o---------------------------------------------o
|          Kidou Senshi Gundam SEED               |
|                FAQ/Movelist                                |
|                Version 1.42                                  |
|             1st September 2003                          |
|    By watermelon87 (zerial87@hotmail.com)  |
o---------------------------------------------o

Table of Contents

1 . Introduction
2 . Version History
3 . Gameplay FAQ
  3.1 - Controls
  3.2 - Gameplay
  3.3 - Phase Shift Armor
  3.4 - OS and Seed Mode
  3.5 - Special Moves and Combo System
  3.6 - Gameplay Modes
4 . Gundam Information and Movelists:
  4.A - Strike
  4.B - Aile Strike
  4.C - Sword Strike
  4.D - Launcher Strike
  4.E - Duel
  4.F - Duel-AssaultShroud
  4.G - Buster
  4.H - Blitz
  4.I - Aegis
  4.J - Freedom
  4.K - Justice
  4.L - Astray Red Frame
  4.M - Astray Blue Frame
5 . Secrets
6 . 1,000,000 SP and the Tips to Get There
7 . Voice Actors/Seiyuu List
8 . Acknowledgements
9 . Contact/Contribute
10. Copyrights

=============================================================================

1. Introduction

=============================================================================

This guide has been written to guide the player through Gundam Seed smoothly,
with full understanding of the gameplay mechanics, controls and techniques.
This guide also lists the information for the various gundams.

Kidou Senshi Gundam Seed is in Japanese, so many of us may not understand the
manual, and might not understand some of the gameplay mechanics and features.
This guide has been written and compiled to guide you through the many
mechanics and features of the game.

Gundam Seed is a very fun and exciting game, and one of the factors that makes
it interesting is the combo-ing! Each individual Gundam has its own list of
combos and special attacks. You might want to try them out in the game or while
fighting it out in versus mode!

Information on each individual Gundams is also provided, to ease your hunger
for information on the various Gundams. I hope the information will serve you
well and let you be more informed about the Gundams you use in the game!

(Note: The information of the Gundams are provided with permission by the
website "Alternate Universe Gundam". http://www.987.info/zaph/index.html

The majority of the combos for the Gundams are taken from the combo and move
list from the manual. They are compiled here for easy reference. Combos for
Freedom, Justice, Astray Red and Blue Frame in this guide are discovered
by me.)

=============================================================================

2. Version History

=============================================================================

1.42 - Added an OS Levels and Requirements list. Credit goes to
http://www002.upp.so-net.ne.jp/ggt provided by GameFAQs user Asagiri Yohko!

1.32 - Spelling error to Tanaka Rie's name. Corrected by Don "Ratchet Altair
fans unite!" Chan!

1.31 - Smaller sections have been given sub-section headers now, and a voice
actors/seiyuu list has been added. Thanks to Don "Ratchet Altair fans unite!"
Chan, NagaharuJin, Asagiri Yohko and n3w_typ3 for helping me with the list!
And of course, a piece of ASCII has been added on top.

1.21 - I've compiled a list of which gundams are unlocked with what stage
completed as suggested by Don "Ratchet Altair fans unite!" Chan. I've also
added several stage hints for the 1,000,000 SP section. Minor updates include:
Changing several lines after confirming that all kills(melee or ranged) give
a x 10 score multiplier, adding several lines after confirming that a combo
kill(even if the first hits missed) gives you that score multiplier and
correcting misc spelling mistakes.

1.11 - Several corrections made. This includes pilot and Allegiance names.
Credit goes to Don "Ratchet Altair fans unite!" Chan.

1.1 - Complete change to Astray Red Frame and Astray Blue Frame information.
I made the mistake of confusing them with the mass-produced Astray mobile
suits. Thank You Zaph for correcting me! The names of several moves have
been corrected. Credit goes to my friend, n3w_typ3.

1.0 - The guide is complete! If you find any information missing, or there is
an error somewhere, do let me know.

=============================================================================

3. Gameplay FAQ

=============================================================================

*****************************************************************************
3.1 Controls:
*****************************************************************************

- Directional Pad/Analog Stick:

This steers and controls your gundam.

