The Magic of Sinaria Verlien

Sinaria's Soundwaves of Power

Lady Sinaria Verlien, the Countess of High Sonden, has developed a series of spells based on the power of sound. She is very proud of her work and teaches it in the Great School of Magic, although the high-level versions are only known to some Flaemish nobles. Each spell has its own frequency and pitch, but they have the appearance of a cone of colored waves starting from the casters extended palm and ending at the spells range.

Sinaria's Annoying Shriek

Level: 2

School: Enchantment/Charm

Range: 50 feet

Duration: 1 round/level

Area of Effect: All creatures within a cone ending 20 feet across.

Components: V

Casting Time: 2

Saving Throw: None

This high-pitched disturbing sound will cause a lot of unease to all living things within range. All within range will suffer –2 to attacks rolls for the spell duration. Animals or monster with Animal Intelligence may become enraged or flee (DMs decision). The caster must perform an Intelligence check in order to successfully cast a spell. The same is required in order to maintain concentration.

Sinaria's Stunning Boom

Level: 3

School: Evocation

Range: 100 feet

Duration: Instantaneous

Area of Effect: All creatures within cone ending 50 feet across

Components: V

Casting Time: 2

Saving Throw: Negates

This loud boom will cause 1d6 points of damage to all creatures within range, with no saving throws allowed. The targets must also make another saving throw vs. spells at a –2 penalty, or be stunned for 1d3 rounds.

Sinaria's Seething Combustion

Level: 3

School: Alteration, Fire Elementalism

Range: 50 feet

Duration: Instantaneous

Area of Effect: All flammable materials in a cone ending 50 feet across

Components: V

Casting Time: 4

Saving Throw: None

This subsonic noise will cause all flammable objects to combust and burn. The fire thus created is normal and any creature in contact with it will suffer regular fire damage. (As a Fire Wizard, Lady Sinaria has a Fire Elementalist version of this spell as a 2nd level spell. All others gain access only to the 3rd level spell.)

Sinaria's Noise of Shattering

Level: 4

School: Evocation

Range: 50 feet

Duration: 1 round

Area of Effect: One kind of material within cone ending 50 feet across

Components: V, M

Casting Time: 4

Saving Throw: None

When this spell is used the caster has to choose a frequency and pitch affecting one kind of non-magical material (glass, metal, stone, etc.). All objects composed of this material within the area of effect, will be damaged to some extent. If the object is smaller than10 cubic feet, it will shatter into pieces. If it is larger, the material will develop serious cracks and the object will be very susceptible to damage (i.e. A brick wall may be cracked to an extent that one hit with a battering ram will break it.) This spell is extremely efficient against opponents in metal armor with metal weapons.

The material component of this spell is a piece of the chosen material to be affected.

Sinaria's Disturbing Tune

Level: 5

School: Enchantment/Charm

Range: 100 feet

Duration: 5 rounds

Area of Effect: All creatures within cone ending at 50 feet across

Components: V, S

Casting Time: 1 round

Saving Throw: Negates

This spell evokes a repetitive 3-note melody that can cause sentient beings to go insane. All creatures in area of effect must save vs. spells or suffer the effects similar to a confusion spell.

At the end of 5 rounds, all affected creatures must make a Wisdom check. Failure means victim suffers from a minor form of insanity for 1d100 days (DM's choice or as per Geoff Gander's Insanity Rules).

Sinaria's Deafening Rumble

Level: 6

School: Evocation

Range: 180 feet

Duration: Special

Area of Effect: All creatures within a cone ending 90 feet across

Components: V

Casting Time: 1 round

Saving Throw: Negates

This spell is an enhanced version of Sinaria's stunning boom, with these changes: Initial damage is 1d20+10 points, with no saving throw allowed. A second saving throw vs. spells at a –2 penalty must be made, or else the targets are not only stunned for 1d3 rounds, but also become deaf for1d20 days.

Sinaria's Charming Melody

Level: 7

School: Enchantment/Charm

Range: 200 feet

Duration: Special

Area of Effect: All creatures within cone ending at 100 feet across

Components: V, S

Casting Time: 6

Saving Throw: Negates

This spell emits a short beautiful sound that cause all targets to become charmed as in the charm monster spell, unless a save vs. spells at a –2 penalty is made. There is no limit on the amount of creatures being charmed. If cast on less than 3 creatures of the same race the recipients are penalized with –3 penalty to their saving throw.

Sinaria's Roaring Earthquake

Level: 8

School: Evocation

Range: 300 feet +10 feet/level

Duration: 1 round

Area of Effect: an area of 300 square feet

Components: V, S

Casting Time: 1 round

Saving Throw: None

This powerful spell creates a subsonic noise is directed at the ground. This will cause a major earthquake at the are of effect. Buildings will crack and fall, caves will collapse, and giant holes will open in the ground. There is no save against this spell. (The DM should decide on a case by case basis the damage caused to creatures and equipment.)

Author: Ohad Shaham.