Step One: Choose Concept, Tribe, Breed and Nature, Demeanor and Pryio.
Step Two: Choose Attributes (7/5/3)
StepThree: Choose Abilities (13/9/5)
Step Four: Choose Backgrounds (see Tribes, below), Gifts (three Level One
Gifts from General, Breed and Tribe in any combination), and Renown (3)
Step Five: Record Rage and Willpower (both by tribe), Gnosis (by breed), Merits
and Flaws and Rank (1). Spend Freebie points (15) as desired.
Concept
Artist: musician, painter, dancer, actor
Loner: drifter, lorekeeper, sage, hermit, mountain cat
Native: hunter, tribesman, modern renunciate, shaman
Professional: lawyer, teacher, cop, programmer
Scholar: professor, linguist, keeper of the old ways
Searcher: mystic, treasure hunter, forbidden secrets scholar, traveler
Sneak: spy, assassin, thief, gossip, scavanger
Thrill-Seeker: daredevil, circus performer, criminal, racer
Vagabond: biker, escaped cat, street person, runaway
Warrior: guardian, guerrilla fighter, avanger, terrorist
Breed
Homid: Born of human parents, your new life is a mystery and an adventure.
(Nickname: monkeychild)
Initial Gnosis: 2
Initial Gifts: Cat Claws, Sweet Hunter's Smile
Metis: The offspring of a censured union between Bastet, you have a permanent
disability but a deep link with primal creation. (Nickname: halfbreed).
Initial Gnosis: 4
Initial Gifts: Create Element, Sense Primal Nature
Feline: Big cats birhted and raised you, whether wild or in captivity. Your
kind are all but gone, and you must fight to survive. (Nickname: wildcat)
Initial Gnosis: 6
Initial Gifts: Mark as Mine, Kitten's Cry
Pryio
Daylight: You have an open and honest heart, and tackle things head-on.
Twilight: you see life in many shades and prefer complex, artistic pursuits
to plainer things.
Night: You like to be left to yourself, and grow angry when someone intrudes
on your private pursuits.
Tribe
Bagheera (werepanther/wereleopard): Wise travelers, hungry for knowledge and
even of temper -- for shapechangers.
Initial Rage: 2
Initial Willpower: 4
Beginning Gifts: Humbaba's Escape, Treeclimber
Balam (werejaguar): Furious defenders of the wilderness, they hold a grudge
against whites for demolishing their ancient people
Initial Rage: 4
Initial Willpower: 3
Beginning Gifts: Hunter's Mists, Storm of Pests
Bubasti (mystic Egyptian werecat): Mysterious and sinister, these cats pursue
forbidden knowledge to regain their ancestors' glory - and to increase their
own
Initial Rage: 1
Initial Willpower: 5
Beginning Gifts: Alms to the Poor, Scholar's Friend
Ceilican ("lost" faerie werecat): Thought extinct, they disguise
their survival in erratic behavior and misdirection.
Initial Rage: 3
Initial Willpower: 3
Beginning Gifts: Mother's Blessing/Curse, Satyr's Wisdom
Khan (weretiger): The defenders of the earth and fists of the gods, they
hold strength and honor as the greatest achievements.
Initial Rage: 5
Initial Willpower: 2
Beginning Gifts: Rhino's Favor, Skin of Jade
Pumonca (werecougar): Keepers of their native soil, these wanderers maintain
a deep connection to elemental powers.
Initial Rage: 3
Initial Willpower: 4
Beginning Gifts: Mockingbird's Mirror, Wanderer's Boon
Qualmi (werelynx): Riddling shamans, these odd creatures delight in puzzles
and enigmas.
Initial Rage: 2
Initial Willpower: 5
Beginning Gifts: Breakfast of Stones, Turned Fur
Simba (werelion): The dark kings, who would rule all catkind if they could,
and dominate all within their grasp.
Initial Rage: 5
Initial Willpower: 2
Beginning Gifts: Majesty, Submit
Swara (werecheetah): Elusive and high-strung, they hold a deeper bond to
the spirit world than any others of their kind.
Initial Rage: 2
Initial Willpower: 4
Beginning gifts: Diamond Claws, Impala's Flight
Backgrounds
Allies: Friends of any species.
Contacts: Your sources of information and aid among the human population.
Den-Realm: A magical place where you and the land are one.
Jamak: A spirit ally with whom you exchange favors.
Kinfolk: Non-Bastet relations, either human or cat, who are immune to the
Delirium and know what you are.
Mentor: For the year, your teacher and friend. Afterward, you must trade this
for another Background.
Pure Breed: Your pedigree and lineage among your people.
Resources: The amount of wealth you have at your fingertips.
Rites: The ceremonies you know and can perform.
Secrets: Inside information that can be both valuable and dangerous to possess.
Trinket: An object you possess that has some magical or mystical powers.
Gifts: Choose three Level One Gifts from General, Breed and Tribe, according
to character concept.
Renown All character begin at Rank One.
Rage, Gnosis and Willpower See Tribes and Breeds, above
Freebie Points
Trait Cost
Attributes 5 per dot
Abilities 2 per dot
Backgrounds 1 per dot
Gifts 7 per Gift (Level One Only)
Rage 1 per dot
Gnosis 2 per dot
Willpower 1 per dot