FILE 3: TRAITS

Traits are generally available at two levels - Normal, and Expert. Expert level traits provide twice the bonus of normal traits. For some traits, Expert level is not applicable.. Those traits are marked below with [*]

Lockpicking, Electronics (*)
These two traits provide bonuses to the Mechanical skill. Mercs with Lockpicking get a +25% bonus to pick locks. The electronics trait does not actually increase the Mechanical skill; instead, mercs WITHOUT the trait have their chances halved in tasks which involve electronics (picking high-tech locks, attaching remote detonators, and some item merges).

Hand-to-hand, Martial Arts
Mercs with either of these traits get bonuses in bare-handed combat.

Hand-to-hand experts get a +15% bonus to hit and dodge, and are particularly good at inflicting damage (+45%).

Martial arts mercs get a +30% bonus to hit, dodge, and damage. They also have a small bonus to dodge knife blows, but they can't get the damage bonus for brass knuckles. They also have a special windmill kick for weakened enemies which does double damage.

Knifing
A knifing specialist is expert with bladed weapons and receives a 30% bonus to stab and to parry (avoid being hit in hand-to-hand combat) with a knife.

Throwing
Mercs with the throwing trait get a +12% to their chance to hit, and to their maximum range, when throwing weapons and items.

Heavy Weapons
The heavy weapons skill trait gives +15% to hit with heavy weapons (mortars, grenade launchers, and LAWs).

Auto Weapons
Mercs experienced with automatic weapons reduce the to-hit penalty for burst fire to one half (one quarter for Experts). These to-hit penalties range from 5 to 11% for each bullet in a burst after the first. (e.g. the shots in a three-bullet burst might be penalized by 0%, 8%, and 16%)

Ambidextrous [*]
Ambidextrous mercs do not receive the -20% to-hit penalty for firing using two pistols or SMGs at once.

On-roof to-hit bonus
A few characters are expert snipers, well used to shooting from the rooftops. They receive a 15% bonus when firing down from a roof.

Nightops
The night ops skill improves the character's overall performance during night-time combat. At night, each level in the skill gives a +1 bonus to the merc's sighting and hearing distances, and to the ability to interrupt (on a scale of 1-10),

Stealthy
The stealthy trait gives a +25% bonus to be quiet with each sneaky step.

Teaching
Mercs with teaching experience receive a +30% bonus when training town militia and other mercs.

Camouflaged [*]
Shadow has this unique trait, which grants him unlimited camouflage supplies.

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