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The forth survivor...
Characters:

Hunk:
Mission: Claim the G-virus for Umbrella.
How: Get to the helipad.
Strength: Has tons of weapons.
Weapons:
* H&K VP70 Pistol (168 bullets)
* Remington M1100-P Shotgun (20 shells)
* Desert Eagle 50A.E Magnum (16 bullets)
Hunk is one of the S.W.A.T team members that was in by Umbrella to forcefully take the G-virus from Willaim Birkin. Wheras the Birkin-monster killed the rest of your team, you somehow managed to surivive.

Tofu:
Mission: Claim the G-virus for Umbrella.
how: Get to the helipad.
Strength: Can withstand alot more punishment and wont limp.
Weapons:
* Combat knife
Tofu is a tongue-in-cheek variation of Hunk. He (i say he beacuse Tofu has a squeaky male voice) Shares the same mission as Hunk, although whereas Hunk has a awesome arsenal to keep the monsters at bay, you just have a crappy knife. Evasive action is Tofu's only chance of success.
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Secret Charactors

Hunk:
To play as Hunk you must complete either Claire or Leon with saving less then 12 times with an end time of 2 hours  30 minutes.

Tofu:
To play as this jerky charactor you must complete either character's first and second scenario in less then three hours, play again and complete the  another charactors scenario in less then three hours. Then play again with any charactor and complete it in three hours, each time the game must be saved under 12 times. When you do these six scenario's you'll be able to play as Tofu.
4th Survivor walkthrough

Room 1: sewers
Both charators begin in the sewers, whereby they'll take in the surroundings and radio for help. The rendezvous point is on the roof of the police station, so climb the steps and leave.

Room 2: Chess piece room
This place is crawaling with five zombies, although both characters should be able to run past them all. Exit through the dooor at the back.

Room 3: Hallway
There are more zombies lurking here, again you should be able to run past them without wasting any ammo or energy. Exit down the steps.

Room 4: Spider Tunnel
This is where it gets tricky. If you're playing as Tofu, run for your life, if you're Hunk use the shotgun and blast the spiders away before they poison you. Exit via the ladder at the end.

Room 5: Kennal
Beware! these dogs cause serious damage! get running if you're Tofu, or blast them with the shotgun if you're Hunk.

Room 6: Prison area
More zombie action, run past the ones on the floor (or squash 'em if they tackle you) and get to the door.

Room 7: Parking lot
There are more dogs to kill here, however, due to the wide area, you should be able to dash around them and give them the slip.

Room 8: Basement hallway
The only hazard here are the birds, and they can easily be avoied by running straight past them. Leave via the steps up to the main plice building.

Room 9: Northeast passage
There are dogs to kill here. Use your pistol if you're Hunk or if your Tofu just run. They shouldnt pose too many problems...

Room 10: East office
This place is crawling with zombies. Dash stright ahead past the office and take a right behind the first desk. From here, you shold be able to get to the blue doors without getting attacked.

Room 11: East wing
You'll be surrounderd by zombies here, so kill or avoid the two on the right and dash down into the wide space. wait for the rest to stagger up and then run back down to the door leading to the main hall.

Room 12: Waiting room
From the main hall, go into here and either kill or avoid the the two spiders that are inside. Warning, if you kill them, lots of little ones will break out!

Room 13: West wing
There are three lickers in here, although they're easily avoided if you just run stright for the exit, zigzag if needed to throw the little gits of your trail.

Room 14: Boarded up hallway
There are two bastard plants in here that are a real pain to get past. The best tactic is to get close then wait until they arch backwards to take a swipe at you. As they lunge forward, step back and then quickly dash past.

Room 15: Stairway area
There are two more plants here, step back and shot the buggers, if you're Tofu use the tactics i just mentioned.

Room 16: Statue hallway
This area is roamed by... a tyrant-103! Wait until he approaches you and take a swing, then dash sideways around the area at the top of the stairs and run like hell to the door at the end.

Room 17: S.T.A.R.S hallway
There is a series of crawling zombies here. Just run past and squash any that get in your way.

Room 18: 2F Lounge
There arethree tough likers in here. Use evasive tactics and give them the run-around. Exit via the door into the library.

Room 19: Main hall 2F
From the library, enter into this tier and be on the lookout for the two plants. The first is easy to avoid, the second is slightly harder due to its position.

Room 20: Save room
This is the trickist room of the lot beacuse there is seven zombies inside. As you enter, run forwards past the first two zombies inside then turn a sharp left towards the seat. From here cling to the wall and dash to the door while avoiding thae other two zombies.

Room 21: Helicopter hallway
There are more zombies in here. Take a left and run up to the chopper wreckage, then wait until they all pile up before running back past them and through the door.

Room 22: Crow passage
This is the final hurdle - another bloddy Tyrant - 103! if you have any ammo left as hunk, use it. If your tofu, let Tyrant take a swipe at you then step back and run past him to the door.

Ending
Congratulations! You past the final Resident Evil 2 challenge. Now sit back and watch you're charactors get air-lifted away to give the prize to umbrella (that cant be good for mankind surely!)