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Guardian Forces FAQ

Home | Guardains of the Fated | Guardians of the Ultimys | Other Guardian Forces


OTHER GUARDIAN FORCES

While TacomaSquall is one of the most prolific creators of Guardian Forces information, he is by no means alone

Alexander (SH)

Description: Metallic Golem

Elemental: Holy

Habitat: Junctioned by Edea

Holy Judgment: Scene shifts to a distant mountain range, with Alexander's ominous figure thundering in the background. Assuming full form, Alexander deploys shoulder-mounted cannons, from where multiple bolts of pure Holy energy fire into the air. The Holy blasts find their way and pummel the enemies for massive Holy damage.

Angelo (SH)

Description: Rinoa's dog, performs attacks in conjunction with Rinoa's limit breaks

Discipline: Composite of various melee, projectile attacks and support functions

Habitat: Accompanies Rinoa most of the time

Angelo Rush: Angelo attacks from behind when Rinoa is hit by enemy

Angelo Cannon: Angelo props himself on Rinoa's Pinwheel shooter and is shot towards the enemy like a cannon ball, causing serious physical damage

Angelo Strike: Angelo grabs the enemy, whirls it up in the air and violently grinds it on the ground

Angelo Reverse: KO'd member gets reprieve when Angelo arrives (randomly) and revives the character with a Phoenix Down

Angelo Recover: Angelo uses restorative item to heal a character near KO

Angelo Search: Angelo randomly appears during battle and digs into the ground to locate a rare item

Invincible Moon: Angelo shoots into space and uses moon's power to give Invincibility to the entire party

Wishing Star: Rinoa rides Angelo and together, they attack the enemies for a total of 8 strike-all hits.

Archimedes (SH)

Description: Living monolith shaped like a four-winged gargoyle

Discipline: Gravity

Habitat: Centra Ruins

Displacement: Out from the center of the earth, Archimedes shoots out and emerges forcefully while displacing tons of earth and rocks. He suspends in the air and emits ripples of black gravity fields that pushes enemies away from his center. He then reverses the gravity field and pulls the enemies towards him, after which he slams his wings hard around them.

Asmodel (SH)

Description: Angelic Fire Prince

Elemental: Fire

Habitat: Dimensional Interval

Purifying Flame: The heavens open up to herald the coming of Asmodel, swooping down with mighty wings spread wide. He lands forcefully on the ground, glares at the enemies, and then unleashes against them his dreaded Angel Cry, which is essentially a more destructive (and spectacular) version of Fire Breath coupled with sound energy. Even when the enemy is immune to or absorbs Fire, the sound aspect of the attack still causes damage. Asmodel also inflicts sound damage, which causes harm even when an enemy is resistant to Fire.

Atomos (SH)

Description: A gigantic floating monstrosity that resembles an open draw bridge

Discipline: Gravity

Habitat: Tomb of the Unknown King

G-Force 199: Atomos releases a black ball of gravity energy not unlike Diablos' black sludge. This black ball draws everything in range and churns them in a gravity field to inflict great damage.

Bahamut (SH)

Description: Flare Dragon, King of all Guardian Forces

Discipline: Non-elemental composite of Fire and Thunder

Habitat: Battleship Island

Mega Flare: Bahamut emerges from the clouds and fires successive concussive blasts of non-elemental flare energy. He then culminates with a powerful flare bolt that inflicts massive non-elemental damage on the enemies.

Brothers (SH)

Description: Earth Guardian Pair

Elemental: Earth

Habitat: Tomb of the Unknown King

Brotherly Love: Ground around enemies break when Sacred emerges, after which he hurls chunk of ground and enemies into the air. He then plays paper, rock and scissors with Minotaur to decide who gets to pummel the enemies. Sacred always wins. Minotaur then lifts him and propels him to the air, where Sacred hurtles like a rocket towards the enemies and bowls into them, giving massive Earth damage.