- Cross Button: Thrusters

The cross button activates your gundam's thrusters, enabling it to jump very
high and far in a very short time. More than just a jump button, you could
press a certain directional key and hitting the cross button to jump in a
diagonal direction. Using the thruster to move diagonally and to manuever
around is your best choice of defence - avoiding attacks. Holding the cross
button in mid-thruster will hover your gundam.

- Square Button: Shot

The square button fires your gundam's ranged attack. A common mistake is to
tap the square button for rapid fire. DO NOT TAP THE SQUARE BUTTON FOR RAPID
FIRE! It will have very slow cooldown intervals, as your gundam will constantly
go between the rest position and shooting position(gun down or gun raised).
Therefore, the correct way to fire the rifle is to HOLD DOWN the button, where
there will be a very smooth flow of ranged attack.

- Triangle Button: Attack

The triangle button is your gundam's melee attack. Hitting the triangle button
will cause your gundam to use its knife, beam sword or whatever melee weapon it
has. After the first hit from your triangle button, you might want to time and
throw in some combos, by hitting a directional button and triangle at the same
time. Possible combos are listed below in the Gundam Information and Movelists
section.

- Circle Button: Defend

Holding down the circle button puts your gundam into defend mode, where it will
raise its arm/shield/etc to defend itself. Defending attacks is good, however,
your gundam's energy drops everytime you successfully defend against an attack.
Different gundams have different shield power. Some can defend against attacks
without losing much life, whilist some lose more life than others.

- L1 and R1 Buttons: Target

L1 and R1 buttons shuffle between different targets. Your targetting reticle
will highlight the previous or next enemy when you hit L1 and R1.

- Tap a direction twice: Thruster Dash

Tapping forward or backwards twice will make your gundam do a thruster dash in
that direction, to avoid enemy attacks or to charge into battle.
 

*****************************************************************************
3.2 Gameplay
*****************************************************************************

- Game types:

There are 2 different types of stages in the game. That is "Front to Back"
stages and the "Side to Side" stages.

Front to Back stages are fully 3 ones. Your enemies will appear on the further
side into the screen, and you will have to shoot most of them down. Those
enemies who come close to your gundam can be engaged in melee combat.

Side to Side stages involve your gundam running from one side of the screen to
another. These are the majority of the stages. You just have to keep running
forward. Enemies will appear in front, behind you, and in the background.
Enemies who go to or stay in the background can be engaged in ranged combat.
Enemies who are in the foreground can be engaged in both ranged and melee
combat. Sometimes, you will have special objectives.

- Targetting:
When an enemy comes within your range, your targetting reticle will highlight
over the target enemy. Targetting is automatic, and if you wish to switch
targets, hit the L1 or R1 buttons to shuffle between previous and next enemies.
When your targetting reticle is highlighted over the enemy, all your ranged
attacks will be targetted towards and will accurately hit the target enemy.
However, if the enemy gundam is moving or maneuvering, hitting it would be much
harder.

- Incoming!:
It is easy to tell when your enemy is going to shoot you most of the time. If
haven't already noticed, your enemy's targetting reticles will appear before
they fire. Avoid standing in the way of these reticles! The best way to avoid
them is to hit a diagonal position and the cross button at the same time. This
maneuvers you out of harm's way. If its too late to use your thrusters, then
hit the circle button to block.
 

*****************************************************************************
3.3 Phase Shift Armor
*****************************************************************************

Phase Shift Armor is the armor of the main mobile suits, excluding Astray
Red and Blue Frame. Unlike the anime, Phase Shift armor in the game does not
have a time limit. However, it does have a damage limit. If you'd look
Underneath your energy(life) bar, you would see notches of blue. And with
Striker systems and additional OS levels, you will see additional notches of
green and yellow. These notches represents your Phase Shift Armor's current
condition. When all the notches are depleted in your Phase Shift Armor, your
energy/life will start going down when you're hit. Also, When you are using
Strike and have a Striker System equipped, the Striker System will be
deactivated and you will have to make do with no special equipment.
 

