CHOOSING
A BEASTMAN ARMY FOR BATTLE
Choosing Characters:
|
Army Value |
Maximum Characters |
Lords |
less
2000 |
3 |
0 |
2000
- 2999 |
4 |
up
to 1 |
3000
- 3999 |
6 |
up
to 2 |
+1000 |
+2
max |
+1
max |
|
Magic
Items:
Characters may choose magic items from the common ones listed in the rulebook or the onces
at the end of their army list. Note that you cannot take magic items form other army
lists. Lords may have up to 100 points worth of magic items. Other characters
may have up to 50 points worth of magic items.
Choosing Troops:
|
Army Value |
Core |
Special |
Rare |
less
2000 |
2+ |
0 -
3 |
0 -
1 |
2000
- 2999 |
3+ |
0 -
4 |
0 -
2 |
3000
- 3999 |
4+ |
0 -
5 |
0 -
3 |
+1000 |
+1 |
+1 |
+1 |
|
Champions,
Musicians & Standard Bearers:
Any unit of Gors, Bestigors or Ungors (except skirmishers) in the army may upgrade a model
to a Champion, musician or standard bearer for +10 points each. Any unit of Dragon
Ogres or Minotaurs may upgrade a model to a Champion, musician or standard bearer for +15
points each. A Champion will have +1A. A standard bearer from the following
units may carry a magic banner worth up to 50 points: Gors, Beastigors.
Special
Rules:
Beastmen wizards may use the Beasts, Shadow and Death lore of magic from the Warhammer
rulebook.
Beastmen Magic
Items:
- Scimitar
of Skultar (magic weapon): Attacks with this weapon are counted as being with
the killing blow special ability. 50pts.
- Great Fang
(magic weapon): No armour save. 50 pts.
- Axes of
Khorgor (magic weapons): A set of two axes. Bearer has an extra attack
and may re-roll dice that fail to hit. 75 pts.
- Black Maul
(magic weapon): +2S. 40 pts.
- Armour of
Bones (magic armour): Gives the wearer a 2+ armour save which cannot be
increased by any means. Shaman may wear it and still cast spells. 30 pts.
- Iron
Collar (talisman): Ignore first Wound suffered during the battle. 50pts.
- Heart of
Chaos (enchanted item): Bearer subject to frenzy. 25 pts.
- Scythes of
Chaos (enchanted item): A chariot which the character rides causes D6+2
impact hits in total. 25 pts.
- Shaman
Staff (arcane item): +1 to the casting roll for each spell. 50 pts.
- Beast
Banner (magic banner): +1A to all models in the unit (including characters)
when the unit charges. 50 pts.
|