Band Dictionary A-M
3/4 TIME - A way to keep the band continuously out of step.
6/8 TIME - A time signature that we will NEVER get right. All you must remember is beat 2 is the strongest.
ACCIDENTALS
- Wrong notes.
AIR
- a force needed to play a woodwind or brass insturment; something the trumpets have too much of.
ALTERED CHORD
- When a section in the band can't seem to find the right note. Happens most often while warming up on a scale other than Bb.
ATTEN-HUT!
- "Theoretical" point where the band is completely still and quiet.
BAND
- 1) The class in which you play music and read funny dots on paper that are supposed to guide you to playing the correct notes. 2) The excuse for acting weird in any of your other classes. 3) A way of life.
BAND ROOM
- The head-quarters of all band activities. The living quarters of the band geeks. Hot when it's hot. Cold when it's cold.
BAND SPIRIT
- The band's form of "school spirit."
BATON
- That wavey-sticky thingy that the conductor furiously moves as they flap their arms in an attempt to fly off the podium.
BAROQUE
- If it's baroque, fix it!
BATTERY
- Evil. Used in conjunction with Dr. Beat.
BECAUSE WE LIKE IT!
- The reasoning behind doing any activity that a normal person wouldn't do, yet we do it even though it's probably hazardous to our health.
CAFFEINE
- The main energy source of Bandites. Goes great with Jelly Beans.
CAMERA
- Something often carried by band geeks in hopes of blackmailing others later.
CARDS
- Used to entertain band members when they are supposed to be helping set up/paying attention/doing anything. The only thing keeping them on the edge of sanity.
C CLEF
- C Clef run.
CHAIR
- 1) A ranking system. 2) A piece of furnature supposed to force good posture, for which the music department paid too much money. 3) When there are many of them pushed together, it makes an efficient napping bed.
CHANCE MUSIC
- When you get extremely lucky and the band actually sounds good.
CLASSES
- Waste of non-band time.
COMMUNITY LOLLIPOP
- 1) Single lollipop shared between most members of band. 2) Activity during football games. 3) Sign that band geeks don't have a lot of money.
CUT-TIME
- When you start to play then realize the rest of the band is playing twice as fast as you.
DECELLERANDO
- Impossible to do all at the same time.
DIRECTOR
- The person who thinks they are in charge and claims responibility when everything is going well but claims denial when things go wrong.
DR. BEAT
- 1) Curel torture that screams the subdivision of beats. 2) When played fast it sounds like an angry chinese woman.
DYNAMICS
- 1 to 10 on the volume knob.
EARLY
- Unacceptable. Reasoning: To be early is to be on time, to be on time is to be late, and to be late is unacceptable.
ECHO
- What a band geek should hear after a good cut-off.
FCPL
- A brass dynamic that stands for "Forget control! Play loud!"
FLAT
- How insturments sound on cold, cold nights.
FRESHMAN
- 1) Designed to make up at least half of the band. 2) Fresh meat. 3) The people that have no clue.
FURIOSO
- What the conductor is when you don't practice.
GOLF
- It's supposedly something that is similar to playing an instrument.
H-Z
- letters that no longer seem important.
HOBBIES
- Band + Hobbies = Impossible.
HOME
- The place you sleep. Sometimes.
HOMEWORK
- 1) Something teachers give to amuse band members on the bus or in the stands. 2) Something we like to think that we do. 3) Something we don't do.
IMSTRUCTOR
- Someone payed to tell you when you screw up.
INTONATION
- Don't worry about it. No one else does.
JOHNSON, MR.
- Our crazy, cool, and sometimes loopy band teacher. Creator of weird analogies.
KEY CHANGE
- A change in the main pitch or "tonal center" which takes effect 3 to 5 bars after it is noted in the music.
LETTERMAN'S JACKET
- Status symbol amongst bandies. This object is designed to collect pins, patches, letters, and both kinds of dirt. Light dirt attracted to dark objects and dark dirt attracted to light objects.
LINE
- A grouping of 3, 4, or 5 people standing in a row, which is perfectly straight.....straight being logical, and therefore not possible in band.
LOCO
- Motion
LOGIC
- The formal principles of a branch of knowledge, which has yet to be found in band.
MARCHING SEASON
- The months of August, September, October, and very rarely November. During these months the band is preparing for football games.
MINUET
- The average amount of time it takes for someone to notice a tempo change.
MFL
- A dynamic louder that "fff". Usually done during Marching Band. (Mother F****** Loud)
MUSIC
- 1) A sound other than noise and therefore never created during marching band. 2) Sheets of paper covered in lines, dots, and other weird symbols that in theory are supposed to tell the player what the noise coming out of the end of their horn is supposed to sound like.
GO TO N-Z!