AQ Challenge Areas
In Adventure Quest, challenges refer to a series of consecutive battles with no rests in between. Once you exit from the challenge area, your win total is reset back to 0. In the past, the highest score is recorded on the BattleOn! homepage but this is no longer applicable.
Falgorr Dungeon
Frogzard Challenge
Jousting Training
Moglin Forest
The Pits
Wrath of Carnax
Falgorr Dungeon - return
Location: Robina Hood, Yulgar's Inn.
Specifications: None.
Monsters:
|
Monster |
Lvl |
Exp |
Gold |
Life |
|
|
|
|
|
|
|
|
Potion Chest |
0 |
0 |
0 |
500 |
100 |
100 |
100 |
100 |
100 |
100 |
100 |
100 |
Undead Knight |
1 |
60 |
25 |
100 |
100 |
100 |
100 |
100 |
100 |
100 |
150 |
0 |
Undead Troll |
5 |
175 |
20 |
60 |
150 |
100 |
100 |
100 |
100 |
100 |
120 |
50 |
Stone Golem |
7 |
120 |
25 |
120 |
50 |
110 |
50 |
50 |
-10 |
50 |
100 |
100 |
Fumidus |
9 |
100 |
25 |
150 |
100 |
90 |
120 |
90 |
80 |
80 |
70 |
70 |
Undead Wounded |
13 |
130 |
20 |
100 |
80 |
80 |
80 |
80 |
80 |
80 |
150 |
0 |
Hell Hound |
15 |
200 |
12 |
150 |
0 |
125 |
100 |
150 |
50 |
100 |
120 |
50 |
Emerald Slime |
20 |
250 |
5 |
320 |
150 |
-50 |
90 |
150 |
100 |
200 |
80 |
80 |
Undead King |
25 |
180 |
75 |
150 |
75 |
75 |
75 |
75 |
75 |
75 |
150 |
-50 |
Slaxe |
30 |
200 |
40 |
400 |
100 |
100 |
100 |
100 |
100 |
100 |
200 |
-100 |
Kresh |
30 |
300 |
30 |
500 |
350 |
100 |
150 |
150 |
175 |
200 |
350 |
-100 |
Average (10) |
|
171.5 |
27.7 |
|
|
|
|
|
|
|
|
|
|
Comments:
A decent leveling spot for both low and high levels. Good elements to use here would be Light and possibly Fire element in support. Defensively, good earth and dark armour would suffice (such as Vampire Slayer) but is generally unnecessary after level 50 or so.
Frogzard Challenge -
return
Location: Twilly, BattleOn!
Specifications: None.
Monsters:
|
Battles 1-20 |
Lvl |
Exp |
Gold |
Life |
|
|
|
|
|
|
|
|
Frogzard |
0 |
50 |
13 |
50 |
100 |
100 |
100 |
100 |
100 |
100 |
100 |
100 |
Icezard |
0 |
50 |
23 |
50 |
120 |
100 |
100 |
-10 |
100 |
100 |
100 |
100 |
Firezard |
0 |
60 |
15 |
50 |
0 |
120 |
90 |
120 |
100 |
90 |
100 |
100 |
Energyzard |
1 |
60 |
25 |
50 |
100 |
120 |
100 |
100 |
100 |
-10 |
100 |
110 |
Darkzard |
3 |
100 |
18 |
50 |
50 |
50 |
50 |
50 |
100 |
50 |
150 |
-10 |
Tadzard |
3 |
100 |
20 |
65 |
0 |
-10 |
100 |
10 |
100 |
150 |
110 |
100 |
Rayzard |
6 |
100 |
20 |
120 |
100 |
100 |
100 |
100 |
100 |
100 |
-10 |
150 |
Windzard |
7 |
110 |
20 |
100 |
100 |
100 |
-100 |
100 |
100 |
150 |
50 |
50 |
Average (8) |
|
78.8 |
19.3 |
|
|
|
|
|
|
|
|
|
For battles 1-20, the only zards that appear in the challenge are the basic zards. Difficulty level is not high and none of them are weak against Earth, making the Frogzard Sword a worthwhile item to use for lower levels.
