Martial Art Form : Butterfly Dances
Form: Soft
Principal Area: Movement
Special Maneuvers
1. Movement
a. Feint
(If successful attack,
get -1 Target # on
next attack.)
a. Missile Deflection
(Adds dodge pool = to
1/2 skill level - round
down.)
c. Speed
(Skill test, target 6,
to activate. Counts as
complex action.
Double initiative roll.
Will not double magically
or cybernetically
enhanced bonuses to
react. or initiative
When ending effect
resist drain at
(Will.(Rounds)M)
as a free action.)
2. Push
a. Concentrated Push
(Make an attack,
instead of damage
target gets -10 to
initiative for 1rnd.
per net success.
If attack failed get
-1 to target #'s to hit
character until next
action.)
3. Weapon
a. Steel Cloth
(Use 6 to 10 foot cloth
as a weapon with
(Quick.)M Dmg.)
4. Vital Area
a. Stunning Touch
(Make an attack,
instead of damage
target gets -10 to
Initiative for 1rnd.
per net success.
Additional touches
add to duration.)
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