New Weapon System

This system is based on the premis that characters may try to use weapons either 1 handed or 2 handed, and may have some amount of success. Wherever the damage is not applicable (n/a) it means the damage would be the same or it is impossible to use the weapon this way. The number in parenthesis is the bonus to hit roll.


Weapon                 1-handed       2-handed   other
----------------       --------       ---------   -----
Battle Axe             1d8 (+0)       2d6 (+2)
Hand Axe               1d6 (+0)       1d8 (+0)

Short Bow              n/a            x2* (-1)
Long Bow               n/a            x3* (-1)
Lt Crossbow            n/a            x2* (+0)
Hv Crossbow            n/a            x4* (+0)

Arrow                  n/a            n/a        1d3 dmg
Quarrel/Bolt           n/a            n/a        1d3 dmg
Stone/Shot             n/a            n/a        1d2 dmg

Blackjack              1d2 (+0)       1d4 (+0)   knockout
Club                   1d4 (+0)       1d6 (+0)
Throwing Hammer        1d4 (+0)       n/a
War Hammer             1d8 (+0)       1d10 (+0)
Mace                   1d6 (+0)       1d8 (+0)
Staff                  1d6 (-1)       1d8 (+0)
Torch                  1d4 (+0)       1d6 (+0)

Dagger                 1d4 (+0)       n/a


Polearm                1d10 (-2)      2d8 (+0)
Javelin                1d6 (+0)       1d8 (+0)
Lance                  1d10** (-2)    2d8 (+0)
Pike                   1d10 (-2)      2d8 (+0)
Spear                  1d6 (+0)       1d10 (+0)
Trident                1d6 (+0)       1d10 (+0)

Short Sword            1d6 (+0)       1d8 (+0)
Sword                  1d8 (+0)       1d10 (+0)
Bastard Sword          1d6+1 (+0)     1d8+1 (+0)
2H Sword               1d10 (-2)      2d8 (+0)

Bola                   1d2 (+0)       n/a        entangle
Cestus                 1d3 (+0)       n/a
Sling                  x2* (+1)       n/a
Whip                   1d2 (+0)       n/a        entangle

Katar                  1d4+1 (+0)     n/a
Hooked Net             1d4 (+0)       n/a
Chain Net              nil (+0)       n/a
Shurikin               1d3 (+0)       n/a
Barbed Whip            1d4 (+0)       n/a
Butterfly Knife        1d4 (+0)       n/a
Flail                  1d6 (+0)       1d8 (+0)
Morning Star           1d6+1 (+0)     1d8+1 (+0)
Rapier                 2d4-1 (+0)     2d4 (+1)
Tlacochtli             1d6 (+0)       1d10 (+0)
Chakram                1d4 (+0)       n/a
Broadsword             2d4 (+0)       3d4 (+0)
Composite Bow          n/a            x3/x4*** (+0)
Katana                 1d8 (+0)       3d4 (+1)
Naginata               1d10 (-1)      2d6 (+0)

* Damage of the ammunition multiplier.  DM can optionally consider 1d3 x2 to be 1d6, etc.

** A Lance 1-handed mounted from a horse does 2d8 (+0), charging for 4d8 (+0)

*** As regular bow of same type +1

Optional: This is another option in which ANY class can try to use ANY weapon. If the class is restricted from using that weapon, they receive a -2 to hit, and do half damage.
This document can be found at Heroes Only.