Cactuar (SH)

Description: Dancing cactus plant GF with a flair for shooting off its needles.

Discipline: Non-elemental Blade/Slash

Habitat: Cactuar Island

10,000 Needles: Cactuar shoots into the air, where it releases thousands of needles that prick all targets, dealing to each of them 10,000 HPs worth of damage.

Carbunkle (SH)

Description: Reflect GF.

Discipline: Support

Habitat: Junctioned by Iguions

Ruby Light: Carbuncle appears from a hole in the ground, somersaults into the air, and bathes the party with protective Reflect magic from its shining ruby unihorn.

Cerberus (SH)

Description: Speed GF, aids with Double, Triple and Haste.

Discipline: Support

Habitat: Galbadia Garden

Counter Rockets: From the depths of a dark and eerie world, Cerberus opens a rusty gate with his awesome triple roar. Thundering into the scene, Cerberus unleashes Speed-enhancing magic that casts Double and Triple on all party members.

Diablos (SH)

Description: Red and black demon-like entity

Discipline: Gravity

Habitat: Cid's magic lamp (also in TFU continuity, sentinel post of the outer curves of the universe)

Dark Messenger: Diablos forms amidst a black ball of sludge created by hundreds of bats. He energizes the ball with gravity energy and hurls it down towards the enemies. Damage is approximately 3/4 the target's full HP.

Doomtrain (SH)

Description: A horrific train that terrorizes evildoers.

Elemental: Poison

Habitat: Dimensional Interval, but summoned using 6 each of certain items in conjunction with Solomon's Ring; also manifests during Malboro outbreak (some scientists think Doomtrain is causing the outbreaks).

Runaway Train: When summoned, the enemies are transported into a starry void, where a fiery railroad track appears in mid-air. Doomtrain traverses this track at great speeds, and the runs over the enemies standing at the other end of the track. Attack is accompanied by a full range of status disabilities compounding the main effect of elemental Poison.

Eden (SH)

Description: Gigantic spacebound GF.

Discipline: Non-elemental Energy

Habitat: Junctioned by Ultima Weapon

Eternal Breath: Eden explodes into the battle arena, distorting every form of signals transmitted physically or mystically. Using arcane cosmic energies, it draws the enemies topside, after which it transforms the planet into a giant cannon with the targets positioned at the muzzle. A massive cannon fire catapults the enemies into outer space, where a nebula awaits. Upon ingesting them, catastrophic power erupts in the nebula's bosom and spits the targets crashing back to earth for massive damage that breaks the damage limit.

Fenrir (SH)

Description: Pack Commander of the Warrior Hounds

Elemental: Earth

Habitat: Incubus Cave in Talle Mountains

Terrestrial Rage (60%): Its primary attack, Fenrir rides atop a skull made of Earth emerging from the ground. Upon his command, a large first made of Earth suddenly pops out from the ground and pummels the enemy.

Millenial Decay (40%): An occasional random second attack, Fenrir appears on top of a tall ledge and glares at the enemies from there. He then jumps toward the enemy, his body morphing into a powerful gust of wind that eventually divides into multiple gusts. The gusts coalesce into a devastating Tornado and inflicts massive Wind damage to the enemy.

Gilgamesh (SH)

Description: Traversing space and time, the four-armed, crimson cloaked Gilgamesh seeks to collect mankind's greatest bladed weapons (regarding special attacks after completion of SH’s TFU continuity: Twin Jutte; Caladbolg; Damocles Blade; Excalipoor -- Zantetsuken was taken back by Odin while Masamune and Excalibur were destroyed by Vesta).

Discipline: Non-elemental Blade/Slash

Habitat: Dimensional Interval

Zantetsuken

Masamune

Twin Jutte: Twin Psi blades once used by the warrior known as Hunter, joins together to inflict physical and Holy damage.

Caladbolg: Legendary shimmering blades, does more damage the weaker the enemy gets.