*****************************************************************************
3.4 OS and Seed Mode
*****************************************************************************

On the top right hand corner of the screen, you would notice your SP(points)
collecting beside the word "OS". "OS" is your gundam's operating system. When
you have collected enough points, your OS levels up, and you will enter a brief
period of "Seed Mode".

- OS Level Up

When your operating system levels up, your gundam will gain a notch of
phase shift armor. Your gundam's life and phase shift armor is also regenerated
to a certain extent.

- Seed Mode

You'll know that you're in seed mode when you see a red aura surrounding your
gundam. In seed mode, your attacks grow much stronger, plus the biggest bonus,
a score(SP) x 10 for each enemy destroyed. So, it would be wise to keep
attacking when you're in seed mode, to score as much points as possible. Also,
you're invulnerable when in seed mode. So you should not fear being hit.
The period of time when seed mode lasts is very short, and therefore you should
use it to its fullest extent.

- OS Levels and Requirements
_________________
|Lv   SP Needed |
|_______________|
|1 -> 30000     |
|_______________|
|2 -> 80000     |
|_______________|
|3 -> 100000    |
|_______________|
|4 -> 100000    |
|_______________|
|5 -> 150000    |
|_______________|
|6 -> 150000    |
|_______________|
|7 -> 200000    |
|_______________|
|8 -> 200000    |
|_______________|

*****************************************************************************
3.5 Special Moves and Combo System
*****************************************************************************

Different gundams have both different and similar special moves and combos.

- Special Moves

Each gundam has a fixed set of special moves. That is the quarter circle
forward and square or triangle buttons. There is also a powerful special attack
that will bail you out of any situation and do some major damage, but it can
only be used at the cost of your energy/life.

- Combo System

The combo system is very tricky. What makes it tricky, is the timing. Each
command has to be hit at a certain timing to connect and continue the combo.
You might want to just hold down the direction and hit the button when the time
comes. It takes some skill and practice, but you'll get the hang of it soon
enough.
 

*****************************************************************************
3.6 Gameplay Modes
*****************************************************************************

There are 3 gameplay modes in Kidou Senshi Gundam Seed.

- Phase Mode

This is the story mode. This is the only mode available to you at the start of
the game. In this mode, the story of Gundam Seed is unfolded as you undertake
missions. There are 10 stages in total.

- Attack Mode

The stage select mode. You can compete for higher scores for each individual
stage. The later stages could also prove challenging as you don't have OS
levels and Seed Mode in this game mode.

- Versus Mode

The versus mode. This mode allows you to use the other main gundams. You can
pit your mech piloting skills against the computer or a friend. Be warned
though, this mode is quite unbalanced. Swift melee gundams will have the upper
hand.

=============================================================================

4. Gundam Information and Movelists

=============================================================================

*****************************************************************************
KEY:

Forward = F
Backward = B
Up = U
Down = D
Square = Sq
Triangle = Tr
Circle = Ci
Quarter Circle Forward = QCF
*****************************************************************************
 

*****************************************************************************
4.A STRIKE
*****************************************************************************
Pilot: Kira Yamato
 
Allegiance: O.M.N.I. Enforcer

Unit Type: Mobile Suit

Model: GAT-X105

Height: 17.72 m

Weight: 64.8 tons

Armor: Phase Shift Armor

Armaments:
Igelstern 75mm Anti-Air Vulcan Gun x 2
57mm High-Energy Beam Rifle x 1
Armor Schneider Combat Knife x 2

Move List:

Melee Combo: QCF + Tr
Multishot(Rifle): QCF + Sq
Spinning Kick: Tr + Ci

Combo List:
Combo 1: Tr -> F + Tr -> F + Tr
Combo 2: Tr -> F + Tr -> B + Tr
Combo 3: Tr -> F + Tr -> U + Tr
Combo 4: Tr -> F + Tr -> F + Tr -> U + Tr
Combo 5: Tr -> F + Tr -> U + Tr -> F + Tr

The GAT-X105 Strike Gundam is one of five Gundams built by OMNI Enforcer on the
supposedly-neutral resources satellite Heliopolis. It is the only of the five
Gundams not stolen by ZAFT in their surprise attack and somehow finds its way
into the hands of Kira Yamato, an engineering student from Heliopolis. Though
it's not actually a transformable mobile suit like the Aegis Gundam, the G5
Strike Gundam still seems to be the most versatile of the five suits,
utilizing a variety of different accessories in order to handle different
situations. We know that it has a normal mode, aile (the French word
for wing), sword, and launcher.
 

