FILE 2: GUN ATTACHMENTS

Range Penalties Due To Sight
This is a penalty to hit based on the "sight range" between you and your target which is unaffected by the gun you are using.

In the day, for each tile of sight range beyond 5, there is a 2% penalty to hit. So, if you are making a shot at a distance of 25 tiles in the daytime, the sight range penalty is (20-5)x2% = 40%.

The penalties for head and leg shots is based on the sight range: -3% and -1% for each tile, respectively.

At night time, the sight range is scaled. If your maximum sighting distance is half of normal, then each tile between you and your target will count as two for sight range purposes.

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Attachments

Sniper scope
The sniper scope decreases the sight range by 20% for each point of extra aim devoted to a shot. Having a sniper scope is a must if you want to nail people in the head at long range!

Laser sight
The laser sight produces a simple, flat 20% bonus to hit. The rocket rifle also gets this bonus due to its built-in laser sight.

Bipods
Bipods give a +10% bonus to hit if you shoot while lying prone.

Silencer
Keep in mind that a damaged silencer will not completely silence the weapon it is attached to.

Duckbill
A shotgun with a duckbill attached will fire buckshot in a horizontal line instead of a circle. However, at short range this will probably will not make a difference.

Talon Grenade Launcher
To use the Talon grenade launcher, first attach it to a gun, and load it by attaching a grenade to the gun as well. (You're really putting it in the grenade launcher.)
Whoever has the gun with the Talon will now be able to fire single shot, burst (if the gun has a burst mode), or the grenade launcher. You can change between these options by hitting the 'b' key or using the button in the inventory panel.
For example, if you've put the Talon on a C-7 assault rifle and the merc is set to fire single shots, hit 'b' once and the merc be in burst mode; hit it again and the merc will be all set to fire the Talon.

Gun Barrel Extender
The gun barrel extender gives an extra 10 tiles of range when its status is 100%. Since it is only held on with glue and tape, however, it can lose status every time its fired, and if it is not repaired, the extender will eventually fall off, giving a 30% penalty to hit on that shot.

Rod And Spring
The rod and spring ("spring bolt replacement") decreases the AP cost of firing a gun by about a sixth. Fractions are rounded down, though, so that a shot that would normally cost you 10 APs would be reduced to 8.

The rod and spring also reduces the burst cost for a gun by the same amount (so basically it will reduce the burst cost by 1 AP) but cannot make the burst cost lower than 3 APs.

The Effects Of Damage
Most of the time, using a damaged attachment will simply give you less of a bonus. A heavily damaged laser sight, though, will give you a penalty to hit as the misaligned laser makes your weapon less accurate!

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