Specialy Trick - The sharpshooter may select two Sharpshooting
specialties from the following list:
- Fire over shoulder with a normal aimed shot.
- Dodge/roll from an attack and come up shooting (wild shot, costs two
actions but happens in one.)
- Fire without penalty from a moving vehicle
- Richochet shot (halves strike bonus)
- Projectile Defence - When fighting at normal firearms range (more
than 30 feet away) the sharpshooter is only -4 to defend against projectile
weapons (including guns).
OCC Bonuses: +1 to P.P., +2 save vs. horror factor, +2 roll.
Alignments: Any,
Attribute Requirements: I.Q.: 10, P.P.: 10
OCC Skills
WP: Rifle
WP: Black Powder
WP: Blunt
Sniper (already accounted for in special skills)
Camouflage (+10)
Tracking (+15)
Language: 2 of Choice (+10)
Military Etiquette (+10)
Forced March
HtH: Basic (Upgradable, Assassin is an option)
OCC Related skills:
Select 5, and another 2 at levels 4, 10, and 15.
Communications: Any (+5)
Domestic: Any
Espionage: any, except interrogation (+5)
Horsemanship: general or exotic only
Medical: First Aid only (+5)
Military: any (+10)
Mechanical: none
Physical: Any, except gymnastics and wrestling.
Piloting: any
Pilot Related: none
Rogue: any (+10 to pick locks and prowl)
Science: math only
Technical: any (+10)
Weapon proficiencies: any
Wilderness: any (+5)
Secondary Skills:
select 4, and 1 every 5 levels.
Starting Equipment: one good rifle (+1 strike), 50% chance of
having a scope, 1 "traveling rifle", 1 weapon of choice, survival knife,
weapons cleaning kit, a total of 30 + 5D6 rounds of ammunition (player may
choose how to disperse this to weapons), traveling bag/backpack, 2D4 small
bags, canteen, sleeping roll.
Player has a 2 in 10 chance of having a horse.