Damocles Blade: Legendary blade, either causes massive damage and reduces enemy Luck stat to 0 or inflicts instant Death (18%).

Excalipoor: does pathetically minimal damage.

Griever (SH)

Description: Allegedly the most powerful natural GF in existence (his might easily rivaled by Eden's), Griever bears the body of a well-featured man, wispy, feathery and seemingly worn out wings, and thehead of a lion.

Discipline: Non-elemental Energy

Habitat: Dimensional Interval

Shockwave Pulsar: Griever concentrates pure non-elemental power into a vortex where the targets are drawn into. A pillar of light appears, which subsequently condenses into a ball of energy that explodes to inflict tremendous, limit-breaking damage.

Great Attractor: enemies are transported into outer space, where a boosted Griever awaits. Using strands of non-elemental pull energy, Griever anchors several floating interstellar objects and brings them crashing into each other, with the targets in the middle.

Grayven (SH)

Description: A caveman-like creature wielding an oversized club

Discipline: Gravity

Habitat: Balamb Garden GF Database

Timeless Strike: A cave materializes in the middle of the battlefield, from where the GF emerges. He roars, releasing concussive energy that propels enemies up in the air. The enemies boomerang back where Grayven waits with his large cub, and he swings on the enemies baseball-style.

Ifrit (SH)

Description: Fire-based Demon

Elemental: Fire

Habitat: Fire Cavern

Hellfire: Ifrit appears in a column of fire, roars, and lifts up to the air, propelled by a globe of hellfire. He then pounds the fireball and sends it careening towards the enemies.

Ixion (SH)

Description: Thunder-based horned beast; Thor's pet.

Elemental: Thunder

Habitat: Dimensional Interval

Thor’s Hammer: Ixion charges up his horn and fires a bolt of electromagnetic energy towards the enemy. The enemy is lifted into the air, from where more lightning strikes out against it.

Karafang (SH)

Description: A large creature that looks like a cross between a dragon and an oversized work horse, with hooves, horse mane and large, bat-like wings.

Elemental: Poison

Habitat: Tesseract portal in the geographical center of the Island Closest to Hell.

Flame of Corruption: A volcano rapidly grows in the center of the battlefield. But instead of magma, green, noxious thick fluid flows down from the mouth. One section of the toxic river evolves and takes the shape of the fearsome corruptor, Karafang. Karafang raises its forelegs in the air at the same time its wings spread wide, roaring like a rabid lion. He unleashes his Corruption Breath against the enemies that inflicts them with all status disabilities compounded by Fire damage. Breath attacks inflict a full range of status disabilities compounding the main effect of elemental Poison, plus an added effect of Fire damage.

Khalidus (SH)

Description: A human-dragon hybrid with large, membranous wings, four arms appended with claws that had six talons, feet that resemble hawk feet, and arrow-ended ten-feet long tails.

Discipline: Gravity

Habitat: Tesseract portal in the geographical center of the Centra Crater.

Weight of the World (85%): With his mighty breath, Khalidus uproots two gigantic mountains and brings them on a collision course with each other. The enemies are brought in the middle, where the mountains crash and inflict massive damage on the enemies

Entropy (15%): Works almost like Quistis' Degenerator, but not exactly. Khalidus swoops down from a black hole in the sky and swallows the enemies whole. Inside, the enemies are subjected to powerful gravity pulling from all directions, and eventually enemies are torn apart. Causes sure death to enemies susceptible to Gravity.

Kjata (SH)

Description: An enormous bull-like beast with an extraneously large hump back.

Discipline: Composite elemental attacks performed in order: Thunder, Ice, Fire, and Earth

Habitat: Balamb Garden GF Database

Tetra Disaster:

Leviathan (SH)

Description: Screaming Sea Serpent.

