Martial Art Form : Butterfly Dances
Form: Soft
Principal Area: Movement

Special Maneuvers
1.  Movement
    a. Feint
       (If successful attack, 
       get -1 Target # on 
       next attack.)
    a. Missile Deflection 
       (Adds dodge pool = to 
       1/2 skill level - round 
       down.)
    c. Speed 
       (Skill test, target 6, 
       to activate.  Counts as 
       complex action.
       Double initiative roll.
       Will not double magically
       or cybernetically 
       enhanced bonuses to
       react. or initiative
       When ending effect
       resist drain at
       (Will.(Rounds)M)
       as a free action.)
2.  Push
    a. Concentrated Push
       (Make an attack,
       instead of damage
       target gets -10 to
       initiative for 1rnd.
       per net success.
       If attack failed get
       -1 to target #'s to hit
       character until next
       action.)
3.  Weapon
    a. Steel Cloth
       (Use 6 to 10 foot cloth
       as a weapon with
       (Quick.)M Dmg.)
4.  Vital Area
    a. Stunning Touch
       (Make an attack,
       instead of damage
       target gets -10 to
       Initiative for 1rnd.
       per net success.
       Additional touches
       add to duration.)

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