*****************************************************************************
4.B AILE STRIKE
*****************************************************************************
Pilot: Kira Yamato
 
Allegiance: O.M.N.I. Enforcer

Unit Type: Mobile Suit

Model: GAT-X105

Height: 17.72 m

Weight: 85.1 tons

Armor: Phase Shift Armor

Armaments:
Igelstern 75mm Anti-Air Vulcan Gun x 2
57mm High-Energy Beam Rifle x 1
Armor Schneider Combat Knife x 2
Aile Thrusters x 2
Beam Saber x 2
Anti-Beam Coated Shield x 1

Move List:
Double Uppercut: QCF + Tr
Multishot(Rifle): QCF + Sq
Spinning Sword Slash: Tr + Ci

Combo List:
Combo 1: Tr -> F + Tr -> F + Tr
Combo 2: Tr -> F + Tr -> F + Tr -> B + Tr
Combo 3: Tr -> F + Tr -> U + Tr
Combo 4: Tr -> F + Tr -> D + Tr -> D + Tr
Combo 5: Tr -> F + Tr -> D + Tr -> F + Tr

The GAT-X105 Strike Gundam is one of five Gundams built by OMNI Enforcer on the
supposedly-neutral resources satellite Heliopolis. It is the only of the five
Gundams not stolen by ZAFT in their surprise attack and somehow finds its way
into the hands of Kira Yamato, an engineering student from Heliopolis. Though
it's not actually a transformable mobile suit like the Aegis Gundam, the G5
Strike Gundam still seems to be the most versatile of the five suits,
utilizing a variety of different accessories in order to handle different
situations. We know that it has a normal mode, aile (the French word
for wing), sword, and launcher.
 

*****************************************************************************
4.C SWORD STRIKE
*****************************************************************************

Pilot: Kira Yamato
 
Allegiance: O.M.N.I. Enforcer

Unit Type: Mobile Suit

Model: GAT-X105

Height: 17.72 m

Weight: 74.1 tons

Armor: Phase Shift Armor

Armaments:
Igelstern 75mm Anti-Air Vulcan Gun x 2
57mm High-Energy Beam Rifle x 1
Armor Schneider Combat Knife x 2
Schwert Gewehr 15.57mm Anti-Ship Sword x 1
Panzer Eisen Rocket Anchor x 1
Midas Messer Beam Boomerang x 1

Move List:
Double Uppercut: QCF + Tr
Vulcan: QCF + Sq
Spinning Sword Slash: Tr + Ci

Combo List:
Combo 1: Tr -> F + Tr
Combo 2: Tr -> F + Tr -> B + Tr
Combo 3: Tr -> F + Tr -> D + Tr -> B + Tr
Combo 4: Tr -> F + Tr -> B + Tr -> B + Tr
Combo 5: Tr -> D + Tr -> U + Tr
Combo 6: Tr -> D + Tr -> U + Tr -> F + Tr
Combo 7: Tr -> F + Tr -> U + Tr

The GAT-X105 Strike Gundam is one of five Gundams built by OMNI Enforcer on the
supposedly-neutral resources satellite Heliopolis. It is the only of the five
Gundams not stolen by ZAFT in their surprise attack and somehow finds its way
into the hands of Kira Yamato, an engineering student from Heliopolis. Though
it's not actually a transformable mobile suit like the Aegis Gundam, the G5
Strike Gundam still seems to be the most versatile of the five suits,
utilizing a variety of different accessories in order to handle different
situations. We know that it has a normal mode, aile (the French word
for wing), sword, and launcher.
 