Battles 21-40 |
Lvl |
Exp |
Gold |
Life |
|
|
|
|
|
|
|
|
BlizZard |
15 |
150 |
30 |
100 |
140 |
100 |
100 |
-10 |
100 |
100 |
100 |
100 |
CloudZard |
15 |
150 |
30 |
100 |
100 |
100 |
50 |
100 |
140 |
100 |
100 |
100 |
LightZard |
15 |
150 |
30 |
100 |
100 |
100 |
100 |
100 |
100 |
100 |
50 |
140 |
NightZard |
15 |
150 |
30 |
100 |
100 |
100 |
100 |
100 |
100 |
100 |
140 |
50 |
StormZard |
15 |
150 |
30 |
100 |
100 |
140 |
100 |
100 |
100 |
50 |
100 |
100 |
WhaleZard |
15 |
150 |
30 |
100 |
100 |
50 |
100 |
100 |
100 |
140 |
100 |
100 |
ToadZard |
15 |
150 |
30 |
140 |
100 |
100 |
140 |
100 |
50 |
100 |
100 |
100 |
InfernoZard |
16 |
175 |
45 |
200 |
50 |
100 |
100 |
140 |
100 |
100 |
100 |
100 |
Average (8) |
|
153.1 |
31.9 |
|
|
|
|
|
|
|
|
|
For battles 21-40, the zards encountered are now mutant zards, ungraded twisted forms of the basic zards that you have encountered earlier. Although slightly more difficult than before, they are still easy prey.
Battles 41+ |
Lvl |
Exp |
Gold |
Life |
|
|
|
|
|
|
|
|
MotherZard |
30 |
350 |
25 |
320 |
100 |
100 |
100 |
100 |
100 |
100 |
100 |
100 |
Snow BunnyZard |
40 |
250 |
150 |
800 |
200 |
125 |
100 |
0 |
100 |
100 |
125 |
100 |
Elite Frogzard |
63 |
600 |
150 |
350 |
75 |
75 |
75 |
75 |
75 |
75 |
75 |
75 |
Average (11) |
|
220.5 |
52.7 |
|
|
|
|
|
|
|
|
|
From battle 41 onwards, you will encounter the above three "advanced" zards in addition to the mutant zards in the second tier of the frogzard challenge. |
Comments:
A decent leveling spot for both low and high levels. Good elements to use here would be Light and possibly Fire element in support. Defensively, good earth and dark armour would suffice (such as Vampire Slayer) but is generally unnecessary after level 50 or so.
Joust Training - return
Location: Kai, Guardian Tower level 1.
Specifications: Rider Armor Only. If you switch to a non-rider armor during battle, the challenge will end and be counted as a Flee.
Monsters:
|
Monster |
Lvl |
Exp |
Gold |
Life |
|
|
|
|
|
|
|
|
Frogzard |
0 |
50 |
13 |
50 |
100 |
100 |
100 |
100 |
100 |
100 |
100 |
100 |
Arroc |
4 |
100 |
23 |
75 |
110 |
90 |
90 |
90 |
100 |
110 |
90 |
90 |
The Bloatt |
5 |
120 |
26 |
100 |
100 |
130 |
100 |
100 |
100 |
150 |
100 |
135 |
SkyHunter |
15 |
120 |
25 |
160 |
120 |
110 |
50 |
110 |
120 |
110 |
90 |
100 |
Soldier Wasps |
15 |
125 |
25 |
150 |
100 |
120 |
80 |
140 |
100 |
100 |
20 |
130 |
Whomp |
15 |
150 |
20 |
300 |
50 |
25 |
100 |
150 |
100 |
200 |
100 |
0 |
Velociraider |
16 |
200 |
20 |
170 |
100 |
100 |
100 |
120 |
90 |
100 |
80 |
80 |
Worm Knight |
17 |
150 |
45 |
200 |
110 |
140 |
140 |
110 |
-50 |
140 |
110 |
50 |
Shevite |
18 |
150 |
20 |
180 |
100 |
100 |
100 |
100 |
100 |
100 |
100 |
100 |
Worm Rider |
18 |
170 |
50 |
200 |
100 |
130 |
120 |
130 |
80 |
120 |
90 |
60 |
Drakel Air Raider |
23 |
150 |
40 |
220 |
80 |
100 |
50 |
140 |
100 |
130 |
100 |
100 |
Griffin |
25 |
250 |
20 |
280 |
80 |
200 |
80 |
100 |
75 |
150 |
100 |
90 |
Fire Cobra |
35 |
175 |
40 |
300 |
-20 |
130 |
100 |
140 |
100 |
70 |
70 |
100 |
Necrofiend |
50 |
375 |
80 |
550 |
90 |
90 |
140 |
140 |
90 |
170 |
200 |
-50 |
Average (14) |
|
163.2 |
31.9 |
|
|
|
|
|
|
|
|
|
|
Temporary Equipment:
|
|
Drakel Tube
|
Type |
Ranged |
|
Element |
Fire |
|
Damage |
8 to 24 |
|
Bonus to Hit |
10% |
Drakel Air Raider drops this weapon upon death.