Elemental: Water

Habitat: Junctioned by Garden Master NORG

Tsunami: A wormhole appears in mid-air, from where a fluid entity emerges and snakes its way towards the enemy. The entity eventually becomes Leviathan, after which a towering cliff forms out of nowhere. Leviathan perches on top of the cliff, and his body explodes, releasing tons of water that subsequently rampage down the cliff and strike the enemies for massive Water damage.

Lobo (SH)

Description: An enormous, spiky-haired wolf that glows white hot.

Discipline: Non-elemental composite of Fire, Thunder and Poison

Habitat: Star-shaped Crater in Trabia

Wolf Cry: Focus on the sun's surface, where a solar flare erupts to unleash the sun dog, Lobo. He zigzags across space with incredible speed and lands on the earth, snarling and glaring at the enemies while hot plasma drips from jaws that displayed smoldering fangs. He howls menacingly before bombarding the enemies with a catastrophic hot plasma blast from his mouth, inflicting massive non-elemental damage.

Lockheed (SH)

Description: Artificially bio-engineered Speed GF that aids with Haste and sometimes causes damage to enemies. Appears like a gleaming prehistoric bird with twin engines and two pairs of membranous wings.

Discipline: Support

Habitat: Deep Sea Research Center

Sonic Boom: Somewhere in the world, an abandoned missile silo opens, from where an explosion propels the artificial GF Lockheed into the air like a rocket. A split-second later, it makes a superspeed flyby in the middle of the battle, its slipstream giving the characters extended Haste. Sometimes (27% of the time), Lockheed also causes considerable sound damage on the enemies.

Madeen (SH)

Description: With the head of predator cat, the body of an over-muscular, appendages culminating to fearsome claws and majestic bat-wings.

Elemental: Holy

Habitat: Dimensional Interval

Terra Homing: Madeen appears amidst a turbulence of Holy magic. Bellowing a majestic roar, he envelopes the enemy with a formidable Holy force shield and sends them soaring into space, where the Holy shield explodes to inflict massive Holy damage.

Mageddon (SH)

Description: A gigantic GF, almost as large as the sun. When summoned, it never appears closer than 10 million miles from the planet, but still it covers the sky like a dome made of a seething black mass with cruel, sizzling eyes. The tesseract portal at the edge of the sun system swirls open, appearing like a miniature spiral galaxy, from where Mageddon emerges, its black mass body trailing ribbons of dark energy hundreds of millions of miles long. It traverses space like a slow-moving, doomsday juggernaut, frightful and menacing, its eyes contorted in a cruel squint as pure and blinding energy spills out from it. It stops just short of 10 million miles away from the planet, where it lets out a powerful roar that causes the entire galaxy to shudder.

Discipline: Non-elemental Energy.

Habitat: Tesseract portal at the edge of the solar system.

C-Decay: Purple energy swirls from its eyes and solidifies into thousands of darts that shoot out and connect with the stars. The stars erupt, divide into two, and then eclipse each other to release bands of black light that spiral across light-years and finally smash violently into the enemies to inflict a limit-breaking damage that never goes below 25,000 HP.

Abandon All Hope: Mageddon morphs from black mass into an incredibly huge and massive space fortress twice its original size. It then goes into a three-pronged attack: (1) Cannons and missile bays open to fire over a thousand jet black missiles and cannon shells, each hit amounting to no less than 100 HP -- damage range >100,000 HP (2) Transforms space into a horizontal matrix, then energies emitted from its hull folds the matrix, drawing immense cosmic energies in the process. Folded space matrix turns horizontal and opens up into a warp between space and the area directly above enemies, where the absorbed cosmic energy, channeled in a devastating energy bolt is shot through, inflicting tremendous damage. Range >59,999 HP (3) Bay doors open revealing hundreds of sinister looking spiked rockets. Rockets fire in all directions and traverse incredible distances. At set points, rockets detonate and open wormholes that penetrate across space, time, and different dimensions. ALL other Guardian Forces await at the other end of the wormholes, each one firing their energies or hurling their blades through it. The wormholes target the planet with these energies and fire, striking the enemies with a myriad of staggering power. GF energies recycle themselves and form a pit-prison where enemies are held. Mageddon-Fortress then opens up like a blooming black flower, revealing a hideous cannon in the middle, its shaft adorned with the souls of dead warriors. The soul cannon blazes forth and crushes the enemies with a resulting explosion that destroys (virtual, of course) half the planet. Damage range: >10,000,000 HP.

