MOVEMENT & SPACE OBJECTS

On the map 1 Grid Square = 1 Sector.
1 Sector = 10 light years.

1 day = 12 hours

SPEED CHART:

SPEED: Time to cross 1 Sector.

Full Impulse = 40 years
Warp 1 - 2.5 years
Warp 2 - 1.5 years
Warp 3 - 6 months (Runabout/Fighter cruising speed)
Warp 4 - 1 month
Warp 5 - 15 days (Runabout/Fighter max speed)
Warp 6 - 9.5 days (Starship cruising speed)
Warp 7 - 5.5 days
Warp 8 - 3.5 days
Warp 9 - 2.5 days (Warbird's max speed)
Warp 9.2 - 2 days
Warp 9.6 - 1 day (Max speed)
Warp 9.8 - 23 hours  (being looked into)
Warp 9.85 - 22.5 hours (being looked into)
Warp 9.9 - 22 hours
Warp 9.99- 11 hours
Warp 9.9999 - 27.5 mins

Maximumum speed for most ships is Warp 9.6

The Warbird's max speed is Warp 9

Borg Vessels max speed is 9.9

Runnabouts/Fighters cruising speed = Warp 3
Max Speed = Warp 5

Freighters Cruising Speed = Warp 5
Max Speed = Warp 7

Cruising speed for all Starships is Warp 6.

Players must remember that a starship can keep to its cruising speed indefinitely, however it will suffer damage if it travels for long period at HIGH WARP. Eg, the Galaxy can sustain maximum speed for 12 hour game time, then its engines shut down due to the dilithium crystals breaking down.

MOVEMENT PENALTY: any ship which moves at maximumum speed for 1 Game Day (12 hrs) is restricted to impulse speed for 1 day and to Warp 6 for annother day. Borg ships however can travel at Warp 9.9 indefinitely.

SPACE OBJECTS:

As you traverse the map on your respective missions you will come accross various
astrological phenomena. Remember part of your role as a Starship Captain is exploration
and research in our quest to build the Alliance "Knowlage is Power!"

NEBULA:

There are 5 classifications of Nebula.

Metrion Nebula: Shoots out volitile electrical currants and slow the movement of ships by 50%. The Metrion nebula also drains ships shields at the rate of 15% per hour and then will do the same to ships systems at 20% per hour. They tend to appear as red swirling clouds with electrical discharges.

Radioactve Nebula: This nebula will kill your crew at the rate of 25% per hour regardless of ships status. These appear as a yellowish mist on visual.

Metaphasic Nebula: Will negate the effect of any special weapons a ship may have, it increases shield recharge rate by 15% per hour. This nebula have a strong greenish cast.

Cerulean Nebula: Is a haven from threats, shields and all weapons become inoperable, as do cloaking devices. These appear as a deep blue.

Mutara Nebula: Slows down a ship by 25% and disables shields. It also makes it VERY hard to use sensors. These appear as a purple swirling mass.

Asteroids: Appear in belts which are either moving or stationary.They are a total navigation hazard and should be avoided. While travel through them IS possible, it is EXTREMLY hazardous, and potentially damaging to the vessel attempting it. These can be composed of many things (Ice, iron, rock). They usually appear as brown floating rocks.

Black Holes: Are a gravity well which will pull in and destroy any ship which has engines disabled and falls into its gravity pull. Also, any vessels passing the event horizon of a black hole is in EXTREME danger, even with operational engines. Going to warp to escape is the only option, though it does not always succeed. These often appear as an orange and white twisting funnel that disappears into a black maw.

Wormholes: A gateway which allows ships to instantaneously travel great distances. These appear as light blue swirling portals in space.

Planets: We are using the Federation scale of planet classification. Planets can be a source of resources both economic and personel. Facilities in orbit of inhabitable planets are more efficiant than those in deep space. Overall turn around times at these stations is improved by 30%. Planets appear in many shapes, sizes, colors, weather conditions, atmospheres, etc.