Although the listed damage is only 8 to 24, the actual damage done always seemed to be on the higher end. |
|
Comments:
Currently, there are only four Rider Armor in the shops -- Frogzard Rider, Horse Rider, Inferno Steed Rider and Daulfin Rider. Adventurers are thus restricted to these armor but Guardians have the additional option of picking from the selection of Rider Armor from the guardian stables. These includes armors like Black Dragon Rider, Pegasid Rider and Unicorn Rider.
Bear in mind that the armor need to have the word "Rider" to be recognized. Thus, ZardSlayer is not considered a rider armor and you will be booted out of the challenge if you switch to it midway through the battle.
Monster list was only compiled via 50 battles and so may not be complete.
Moglin Forest - return
Location: Twilly, BattleOn!
Specifications: No potions. Potions will be confiscated and returned to you after you exit the challenge. However, you will have the option to receive partial healing (about the quantity of a healing potion) from Twilly every five battles won.
Monsters:
|
Battles 1-15 |
Lvl |
Exp |
Gold |
Life |
|
|
|
|
|
|
|
|
Frogzard |
0 |
50 |
13 |
50 |
100 |
100 |
100 |
100 |
100 |
100 |
100 |
100 |
Giant Spider |
1 |
65 |
50 |
150 |
200 |
150 |
100 |
100 |
100 |
100 |
150 |
100 |
Deathwood |
2 |
60 |
21 |
50 |
200 |
-10 |
100 |
100 |
100 |
100 |
50 |
100 |
Drakel Warrior |
2 |
75 |
40 |
60 |
100 |
100 |
100 |
100 |
100 |
100 |
100 |
100 |
Wasp Swarm |
4 |
100 |
20 |
80 |
110 |
100 |
150 |
100 |
100 |
100 |
50 |
100 |
Undead Soldier |
5 |
120 |
20 |
105 |
100 |
100 |
100 |
100 |
100 |
100 |
150 |
0 |
Undead Troll |
5 |
175 |
20 |
60 |
150 |
100 |
100 |
100 |
100 |
100 |
120 |
50 |
Mantik |
6 |
1 |
100 |
165 |
130 |
100 |
100 |
100 |
100 |
100 |
100 |
100 |
Gnarl |
8 |
170 |
20 |
120 |
150 |
-30 |
90 |
110 |
110 |
100 |
60 |
100 |
Drakel Power Scout |
10 |
100 |
55 |
150 |
125 |
150 |
150 |
150 |
125 |
100 |
125 |
125 |
Wild Worm |
10 |
110 |
30 |
120 |
60 |
100 |
100 |
130 |
100 |
80 |
100 |
100 |
Mawler |
11 |
130 |
40 |
185 |
90 |
90 |
100 |
90 |
90 |
150 |
90 |
90 |
Worm Caster |
12 |
120 |
30 |
140 |
100 |
100 |
100 |
100 |
40 |
100 |
100 |
100 |
Chrask |
13 |
140 |
50 |
240 |
100 |
100 |
120 |
100 |
90 |
100 |
90 |
90 |
ToadZard |
15 |
150 |
30 |
130 |
100 |
100 |
140 |
100 |
50 |
100 |
100 |
100 |
Young Minotaur |
15 |
150 |
35 |
200 |
120 |
100 |
140 |
100 |
100 |
100 |
80 |
80 |
Velociraider |
16 |
200 |
20 |
165 |
100 |
100 |
100 |
120 |
90 |
100 |
80 |
80 |
Worm Knight |
17 |
150 |
45 |
200 |
110 |
140 |
140 |
110 |
-50 |
140 |
110 |
50 |
Average (18) |
|
114.8 |
35.5 |
|
|
|
|
|
|
|
|
|
The basic introductory bunch of monsters are all between levels 0-15. All elemental resistances are fairly equal and neutral so most weapons would work well, particularly fire and wind.