*****************************************************************************
4.D LAUNCHER STRIKE
*****************************************************************************
Pilot: Kira Yamato
 
Allegiance: O.M.N.I. Enforcer

Unit Type: Mobile Suit

Model: GAT-X105

Height: 17.72 m

Weight: 83.7 tons

Armor: Phase Shift Armor

Armaments:
Igelstern 75mm Anti-Air Vulcan Gun x 2
57mm High-Energy Beam Rifle x 1
Armor Schneider Combat Knife x 2
Agni 320mm Super-High Impulse Cannon x 1
120mm Anti-Ship Vulcan Gun
350mm Gun Launcher

Move List:
Descending Beam Ray: QCF + Tr
Vulcan: QCF + Sq
Spinning Cannon Blast: Tr + Ci

Combo List:
Combo 1: Tr -> F + Tr -> F + Tr
Combo 2: Tr -> F + Tr -> F + Tr -> U + Tr
Combo 3: Tr -> F + Tr -> F + Tr -> B + Tr
Combo 4: Tr -> F + Tr -> F + Tr -> D + Tr

The GAT-X105 Strike Gundam is one of five Gundams built by OMNI Enforcer on the
supposedly-neutral resources satellite Heliopolis. It is the only of the five
Gundams not stolen by ZAFT in their surprise attack and somehow finds its way
into the hands of Kira Yamato, an engineering student from Heliopolis. Though
it's not actually a transformable mobile suit like the Aegis Gundam, the G5
Strike Gundam still seems to be the most versatile of the five suits,
utilizing a variety of different accessories in order to handle different
situations. We know that it has a normal mode, aile (the French word
for wing), sword, and launcher.
 

*****************************************************************************
4.E DUEL
*****************************************************************************
Pilot: Yzak Jule

Allegiance: ZAFT

Unit Type: Mobile Suit

Model: GAT-X102

Height: 17.50 m

Weight: 69.1 tons

Armor: Phase Shift Armor

Armaments:
Beam Saber x 2
Beam Rifle w/ Warhead x 1
Shield x 1

Move List:
Vulcan: QCF + Sq
Shield Combo: QCF + Tr
Spinning Sword Slash: Tr + Ci

Combo List:
Combo 1: Tr -> F + Tr -> F + Tr
Combo 2: Tr -> F + Tr -> U + Tr

An orthodox machine that works well in any environment.
Later upgraded with assault armor.
 

*****************************************************************************
4.F DUEL-ASSAULTSHROUD
*****************************************************************************
Pilot: Yzak Jule

Allegiance: ZAFT

Unit Type: Mobile Suit

Model: GAT-X102

Height: 17.50 m

Weight: ??? tons

Armor: Phase Shift Armor

Armaments:
Beam Saber x 2
Beam Rifle w/ Warhead x 1
Shield x 1

Move List:
Beam Attack: QCF + Sq
Fire Warheads: QFC + Tr
Spinning Sword Slash: Tr + Ci

Combo List:
Combo 1: Tr -> F + Tr -> F + Tr
Combo 2: Tr -> F + Tr -> U + Tr

An orthodox machine that works well in any environment.
Upgraded with assault armor.
 

*****************************************************************************
4.G BUSTER
*****************************************************************************
Pilot: Dearka Elthman

Allegiance: ZAFT

Unit Type: Mobile Suit

Model: GAT-X103

Height: 18.86 m

Weight: 84.2 tons

Armor: Phase Shift Armor

Armaments:
Linear Railgun x 1
High-Energy Rifle x 1
Missiles x 12

Move List:
Artillery: QCF + Sq
Descending Kick: QCF + Tr
Double-Cannon Air Beam: Tr + Ci

Combo List:
Combo 1: Tr -> F + Tr
Combo 2: Tr -> F + Tr -> U + Tr
Combo 3: Tr -> U + Tr -> F + Tr

Designed to make long-distance artillery attacks from outside enemy's range.
Armed with a linear railgun and a high-energy rifle.
 

