SPECIAL RULES FOR BORG ASSIMULATED SHIPS

Any vessel the Borg assimulate immediatly gains a 25% increase to shields, adds 1 to it's torpedo spread, increses it's main power and emergency power by 50%, and increases it's max emitter power by 4.

Assimulated vessels can go one warp factor higher then normal on the speed chart. For most starships this would increase their warp speed to warp 9.9, though for, say, a Runabout it would only increase to warp 6. They can maintain these speeds indefinatly, just like all Borg vessels.

These vessels CAN be captured by other factions and are, indeed, highly prized due to their advanced abilities.

Now on the point of capturing Borg vessels, whether of Borg origin or assimulated classes, there is absolutly no evidence to back up the capturing of a Borg ship of any kind.The facts do support this though:

When a Borg drone is severely damaged it is disconnected from the Hive mind and dies.when a Borg Ship is heavily damaged the same thing , it is disconnected from the collective and it self destructs automatically, these facts are undisputable, I can list examples but it would take all day.

Because Borg ships have huge crews, there is no evidence of boarding parties surviving very long to overwhelm them.

Therefore in keeping with keeping the rpg as realistic as possible;

: Borg ships of any kind cannot be captured, when they recieve in excess of 80% damage to the hull & systems, it will destroy itself.

2; The borg will not use cloaking devices, even in ships they capture.

3:The Borg Repair & construction rates have bonus modifiers as per the existing rules.

4: The Borg can travell at Warp 9.9 indefinitely, to show their superior engines & repair methods.Also to simulate transwarp in a simpler way

5: For substantial borg technology to be used on a non Borg vessel, there must be a 7 of 9 type situation.But this will only be alllowed on a majority vote of game moderators