Battles 16+ |
Lvl |
Exp |
Gold |
Life |
|
|
|
|
|
|
|
|
Cyclops |
15 |
200 |
50 |
250 |
101 |
102 |
104 |
103 |
105 |
106 |
107 |
122 |
Forest Demon |
20 |
225 |
45 |
200 |
100 |
100 |
100 |
100 |
0 |
100 |
0 |
0 |
Grizzle |
25 |
200 |
30 |
200 |
80 |
150 |
80 |
80 |
70 |
-50 |
80 |
80 |
Demon Tree |
25 |
250 |
40 |
170 |
120 |
-50 |
100 |
100 |
100 |
100 |
50 |
100 |
Troll |
30 |
150 |
50 |
550 |
120 |
100 |
140 |
80 |
100 |
140 |
140 |
80 |
Red Moglinster |
30 |
250 |
30 |
320 |
50 |
100 |
80 |
100 |
80 |
80 |
80 |
80 |
Kresh |
30 |
300 |
30 |
500 |
350 |
100 |
150 |
150 |
175 |
200 |
350 |
-100 |
Lesser WarBeast |
32 |
200 |
40 |
380 |
70 |
100 |
100 |
100 |
100 |
70 |
110 |
110 |
Ruby Golem |
37 |
200 |
175 |
590 |
20 |
60 |
150 |
90 |
130 |
120 |
80 |
80 |
Elite Frogzard |
63 |
600 |
150 |
350 |
75 |
75 |
75 |
75 |
75 |
75 |
75 |
75 |
Average (10) |
|
257.5 |
64.0 |
|
|
|
|
|
|
|
|
|
Bigger monsters now but still reasonably killable. Forest Demon is particular interesting with its variable defences. Fire, wind and ice still generally works well on most of the monsters. |
Comments:
The first 15 battles are quite easy and would be quite a decent experience gaining area for low levels. The next few battles can be tedious and more dangerous but would still be a half decent leveling spot for middle levels. Higher levels might find better gains per unit time elsewhere.
Monster list may not be entirely complete as it is only compiled from a few runs to 25 battles. There might be a second tier where you start meeting the level 10-15 monsters and before that the level 0-10 monsters.
The Pits - return
Location: Secret, BattleOn!
Specifications: No exits. The only way out of the pits is to Cancel, Flee or Die.
Monsters:
|
Battles 1-15 |
Lvl |
Exp |
Gold |
Life |
|
|
|
|
|
|
|
|
Torch Foot |
2 |
75 |
20 |
100 |
-50 |
120 |
70 |
140 |
100 |
100 |
100 |
100 |
Mud Golem |
6 |
110 |
20 |
180 |
50 |
120 |
100 |
110 |
10 |
10 |
100 |
100 |
Stone Golem |
7 |
120 |
25 |
100 |
50 |
110 |
50 |
50 |
-10 |
50 |
100 |
100 |
Swamp Trog |
9 |
125 |
35 |
200 |
120 |
70 |
150 |
100 |
60 |
120 |
100 |
70 |
Vampire Bat |
10 |
150 |
20 |
150 |
160 |
80 |
130 |
80 |
25 |
50 |
200 |
10 |
Undead Mage |
14 |
150 |
20 |
100 |
100 |
100 |
100 |
100 |
100 |
100 |
110 |
0 |
Wun-Dead |
15 |
200 |
20 |
150 |
95 |
95 |
95 |
95 |
95 |
95 |
120 |
-50 |
Demon Cat |
16 |
150 |
33 |
300 |
100 |
100 |
150 |
100 |
100 |
200 |
30 |
30 |
WereBat |
20 |
150 |
30 |
250 |
100 |
100 |
100 |
100 |
100 |
100 |
150 |
30 |
Weather Witch |
24 |
200 |
30 |
100 |
120 |
80 |
80 |
80 |
120 |
80 |
100 |
100 |
Average (10) |
|
143.0 |
25.3 |
|
|
|
|
|
|
|
|
|
Average (15 fights) |
2002.0 |
354.2 |
Small Treasure Chest |
0.0 |
125.0 |
|
---------- |
---------- |
|
1913.3 |
471.9 |
Weak earth and dark monsters plus torch foot in this first section of the pits. Light element with fire element in support would be good for this area.
