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The Legend of Zork

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Dev Log:

Development Resumes

01/19/09

Yeah. Sorry for the extended leave; I got sidetracked with Spore. Doesn’t just kill time; partakes in the wholesale slaughter of it. However, the other reason I have not made any new developments is because I’m beginning to learn new languages (and revisit old ones), including but not limited to: Java, Javascript, Lua, C, Visual Basic, HTML, etc… TLoZ development, however, has officially ceased for the time being, pending a new project to be released any time within the next month. I really dislike how I coded TLoZ (i.e. to hell with Object-Oriented Programming), and wanted to start from a clean slate, but I thought it was better to move on to a more technically challenging project.

 

Taking the Rest of the Week Off

12/30/08

Don’t expect any new developments this week; I’m going to take the rest of the week off from TLoZ development, mainly to catch up on work I’ve been procrastinating over the vacation. Unfortunately, once school starts again (January 5th), development will really slow down; very likely to be less than an update every two weeks.

 

0.3.2 Released

12/27/08

… with a shiny new interface to bat.

 

Teaser for 0.3.2 and a Roadmap for Development

12/26/08

Version 0.3.2 will be a slow releaser, namely I’m giving it a facelift from console to shiny new SDL. If you check the Legend of Zork page now, you’ll find a link to a screenshot of the new interface. Yes, it’s rather ugly, but I’m not that artistic of a person either. It’ll do for now. Other than that, however, 0.3.2 will be a bit feature light due to the majority of my coding time being devoted towards the GUI, but once I have overcome this hurdle, 0.3.3 should be rich with features.

Features I’m planning for 0.3.x:

-Items/Conditional Statements

-Mod checker (makes sure a mod functions properly)

-Inclusion of a new game

-Customizable UI (a big maybe, actually)

May not sound like a lot, but remember, I’m a beginner programmer – I’m a bit light on the skill.

 

TLoZ version 0.3.1 released

12/24/08

This is a small release, adding a few keywords and formatting, as well as a bigger zork.clz; check the changelog for more in-depth feature descriptions. If you would like to make submissions of .clz’s to be included with the releases, feel free to email them to the email at the bottom of the page.

 

A Slight Change in Plan

12/23/08

Eh. I actually did have something to show at the one week mark; a prototype of the Conflicting Factions transport prototype. However, it had one major non-fatal bug that I really wanted to fix, but never really got around to it. However, I do have good news; I have started on a text-based adventure game, The Legend of Zork: Oblivious of Trademarks. It’s a rather simple game at this point, with the ability to make and change adventures. It’s in a very early stage right now, but I’m pretty confident it shouldn’t have too many bugs. Try it out: either drag a .clz into the program, or type in the name of a .clz file when prompted for one. The controls should be simple enough. Right now I have only a semi-intro/modding tutorial and a little stub of a humorous adventure game based off of parodies of Zork, but it’s fully capable of expanding far beyond that.

 

Into the Breech: Development Started

12/09/08

Celebrate, for the time has come my children! Coding has officially begun on Conflicting Factions! After numerous distractions, including but not limited to a failed attempt to change libraries (I don’t know; I just can’t work with high-level libraries), endless days of trying to solve design problems which turn out to actually not exist, and getting Spore, I can say with confidence that by next week, I’ll have something to show for all my design.

 

Questions? Comments? Try youhavebeeneatenbygrue@gmail.com.