For those out there that's been wanting a list of main backgrounds, whelp heeere ya go. Keep in mind, folks, no staring 5's on your CS this includes backgrounds. If you want your backgrounds risen, you have to do so through roleplay. Most often higher backgrounds are given by your Genre ST. If not them, then the AMST and MST. All they require is a log or post of the background being added upon.

Allies
1 - one ally of moderate influence and power
2 - two allies, of both moderate power
3 - three allies, one of whom is quite influential
4 - four allies, one of whom is very influential
5 - five allies, one of whom is extremely influential

Alternate Identity
1 - You are new at this identity game.
2 - You are well grounded in your alternate identity
3 - You have a fair reputation as your alternate persona.
4 - Your alternate identity has respect and trust within the area.
5 - You command respect in your area and may have gained status.

Black Hand Status - Sabbat only
1 - You are a grunt, you may call upon one Hand per story.
2 - You are known and respect in the Hand; you may call on two, once per story.
3 - You are held in the Hand's regard; you may call on five, once per story.
4 - You are a hero amongst the Hand; you may call on seven, twice per story.
5 - You are part of the Hand legend; you may call upon twelve, twice per story.

Contacts
1 - one major contact
2 - two major contacts
3 - three major contacts
4 - four major contacts
5 - five major contacts

Domitor - ghouls only
1 - Your domitor is 11th or lower generation and considers you a valued confidant
2 - Your domitor is nineth or 10th generation and is passing fond of you
3 - Your domitor is eighth generation and will sometimes let you get a word in edgewise
4 - Your domitor is seventh generation and expects you to do your job -- nothing more.
5 - Your domitor is sixth generation and remarkably has not grown sick of the sight of your face.

Elder Generation - not allowed
1 - 9th
2 - 8th
3 - 7th
4 - 6th
5 - 5th

Fame
1 - You're known to a select subculture of the city
2 - A majority of the populace recognizes your face
3 - You have state wide renown
4 - Nationally famous
5 - You're an internationally famous media icon

Fetish - Garou only
1 - You possess one Level 1 fetish
2 - You possess one Level 2 fetish or two Level 2 fetishes
3 - You possess one or more fetishes with a total of three levels
4 - You possess one or more fetishes with a total of four levels
5 - You possess one or more fetishes with a total of five levels

Generation
1 - 12th
2 - 11th
3 - 10th
4 - 9th
5 - 8th

**At this time we're only allowing Generation to three dots, aka 10th generation.

Herd
1 - 3 vessels
2 - 7 vessels
3 - 15 vessels
4 - 30 vessels
5 - 60 vessels

Influence
1 - moderately influential
2 - well connected
3 - position of influence
4 - broad personal power
5 - vastly influential

Kinfolk - Garou only
1 - moderately influential
2 - well connected
3 - position of influence
4 - broad personal power
5 - vastly influential

Mentor
1 - mentor is an ancilla of little importance
2 - mentor is respected
3 - mentor is heavily influential
4 - mentor has a great deal of power
5 - mentor is extraordinarily powerful

Mentor - Garou only
1 - mentor is Rank 2
2 - mentor is Rank 3
3 - mentor is Rank 4
4 - mentor is Rank 5
5 - mentor is Rank 6 (or higher)

Pure Breed - Garou only (no longer allowed except for Silver Fangs)
1 - You carry yourself well
2 - Your distant cousin in the distant past was the sidekick of a great Garou warrior
3 - Other Garou part to allow you passage
4 - The bards of your sept blessed your birth as a sign form the spirits
5 - You are the splitting image of the great heroes of yore

Resources
1 - small savings; After liquidation - $1,000/cash. Allowance of $500/month
2 - middle class; After liquidation - $8,000/cash. Allowance of $1,200/month
3 - large savings; After liquidation - $50,000/cash. Allowance of $3,000/month
4 - well off; After liquidation - $500,000/cash. Allowance of $9,000/month
5 - ridicously affluent; After liquidation - $5,000,000/cash. Allowance of $30,000/month

**To have a resource of 3 and higher, a background MUST be written on how such was acquired. We've had too many people have resources of 3+ and be a run away 17 year old

Retainers
1 - one retainer
2 - two retainers
3 - three retainers
4 - four retainers
5 - five retainers

Rites - Garou only
1 - one level of rites
2 - two levels of rites
3 - three levels of rites
4 - four levels of rites
5 - five levels of rites

Rituals - Sabbat only
1 - You know three of the
Auctoritas Ritae
2 - You know nine of the
Auctoritas Ritae and three Ignoblis Ritae
3 - You know all thirteen of the
Auctoritas Ritae and nine Ignoblis Ritae you can create your own Ignoblis Ritae
4 - You know all thirteen of the
Auctoritas Ritae and twenty Ignoblis Ritae you can create your own Ignoblis Ritae. You are also familiar with the functions of numerous regional and pack-specific rituals even if you cannot perform them
5 - You know all thirteen of the
Auctoritas Ritae and fourty Ignoblis Ritae you can create your own Ignoblis Ritae. You are also familiar with the functions of almost all regional and pack-specific rituals even if you cannot perform them. If it's been written down or passed around in lore you've heard of it.

Sabbat Status - Sabbat only, uh duh?
1 - Ductus or a pack priest / well known
2 - Templar or paladin / respected
3 - Bishop / renowned
4 - Archbishop / Pillar of the Sabbat
5 - Priscus or cardinal / Luminary

**In this city, there is only ONE Bishop. Sabbat Status can only be up to two dots. Anything higher than Bishop is played by NPCs.

Sabbat Mentor - heh, do I have to say it?
1 - mentor is a ductus or pack priest
2 - mentor is a prominent elder or priest
3 - mentor is a bishop
4 - mentor is an archbishop
5 - mentor is a priscus or cardinal

Status
1 - Known; a neonate
2 - Respectfed; an ancilla
3 - Influential; an elder
4 - Powerful
5 - Luminary

Totem - Garou only
1 - Per 3 points to spend on willpower, rage, and/or gnosis
1 - Per 10 points of Power
1 - Totem can speak to the pack (the pack does not require the Spirit Speech Gift)
1 - Totem can always find the pack members
2 - Totem is nearly always with the pack members
2 - Totem is respected by other spirits
2 - Per Charm possessed
3 - Per extra pack member who can use the totem's powers in the same turn
4 - Totem is mystically connected to all pack members, allowing communication among them even at great distances
5 - Totem is feared by the agents of the Wyrm