*****************************************************************************
4.H BLITZ
*****************************************************************************
Pilot: Nicol Amarfi

Allegiance: ZAFT

Unit Type: Mobile Suit

Model: GAT-X207

Height: 18.63 m

Weight: 73.5 tons

Armor: Phase Shift Armor

Armaments:
Gleipnir x 1
Trikeros Shield x 1
Trikeros Features:
Lancer Dart x 3
Combined Use Beam Saber/Beam Rifle x 1
Special Equipment:
Mirage Colloid

Move List:
Lancer Dart: QCF + Sq
Gleipnir(Anchor): QCF + Tr
Mirage Colloid: Sq + Tr

Combo List:
Combo 1: Tr -> F + Tr
Combo 2: Tr -> F + Tr -> F + Tr
Combo 3: Tr -> U + Tr -> F + Tr

Built as part of the Federal Union of the Atlantic's Gundam project, the
GAT-X207 Blitz Gundam is captured during ZAFT's attack on the neutral space
colony Heliopolis and thereafter flies into battle under the control of
fifteen-year-old pilot Nicol Amarfi.

Like the other four Gundams, Blitz is protected by sturdy Phase Shift Armor
and powered by battery so as to escape the effects of the Neutron Jammers
implanted in the Earth. Its primary weapon is its Trikeros shield, mounted on
its right arm. The Trikeros houses a beam saber/beam rifle and three Lancer
Darts. On the left arm is mounted the Gleipnir anchor, which can be fired at
enemies as a large projectile weapon.

In addition to its standard armaments, Blitz Gundam carries one more special
piece of equipment. The Mirage Colloid particles coating Blitz Gundam's body
allow it to turn transparent and disappear from radar, effectively enabling it
to vanish into thin air. The only drawback to using Mirage Colloid is the
massive drain it puts on Blitz's power source, requiring that the Phase Shift
armor be powered down during use. Although the Blitz Gundam becomes vulnerable
to physical attack, Mirage Colloid proves quite useful at times. It is the
use of this system that allows ZAFT to penetrate the Artemis Umbrella shield
and destroy the Eurasian Federal Republica's asteroid stronghold, Artemis.

After being captured by ZAFT, Blitz Gundam remains in the sole possession of
Nical Amarfi. It is piloted numerous times by the young Coordinator against
the Alliance battleship Archangel before eventually being destroyed in battle
by the GAT-X105 Strike Gundam as Archangel departs from the Kingdom of Orb.
 

*****************************************************************************
4.I AEGIS
*****************************************************************************
Pilot: Athrun Zala

Allegiance: ZAFT

Unit Type: Transformable Mobile Suit

Model: GAT-X303

Height: 18.86 m

Weight: 79.9 tons

Armor: Phase Shift Armor

Armaments:
60mm Beam Rifle x 1
75mm Igelstern Fire-linked Anti-aircraft
Vulcan Gun x 2
Beam Saber x 4
Shield x 1
Mobile Armor Mode:
580mm Scylla Energy Cannon x 1

Move List:
580mm Scylla Energy Cannon: QCF + Sq
Beam Saber Uppercut: QCF + Tr
4 Beam Sabers Attack: Tr + Ci

Combo List:
Combo 1: Tr -> F + Tr -> F + Tr
Combo 2: Tr -> F + Tr -> F + Tr -> U + Tr
Combo 3: Tr -> F + Tr -> F + Tr -> D + Tr -> U + Tr

Built by the Federal Union of the Atlantic as part of the Gundam project, the
GAT-X303 Aegis Gundam is among the four Gundams captured when ZAFT attacks the
supposedly neutral space colony Heliopolis. Following its capture, it is
assigned to sixteen-year-old Athrun Zala for use against the Earth Alliance.

As the other Gundams are, Aegis is protected by Phase Shift Armor. Its primary
weapon is a 60mm beam rifle, mounted on its right leg when not in use.
Additionally, it carries four beam sabers -- one mounted on each arm and leg
-- and a shield that is known to double as a projectile weapon for some
unfortunate Alliance pilots. Aegis Gundam's head packs a pair of 75mm
Igelstern vulcan guns.

