Aule's Run Guide

(Thanx for helping! Jearan, Zixi, and the GoV Suicide Run Squad )

1. Be Prepared - Nothing kills a run more than having to wait 30 minutes for someone to run around to grab/brew potions. DON’T litter inventory OR containers on run chars with junk!

2. Turn off Autoloot and Autosac - Even if you have autoloot turned on, you may not be able to carry all the items due to weight or inventory restrictions.If you have the killing blow but sac the corpse, chances are nobody will ever want to run with you again.

3. Know Your Style - Make sure you have all the fighting styles adepted. Aggro mobs will usually attack the person with the most aggressive style, which better be the tank. Styles can help you split a hard mob to 2 tanks, It’s a very hard but high-payoff method.

4. Have Tank Potions - Sanctuary is required for all runs. Most experienced runners will take a few sets of tank pots. At the very least, make sure you have the potions required BEFORE you start out on a run (or somebody that carries extras). QUAFF PROPER TANK POTS BEFORE YOU BEGIN BATTLE, have spare sancs/spring pots (faster than scrolls) in container.

5. Have High Favor - It’s best to keep your favor at loved. That way, if everyone dies and it’s a real pain to get back naked, you can supp your corpse.

6. Have More Than One Set of Weapons - You should have at least two sets of weapons, magic and nonmagic (nonmagic weapons are enchantable, magic weaps are not). Even better is to have four sets of weapons (what if the mob is immune to short blades?)

7. Don’t Die to Blindness - When you’re blinded or gouged, you can’t quaff. First, have True Sight potions. You can still be blinded or gouged when using True but they won’t affect you until True Sight wears off (it doesn’t last long, 35 rnds?). Keep an eye on your Aff and when True Sight is about to wear off, quaff a cure blindness potion, then quaff another True as soon as it wears off.

8. Have a Disarm Trigger - Yeah, this doesn’t help when you’re blinded, so ALWAYS remember to check for weapons/regen lights laying on the floor or in the corpse if the mob likes to blind.

9. Quaff or Die - Quaff 8 or 9 heals per “drink spring” on hard mobs, as you may drop potions, and the rate of healing is important.

10. Be prepared for Mobs with Breath Attacks - Try keeping equipment with breath saves on hand. The lower your breath save, the less likely it is that your container will scrap. If you don’t have breath equipment, TAKE EXTRA CONTAINERS AND BE PREPARED TO FILL THEM. -9 to -15 is the preferred amount.

11. Eshields, Eshields, Eshields... - Fireshield, Iceshield, and Shockshield. If the mobs have any or all of these shields, you’d better have them too. Even if you aren’t tanking, these shields will still cause you a lot of damage.

12. IP Checks - Some mobs check to see how many chars you have logged. Sometimes the mob will trans you back to the [] and sometimes it does more damage every round.

13. Miscellaneous (but Crucial) - Carry a Spring Scroll in case your spring dries up. Have a Kindred potion or shade ring in container/inventory if you cannot take a ‘weaken’ spell and still have max capacity, or you may lose disarmed weapons, and die outright (no weapon = no damage and no parry).

14. Other Crucial Tips - Always maximize damage, especially against healing mobs (if they are dead, they stop hitting you). Also applicable on breath mobs, hit it hard right away so that its attack decreases (Breath mobs’ damage is based upon their hit points.)