Battles 16-30 |
Lvl |
Exp |
Gold |
Life |
|
|
|
|
|
|
|
|
Moonray |
26 |
150 |
35 |
200 |
100 |
100 |
100 |
100 |
80 |
100 |
150 |
-700 |
Troll |
30 |
150 |
50 |
500 |
120 |
100 |
140 |
80 |
100 |
140 |
140 |
80 |
Lesser WarBeast |
32 |
200 |
40 |
400 |
70 |
100 |
100 |
100 |
100 |
70 |
110 |
110 |
DarkShifter |
35 |
325 |
25 |
200 |
100 |
100 |
110 |
100 |
80 |
80 |
-50 |
-50 |
Undead Giant |
35 |
400 |
40 |
600 |
230 |
80 |
80 |
80 |
80 |
80 |
150 |
90 |
WereWolf |
40 |
250 |
50 |
450 |
80 |
80 |
80 |
140 |
50 |
100 |
140 |
50 |
Demon Panther |
48 |
450 |
75 |
500 |
110 |
100 |
140 |
100 |
100 |
180 |
25 |
25 |
Zarlath |
50 |
375 |
80 |
550 |
100 |
180 |
100 |
100 |
80 |
-30 |
80 |
80 |
Death Knight |
66 |
800 |
100 |
650 |
60 |
50 |
60 |
50 |
80 |
60 |
100 |
-100 |
Average (9) |
|
344.4 |
60.6 |
|
|
|
|
|
|
|
|
|
Average (15 fights) |
2002.0 |
354.2 |
Small Treasure Chest |
0.0 |
125.0 |
Average (30 fights) |
4822.2 |
770.0 |
Big Treasure Chest |
50.0 |
425.0 |
|
---------- |
---------- |
|
6874.2 |
1674.2 |
Stronger mix of earth and darkness monsters, the same Light and Fire combination would still work well.
Battles 31-45 |
Lvl |
Exp |
Gold |
Life |
|
|
|
|
|
|
|
|
Velociraider Rex |
52 |
500 |
100 |
500 |
105 |
100 |
100 |
100 |
50 |
100 |
50 |
50 |
Angel of Darkness |
55 |
625 |
70 |
650 |
100 |
100 |
80 |
140 |
90 |
100 |
160 |
20 |
Four Eyed Menace |
63 |
650 |
200 |
500 |
60 |
60 |
150 |
140 |
60 |
140 |
60 |
120 |
Night Terror |
72 |
825 |
300 |
1500 |
150 |
100 |
100 |
100 |
100 |
100 |
200 |
-100 |
Mr. Worm |
99 |
2625 |
0 |
1250 |
100 |
75 |
0 |
0 |
0 |
100 |
125 |
0 |
Average (5) |
|
1045.0 |
134.0 |
|
|
|
|
|
|
|
|
|
Average (15 fights) |
2002.0 |
354.2 |
Small Treasure Chest |
0.0 |
125.0 |
Average (30 fights) |
4822.2 |
770.0 |
Big Treasure Chest |
100.0 |
425.0 |
Average (45 fights) |
14630.0 |
1876.0 |
Treasure Hoard |
200.0 |
800.0 |
|
---------- |
---------- |
|
21704.2 |
4350.2 |
Very strong monsters now which does some heavy damage in earth and darkness. Light element with Energy or Ice in support for Velociraider and Four Eyed Menace would work out well if you are sufficiently well defended against their main elements.
