Potions
Various Thief Potions
--------------------


Arrow
Invisability--



Reverse Invisability--

Silence--




Smoke--




Poison--




Acid--




Master Thief--



Sleep--
Description
a potion which is a favorite of thieves. It offers complete invisability to its drinker, but the drinker can still be heard. It is subject to the detect invisability spell. Duration: permanent until spell is broken.

this potion removes the effects of the invisability potion. This is necessary to become visible without a spell. Duration: permanent.

used almost exclusively by thieves, this makes the drinker's actions completely silent, whether it be footsteps, or the swinging of a sword. This along with the invisability potion makes a deadly combonation. Duration: 2 rounds.

this potion is not drunk, but thrown on the ground to create a thick smoke which hides the user. Something such as this is necessary to use the Distract ability. Duration: 1 round.

certainly not a potion to drink, it is used to poison an enemy's food or drink or poor into an open wound. It cannot adhere to blades, and thus cannot be used to create poisoned weapons. Duration: 8 rounds, Damage: 1d6 every round.

the acid potion appeals to all classes, it can be thrown on an opponent to cause damage. It can be used to dissolve locks, but only if the lock is seperate from the door, chest, etc. (such as a pad lock). Duration: 1 round, Damage: 1d10.

this is perhaps the greatest potion for a thief, and can be used only by them. It temporarily raises the abilities of the thief 2 levels, but does not make new abilities available. Duration: 8 rounds.

this potion can be used to make any enemy gullible enough to drink it asleep. Duration: 6 rounds.