Mektaur (SH)

Description: Sentient Storm Cloud Wraith.

Elemental: Wind

Habitat: Deep Sea Research Center

Gaia’s Vengeance: Mektaur appears as a thick, dark cloud with a somewhat humanoid appearance in the midst of thunder and lightning. He momentarily transforms into a formless cloud before coalescing into a hurricane dozens of miles wide. Enemies trapped in the eye are bombarded with acid rain and lightning before the hurricane implodes around them giving massive Wind Damage. Total three hits in one. During attack, there is accompanying acid rain and lightning, inflicting the added damage of Water, Poison and Thunder.

Miasma (C)

Description: A giant scorpion with streaks of black, orange, electric blue, and silver, which rises out of the ground when summoned.

Elemental: Poison

Habitat: Abandon Plains in Esthar

Tailwhip: Miasma rises from the earth and snatches an enemy up in her claws, holding it fast while she plunges her stinger into its chest, causing paralysis and convulsions followed by death. As a second benefit, Miasma laces each fighter’s weapon with poison, allowing them to contaminate other enemies during battle. An affectionate GF, Miasma often nuzzles her caller for a brief moment after striking.

Mog (SH)

Description: Dancing moogle.

Discipline: Support

Habitat: Tags unseen with bearer of Mog's Amulet.

Mog Dance: Mog appears and performs a dance that restores/heals injured GFs.

Moomba (SH)

Description: Fire-red Moomba creature evolved from Shumis.

Discipline: Non-elemental Blade/Slash

Habitat: Seems to be secretly tagging along with the Squall. When a Friendship item is used, he reveals himself and quickly pounds on the enemy before scampering away

MoombaMoomba: Moomba comes tumbling out of nowhere and inflicts massive damage on one enemy (total enemy HP - 1 or 9999 in case enemy HP > 9999).

Nega (SH)

Description: Thunder-based spirit in the form of a man cloaked with a hood and cape.

Elemental: Thunder

Habitat: Mountain range near Shumi Village

Wordless Rage: This wraith-like figure crackling with Thunder energy makes an appearance similar to Quezacotl's, after which he pulls out two swords from his waist harness, and then slaps them together to unleash destructive lightning from the blades.

Odin (SH)

Description: Proudly mounted on his six-legged horse, Sleipnir, Odin is the ominous carrier of true death.

Discipline: Non-elemental Blade/Slash

Habitat: Centra Ruins

Zantetsuken: Iron blade slash instantly kills all enemies.

Pandemona (SH)

Description: Suction Monster.

Elemental: Wind

Habitat: Junctioned by Fujin

Tornado Zone: Pandemona appears amidst a powerful tornado and stands between the party and the enemies. He heaves and sucks all enemies in sight into the balloon attached to his back, which inflates. He then releases a powerful burst of wind that drives the enemies out of them, inflicting Wind damage on them.

Phoenix (SH)

Description: Firebird.

Elemental: Fire

Habitat: Dimensional Interval; appears when a Phoenix Pinion is used

Rebirth Flame: Flame sizzles over the ground to form the outline of a bird. Phoenix appears from the ashes inside the flaming outline and baths the enemy with devastating Fire energy. Phoenix also revives KO'd party members.

Polaris (SH)

Description: GF that manipulates magnetism, appears like a lodestone with two arm-like and two leg-like appendages, and a clump over the torso that looks like a featureless head.

