FILE 5: Q & A

What is the percentage penalty for shooting at a ducking enemy as opposed to a standing one. What about a prone enemy?
If you're firing at an enemy who is crouching, you can receive up to a 20% penalty to hit, or 40% for a prone target. At a range of up to 5, the penalty is 0; it increases by 3% by each tile until the maximum is reached. So at a range of 10, the penalty to hit a crouched or prone merc is 15%. At range 15, the penalty to hit a crouched merc has “maxed out” at 20%, but the penalty to hit a prone merc has increased to 30%.

Does a weapon's condition affect the weapon's ability to fire?
If a character's marksmanship skill is greater than the status of their gun, then their base chance to hit is reduced by half of the difference between the two values. For instance, if Sidney (marksmanship 92) is firing a beat-up Colt .45 with a status of 60, then his effective marksmanship is (92+60)/2 or 76.

Is a character's chance to hit affected by being shot?
Definitely. First of all, there's a hidden "shock" value in the game which penalizes a character by 5% per point. The shock value of taking damage is equal to 1/10th of the life loss plus 1/20th of the breath loss. So a shot which took away 10 health and 20 breath would inflict 2 shock points. Characters recover from shock naturally: a character's shock value gets halved every time they get a new turn.

Being shot will reduce the character's life and breath values, of course. Breath loss can reduce the chance to hit by up to 50% (if they had no breath left at all… although, of course, they'd be unconscious at that point!). This penalty is reduced by the character's dexterity value. A character with 100 Dexterity would only lose 1/10th of this penalty.

Actual wounds can reduce the chance to hit by up to 66%, with experience level as the compensating factor (a level 9 character would only receive 20% of this penalty). Bandaged wounds only penalize the character half as much as untreated ones.

Does weapon condition increase the likelihood of a jam?
Yes! Basically, a gun which has a status value of 80 or more should never jam. Every point of status below that increases the chance of jamming. Burst fire is also more likely to make a gun jam.

What the heck does a Walkman do?
If you put one on a merc, he'll be listening to music instead of hearing enemy footsteps…

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