Data on Genetically enhanced Humans

Genetically enhanced Humans are those who have their DNA altered, either at birth (although this is becoming more common, it isn't anywhere near standard practice yet), or later in life. Many of those who have genetic enhancements after birth are soldiers or other military personel who are genetically boosted in strength and other abilities useful for combat.

As a product of the modifications, these people become stronger, faster, and generally more powerful than standard humans. They are also more able to learn to use Drive. However, the bond between their physical body, their minds, and their spirits seem to be weakened in the process of the tampering, thus decreasing the potency of their Drive abilities. Their genetically tampered bodies are also more susceptable to some diseases and they also tend to have shorter lifespans than pure humans due to the tampering decreasing the ability of their cells to reproduce the modified DNA.

Although weaker in some ways, Genetics also have set growth raits which start of higher than anyone else's. In addition, they get increasted gains when upping their key statistics and at leveling. This could increase their power greatly. The stats Genetics usually are given as key or secondary are HP, Strength, Defense, Dexterity, or Agility.

Initial Stats:

Human: Genetic
HP: 60 +/- 10
SP: 3 +/- 1
Str: 6 +/- 2
Def: 6 +/- 1
Dex: 12
NNTH: 3+
Agility: 6
Drive: 4 +/- 1
Drive Defense: 2 +/- 1
Spirit: 5

Stat adjustment per level:

Human (Genetic)
HP:+15
SP:+0
Str:+2
Def:+1
Dex:+1
Agility:+0
Drive:+1
Drive Def:+0
Key Stat (Designated at creation): +3
Secondary Stat (Designated at creation): +2
Spirit:+0

Exta points by levels:

Human (Genetic) (+2 if all put in Strength or Dex, +1 additional if all put in Key Stat)
Levels 1-10: 5 extra points
Levels 10-20: 6 extra points
Levels 20-30: 7 extra points
Levels 30-40: 8 extra points
Levels 40-50: 9 extra points