Sharpshooter OCC

The Sharpshooter is a long-range specialist, similar to the old Longbowman OCC of the old world. Instead of relying on the bow, the Sharpshooter uses a rifle, often accompanied by a scope. Although Longbow specialists still exist (the weapon is silent, and easier to conceal), the sharpshooter's greater range is preferred by most militaries and merchants.
Special Skills:
  1. Rifle Specialty - Effectively Has Sharpshooting: Rifles without the initiative bonus. (GM Disgression may replace Skill #1 and #3 with stright up Sharpshooting from the Rifts Conversion Book if they wish). When using a rifle, the shooter gains the following boni:
  2. Special Sniper Bonus - As with the longbowman, the Sharpshooter can spend an extra action to double their strike bonus. Also, when the extra action is spent, the Sharpshooter only needs a natural 18+ for a critical strike.
  3. Specialy Trick - The sharpshooter may select two Sharpshooting specialties from the following list:
    OCC Bonuses: +1 to P.P., +2 save vs. horror factor, +2 roll.
    Alignments: Any,
    Attribute Requirements: I.Q.: 10, P.P.: 10
    OCC Skills
    WP: Rifle
    WP: Black Powder
    WP: Blunt
    Sniper (already accounted for in special skills)
    Camouflage (+10)
    Tracking (+15)
    Language: 2 of Choice (+10)
    Military Etiquette (+10)
    Forced March 
    HtH: Basic (Upgradable, Assassin is an option)
    
    

    OCC Related skills: Select 5, and another 2 at levels 4, 10, and 15.
    Communications: Any (+5)
    Domestic: Any
    Espionage: any, except interrogation (+5)
    Horsemanship: general or exotic only
    Medical: First Aid only (+5)
    Military: any (+10)
    Mechanical: none
    Physical: Any, except gymnastics and wrestling.
    Piloting: any
    Pilot Related: none
    Rogue: any (+10 to pick locks and prowl)
    Science: math only
    Technical: any (+10)
    Weapon proficiencies: any
    Wilderness: any (+5)
    

    Secondary Skills: select 4, and 1 every 5 levels.
    Starting Equipment: one good rifle (+1 strike), 50% chance of having a scope, 1 "traveling rifle", 1 weapon of choice, survival knife, weapons cleaning kit, a total of 30 + 5D6 rounds of ammunition (player may choose how to disperse this to weapons), traveling bag/backpack, 2D4 small bags, canteen, sleeping roll. Player has a 2 in 10 chance of having a horse.