Thereafter, the battles are all repeated random monster from battles 31-45. |
Gallery:
Temporary Equipment:
|
|
Dark Angel Spear
|
Type |
Ranged |
|
Element |
Darkness |
|
Damage |
5 to 30 |
|
Bonus to Hit |
0% |
Angel of Darkness drops this weapon upon death.
It has a darkness special of around 10-70 untyped damage and works in conjunction with multihit armour for its normal attack. |
|
|
|
Werewolf Form
|
Fire |
110% |
|
Melee |
20 |
|
Water |
105% |
|
Ranged |
20 |
|
Wind |
105% |
|
Magic |
30 |
|
Ice |
90% |
|
|
|
|
Earth |
85% |
|
|
|
|
Energy |
105% |
|
|
|
|
Light |
90% |
|
|
|
|
Darkness |
90% |
|
|
|
WereWolf will confer this armor when it performs a bite attack.
WWF is a three-hit armour doing 100% base and 60% random damage for each hit. Easily the strongest offensive armor in the game. |
|
Comments:
Velociraider Rex is a relatively easy monster with weak earth attacks. Fire, water, wind, ice and energy weapons all work equally well against it. So, between this and the four eyed menace, you can have wind, ice and energy as a supplementary element since they are both strong against light.
Angel of Darkness is monster with two mediocre darkness attacks. After the battle, you will receive the Dark Angel Spear as a temporary weapon after winning the battle.
Four Eyed Menace does four medium attacks of fire, water, earth and light. Strong against light, it would need you to have a supplementary element for greater killing efficiency. Wind, ice and energy will both work well, especially since they are useful against Velociraiders as well.
Night Terror is a dark monster with long life and either attacks with a weak magic attack, or a strong multiple hit range attacks. Weak against both light and fire, this is one of the two monsters that will contribute most to the damages you take.
Mr. Worms is a level 99 earth monster. With 1250 life and a very strong earth attack that can exceed 100 damage. Fire and light both works well against it as well and it would do you good to have some good earth resistances when fighting it.
Wrath of Carnax - return
Location: Teleporter Room, Guardian Tower level 2.
Specifications: Guardians only.
Monsters:
|
Monster |
Lvl |
Exp |
Gold |
Life |
|
|
|
|
|
|
|
|
Right Hand |
93 |
950 |
450 |
1600 |
20 |
110 |
130 |
130 |
20 |
90 |
90 |
90 |
Left Hand |
93 |
1000 |
450 |
1600 |
130 |
100 |
100 |
50 |
120 |
50 |
90 |
90 |
Carnax |
108 |
5000 |
2000 |
4500 |
100 |
140 |
140 |
99 |
100 |
100 |
100 |
140 |
Entromorph |
200 |
2100 |
800 |
2000 |
200 |
200 |
200 |
200 |
200 |
200 |
200 |
200 |
Average (4) |
|
2262.5 |
925.0 |
|
|
|
|
|
|
|
|
|
|
Gallery:
Comments:
This is the toughest challenge of them all. If you are going for consecutive wins, the left and right hands would be the places to slow down the killing speed and get your life and mana back up via Guardian Angel. Although they have long lives, they do not do as much damage as Entromorph or Carnax.
Entromorph is a damage machine but otherwise quite easy to dispatch. Lower level characters may have problems surviving long enough to kill Entromorph due to its high damage (as high as 200 per turn) but well-built level 60+ character should already start to have an easier time. The most damaging way to fight Entromorph is Elemental Doom. Its previous disadvantages of being octa-elemental and having low BtH are both non-existent here and you will find Entromorph consistently going down in 10-12 turns (depending on life spawned). However, a more time efficient approach to Entromorph would be to use Purity Portal or Darkness Dragon Ambush.
Carnax is the monster to beat in Lore. High life and strong damage makes it a formidable foe against most characters. Although its ice resistance is 99%, Carnax can still be frozen once its resistance is scrambled up. This potentially paves the way for a 66% life damage Fire Dragon to take off 3000 life! Thereafter, you can still use freezing tactics like Mogleets or Ice Katana to keep him from attacking. Without scrambler beam, you can still do things the old fashion way and use Guardian Dragon (via Guardian Blade, BoA or Dragonhand) to take chunks off his life before finishing him off.
|