Arrows
Various Thief Arrows
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Arrow
Broadhead--

Fire--


Gas--



Poisoned--




Climbing--





Ricochet--







Stun--
Description
a standard arrow used by many classes: damage= 1d6

used mainly by thieves and rangers, non-explosive but does catch things on fire: damage=1d8

used only by thieves, does no damage but does knock opponent out (depending on saving throw), used like an aimed blackjack with a -2 to saving throw: damage=none, roll 1d6

used mainly by thieves, a broadhead arrow that is tipped with deadly poison, these are very hard to acquire and expensive (in order to limit use of poison in the game), saving throws receive +3: damage=death, roll 1d6

used mainly by thieves, is strong enough to be shot into most walls (earthen walls, cracked stone walls, etc) except sheer, solid stone walls, the thief can then scale previously inslacable wall by using several of these arrows as steps (amount of weight the arrow can hold is 30 stones): damage=none, roll 1d4

a very rare and rather odd weapon used by any class, it ricochets off walls allowing for shots around corners and helps if you miss, it only ricochets off solid earth, stone or metal wall, not soft earthen walls or the flesh of enemies, it can be dangerous to companions, can ricochet a maximum of 5 times: damage=1d6, -1 for each ricochet, roll 1d10 to find number of ricochets allowed- must roll a 6 or above (6=1 ricochet, 7=2 ricochets, etc.)

used by many classes, especially when fighting magic-users, it will stun the oppnent from 1 to 3 rounds depending on the roll made: damage=none, roll 1d12 to stun-- rolls 5-7 stun 1 round, rolls 8-10 stun 2 rounds, rolls 11-12 stun 3 rounds