Unlike the other Gundams, Aegis' design is not based on the basic frame of
the GAT-X102 Duel Gundam. This is because Aegis Gundam, unlike the others,
was designed to transform into a mobile armor. When in mobile armor mode, the
Gundam has access to one more weapon, its powerful 580mm Scylla energy cannon.
By far Aegis Gundam's most powerful weapon, the Scylla cannon packs quite a
punch, posing a threat to enemy mobile suits and capital ships alike.

Aegis Gundam remains Athrun Zala's personal mobile suit throughout ZAFT's
pursuit of the Earth Alliance battleship Archangel. Following the ship's
departure from the neutral Kingdom of Orb, Aegis Gundam fights the GAT-X105
Strike Gundam to a stalemate, then self-destructs when its Phase Shift runs
out.
 

*****************************************************************************
4.J FREEDOM
*****************************************************************************
Pilot: Kira Yamato

Allegiance: Clyne Faction

Manufacturer: ZAFT

Unit Type: Mobile Suit

Model: ZGMF-X10A

Height: 18.03 m

Weight: 71.5 tons

Armor: Phase Shift Armor

Armaments:
M100 Balaena Plasma Beam Cannon x 2
MA-M01 Lacerta Beam Saber x 2
MA-M20 Lupus Beam Rifle x 1
MMI-GAU2 Picus 76mm CIWS x 2
MMI-M15 Xiphias Railgun x 2
Shield x 1
Special Equipment:
Neutron Jammer Canceler

Move List:
Xiphias Railguns: QCF + Sq
Double Sword Uppercut: QCF + Tr
Multi-Attack Beam: Tr + Ci

Combo List:
Combo 1: Tr -> F + Tr -> F + Tr
Combo 2: Tr -> F + Tr -> U + Tr
Combo 3: Tr -> F + Tr -> F + Tr -> B + Tr
Combo 4: Tr -> F + Tr -> F + Tr -> U + Tr
Combo 5: Tr -> F + Tr -> F + Tr -> D + Tr -> D + Tr
Combo 6: Tr -> F + Tr -> F + Tr -> D + Tr -> QCF + Tr

This unit is built by ZAFT, but piloted by the Earth Alliance's Kira Yamato.
The oversized wings on its back house an array of thrusters and can unfurl
into ten separate wings. Freedom Gundam carries with it a Neutron Jammer
Canceler, which means that it is not effected by the nullification of nuclear
reactions by the Neutron Jammers. This means that Freedom Gundam is powered by
a conventional nuclear reactor instead of a battery, which gives it an
unlimited life span for its Phase Shift armor.
 

*****************************************************************************
4.K JUSTICE
*****************************************************************************
Pilot: Athrun Zala

Allegiance: ZAFT
            Clyne Faction

Unit Type: Mobile Suit

Model: ZGMF-X09A

Height: 18.56 m

Weight: 75.4 tons

Armor: Phase Shift Armor

Armaments:
GAU5 Volucris Fixed Machine Gun x 4
M9M9 Cervus Turret-Mounted Machine Gun x 2
MA-4B Fortis Beam Cannon x 2
MA-M01 Lacerta Beam Saber x 2
MA-M20 Lupus Beam Rifle x 1
MM1-GAU1 Sagittus 20mm CIWS x 1
Shield x 1
Special Equipment:
Neutron Jammer Canceler
Sub-bright System
Sub-flight System Armaments:
75mm Anti-Aircraft Vulcan x 2
Beam Cannon x 2

Move List:
MA-4B Fortis Beam Cannons: QCF + Sq
Double Sword Uppercut: QCF + Tr
Twin-Sabre Attack: Tr + Ci

Combo List:
Combo 1: Tr -> F + Tr -> F + Tr
Combo 2: Tr -> F + Tr -> B + Tr
Combo 3: Tr -> D + Tr -> F + Tr
Combo 4: Tr -> D + Tr -> B + Tr
Combo 5: Tr -> B + Tr -> U + Tr -> F + Tr -> F + Tr -> B + Tr

This unit is built by ZAFT and piloted by Athrun Zala. Its backpack, the
"Sub-flight System," is actually a support vehicle that houses a set of
cannons on top and can detach and fly on its own. Like the Freedom Gundam, it
is equipped with a Neutron Jammer Canceler, allowing a nuclear reactor to be
used for the powerplant instead of a mere battery. This means that the Justice
Gundam can operate its Phase Shift system indefinitely.
 