Discipline: Non-elemental Energy

Habitat: Lies dormant and immaterial, its essence scattered throughout the planet's magnetic field

Force of Nature: Polaris solidifies in the upper atmosphere, given form by the planet's magnetic field. He uses his magnetic powers to manipulate every magnetic force on the planet and in it, disturbing thousands of intersecting ley lines and channeling their energies into a destructive magnetic bolt that pummels the enemies.

Quezacotl (SH)

Description: Thunderbird.

Elemental: Thunder

Habitat: Balamb Garden GF Database

Thunder Storm: Bombards enemy with lightning from beak, culminated by a massive bolt coming from overhead clouds.

Raiden (SH)

Description: Thunder Warrior, clad in Oriental gray kimono and wearing a wide salakot hat.

Elemental: Thunder

Habitat: Wanderer

Kiss of Death: Performs kata, then attacks enemies with punch blow that emits explosive lightning.

Ramuh (SH)

Description: Thunder Sage.

Elemental: Thunder

Habitat: Junctioned by Raijin

Judgment Bolt: Rises from a giant mound on the ground and showers enemies with devastating bolts of lightning.

Shiva (SH)

Description: Dazzling Ice Maiden.

Elemental: Ice

Habitat: Balamb Garden GF Database

Diamond Dust: A sheet of ice forms on the ground, from where an ice spike appears with Shiva inside. Opening her eyes, Shiva breaks free from the ice spike and then hurls a subzero blast that freezes everything around the enemies and then shatter to cause massive Ice damage.

Siren (SH)

Description: Nymph of the seas that entrap men's hearts.

Discipline: Non-elemental Energy

Habitat: Junctioned by an Elvoret inhabiting the Dollet Communication Tower

Silent Voice: An influx of seawater heralds the arrival of Siren. Perched on a rock in the middle of the ocean, Siren uses her harp to mesmerize her targets into submission. Considerable sound damage is inflicted together with an almost irresistible Silence effect.

Thor (SH)

Description: Norse Thunder God (yes, he looks exactly like Marvel Comics' Thor ^_^).

Elemental: Thunder

Habitat: Dimensional Interval

Shattering the Battlements: Thor hurls Mjolnir into the air, where the hammer strikes the clouds and causes them to swirl. The swirling clouds attract lightning from the ground to erupt as a massive thunder conflagration.

Titan (SH)

Description: Bare-skinned Ogre

Elemental: Earth

Habitat: Balamb Garden GF Database

Anger of the Land: Titan emerges from a swell on the ground and faces the enemies. He digs his powerful hands into the ground, lifts a huge chunk of it on one side and topples it over the enemies to inflict massive Earth damage.

Tonberry (SH)

Description: Sackclothed green fish-like avenger midget.

Discipline: Non-elemental Blade/Slash

Habitat: Centra Ruins

Chef’s Knife: Tonberry emerges from a hole in the ground, walks slowly towards a mesmerized target, and sinks its sharp Chef's Knife into it to inflict massive non-elemental stabbing damage.

Trigon (SH)

Description: Demonic Fire Prince; with three pairs of horns, eyes, and fangs.

Elemental: Fire

Habitat: Fire Cavern

Judgment Flame: The enemies are transported on a small island in the middle of a lake of fire, from where the gigantic form of Trigon emerges. He smiles horridly and then splashes his arms about to drench the enemies with boiling magma. He then turns to them directly and belches out a devastating pillar of flame from his mouth. The attack culminates with raining fire and brimstone that does more damage to the enemies. Three Fire-based hits in one, with the third breaking the damage limit.

Typhoon (SH)

Description: Hideous Storm Beast

Elemental: Wind

Habitat: Dimensional Interval

Disintegration: Typhoon pummels the enemies with a powerful blast of Wind from its front head. It then turns its back head towards the enemies and turns the world upside down over them.

Valefor (SH)

Description: A beautiful, multi-colored bird-like beast that wields a lamp and a chain. This GF seems to enjoy the company of humans. Valefor crashes into the physical realm, thundering to the ground to reportfor duty, sometimes affectionately rubbing its summoner (if it's a female).

