrors in the night already.

Wizards-- From our beginnings, it seems we were one with the Medicine Folk. Their blood became ours in the veins of the Khara, and we haven't strayed far since. We have watched their kitchens, stalked their laboratories, curled in their laps and danced with them in storms circles. We fought in their wars and suffered their burnings in the Madness. When their machine sects trashed our homelands, we fought them; when their shamans built Realms away from Earth, we went there. The Bubasti have the tightest ties with wizards, but our eyes always follow theirs. They call us consors, lovers, allies pests, but htey have not ignored us. Our people share a blood, after all.

Chaya-- Dancing on the side of the world, chaya tempt us to cross over. We speak to them often, but the wall created by the War of Rage seals most of us off from them. We feel their touch and carry their mysteries to the waking world, but the blanket of Dreaming Ones comforts us even when we cannot feel it.

We do know the Jamak, powerful Chaya who befriend us. My people call them totems, but they're far more than distant voices or carved poles. These totems are alive--they give Gifts, cross over and appear to us in dreams and waking hours both. A totem makes an odd friend, and a demanding one. But as one chosen by the Thunderbird, I can tell you that it's worth his price to walk his road.

I'll tell you a secret of my own: The Swara know the chaya better than I do. Go ask one of them for spirit lore--if you can find one. Maybe they make themselves scarce to avoid telling too much to too many.

Asura(Banes)-- Corruption has a million voices; sometimes they drown out the song of the moon and lead us over cliffs. That song wails from nightclubs, boom boxes and televisions every day. Stop up your ears, my friend and listen to the wind.