Discipline: Non-elemental Energy

Habitat: Dimensional Interval

Energy Beam: Valefor shoots to the sky above its targets and fires a thin but powerful bolt of energy, etching a smoldering outline on the ground that subsequently erupts with non-elemental explosion to inflict considerable damage on the enemies.

Energy Blast: While hovering over the enemies, Valefor forms a rotating wheel, through where it channels its destructive non-elemental force to produce a spread out barrage of energy bolts each as deadly as the single bolt it uses in Energy Beam.

Voldo (SH)

Description: Madman GF, with tall and lanky body covered with aging plaster fabric and metal plates riveted on arms, legs, chest and face. At the end of its arms are extended length Katals.

Discipline: Non-elemental Blade/Slash

Habitat: A small cave in Grandidi Forest that contains all kinds of treasures. Anyone who so much as takes a trinket will be attacked by the madman Guardian of his master's riches.

Dancing Mad: Voldo was once human who guarded his master's treasure cove. As a GF, he retained most of his combat skills, which became the very basis of his attack power. An unparalleled Katal user, Voldo attacks the enemies with graceful and lightning-quick slashes and stabs, inflicting massive melee damage. He culminates with a powerful leap and dive maneuver, plunging his Katals into the ground to trigger a powerful eruption of non-elemental fire that further damages the enemies. His attacks add a Poison effect 50% of the time.

Vulcan (SH)

Description: One-eyed forger of destruction

Elemental: Earth

Habitat: Incubus Cave in Talle Mountains

Shakedown: A cloud of red-black smoke appears and dissipates to reveal the one-eyed and six- armed Vulcan, each of his left hands holding a sledgehammer and his right hands holding a beaded mace, standing before an anvil. He uses the maces and sledgehammers to pound the earth, which breaks and releases geysers of lava that scald the enemies. He then lifts the anvil aloft and smashes it on the ground to trigger a catastrophic storm of boulders. The lava streams account for six Fire-based strikes, each one hitting all enemies. The boulder storm works like a Meteor spell but sums up to 20 Earth strikes, spread randomly among multiple targets. An enemy standing alone absorbs the full brunt of all 20 hits. Vulcan also causes secondary fire damage from lava geysers during its attack.

Zauriel (SH)

Description: Armored humanoid with smoldering eagle-like eyes, a gold helmet, hawk feet, and majestic eagle wings on his back.

Elemental: Holy

Habitat: Dimensional Interval

Divine Justice: performed when Zauriel is summoned. The heavens open up in full glory and Zauriel descends, glowing like the sun. He strikes a pious pose in the air, after which he suddenly explodes with a burst of speed and scorches the air while zooming dead set towards the enemy. All the while, he extends his angelic sword towards the enemies, from where he fires a massive bolt of devastating Holy magic. The attack culminates with Zauriel crashing into the enemy for a hit that breaks the damage limit

Wrath of Heaven: Depending on the party's collective Luck stat, Zauriel sometimes attacks without being summoned. He makes an entrance similar to Divine Justice, but instead of crashing into the enemy, he lands forcefully on the ground and draws his angelic sword, which this time is engulfed in flames. He charges towards the enemies and cuts them apart, much like Odin does. 90% of the time, the attack results in instant death. Sometimes the attack misses, but the added Fire effect inflicts a fair amount of damage except for those immune to or absorb Fire damage.

Zeus (SH)

Description: Greek God of Gods

Elemental: Thunder

Habitat: A manifestation of the Dimensional Interval forming a golden throne riding atop a dark cloud from where lighting comes out continuously

Final Retribution: Lightning comes out from under the cloud carrying Zeus' throne, which then bombards the enemies. Next, Zeus absorbs these same lightning and fashions two lightning bolts in his hands, which he hurls into the enemy for even greater damage. Two thunder-based hits in one.


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