*****************************************************************************
4.L ASTRAY RED FRAME
*****************************************************************************
Pilot: Lowe Gear

Allegiance: Junk Guild

Unit Type: Mobile Suit

Model: MBF-P02

Height: 17.53 m

Weight: 49.8 tons

Armaments:
Beam Rifle x 1
Igelstern 75mm Anti-air Vulcan Gun x 2
Beam Saber x 2
Gerbera Straight Katana x 1

Move List:
Charging Heat Attack: QCF + Sq
Air Slash: QCF + Tr
Sword Barrage: Tr + Ci

Combo List:
Combo 1: Tr -> F + Tr -> F + Tr -> F + Tr
Combo 2: Tr -> F + Tr -> D + Tr -> U + Tr -> F + Tr
Combo 3: Tr -> D + Tr -> D + Tr... (inifite)

Built on the space colony Heliopolis by the supposedly neutral Kingdom of Orb,
the Gundam Astray was supposed to be destroyed during the ZAFT attack on the
colony. Two versions, the Red Frame and Blue Frame, both survived the attack,
but the Gold Frame was severely damaged.

*****************************************************************************
4.M ASTRAY BLUE FRAME
*****************************************************************************

Pilot: Gai Murakumo

Allegiance: Serpent Tail

Unit Type: Mobile Suit

Model: MBF-P03

Height: 17.53 m

Weight: 49.8 tons

Armaments:
Beam Rifle x 1
Igelstern 75mm Anti-air Vulcan Gun x 2
Beam Saber x 2

Move List:
Vulcan: QCF + Sq
Double Sword Uppercut: QCF + Tr
Homing Artillery Barrage: Tr + Ci

Combo List:
Combo 1: Tr -> F + Tr -> F + Tr
Combo 2: Tr -> F + Tr -> U + Tr
Combo 3: Tr -> F + Tr -> D + Tr -> D + Tr
Combo 4: Tr -> F + Tr -> D + Tr -> F + Tr
Combo 5: Tr -> D + Tr -> D + Tr... (infinite)

Built on the space colony Heliopolis by the supposedly neutral Kingdom of Orb,
the Gundam Astray was supposed to be destroyed during the ZAFT attack on the
olony. Two versions, the Red Frame and Blue Frame, both survived the attack,
but the Gold Frame was severely damaged.
 

=============================================================================

5. Secrets

=============================================================================

- To unlock VS Mode:
Clear the first stage of Phase Mode. New gundams will be unlocked with each
subsequent stage completed.

- Unlocking Gundams(VS Mode):
Phase 1: Strike
Phase 2: Aile Strike
Phase 3: Buster
Phase 4: Sword Strike
Phase 5: Duel
Phase 6: Launcher Strike
Phase 7: Duel-AssaultShroud
Phase 8: Blitz
Phase 9: Aegis
Phase 10: Freedom

- To unlock Attack Mode:
Clear Phase Mode

- Unlock Astray Red Frame:
Finish 5 stages in Attack Mode.

- Unlock Astray Blue Frame:
Finish all stages in Attack Mode.
 
- Unlock Justice
Complete Phase Mode with 1,000,000 SP/Points or more.

=============================================================================

6. 1,000,000 SP and the Tips to Get There

=============================================================================

- Do not continue.

Continuing brings your SP back down to 0, and you start at a later part of the
stage, thus missing out on many kills and oppotunities for points.

- Front to Back Stages: Do not move if possible.

This applies to especially the beginning of Stage 2, where merely holding down
the Shot button will suffice. When you destroy multiple enemies one at a time
without moving at all, mutipliers will start to add up.
Example: 1st kill, 800SP. 2nd kill, 800SP x 2. 3rd kill, 800SP x 3... etc
Moving or maneuvering, with control pad/analog or thrusters, will break the
combo.

- Always engage in melee combat if possible.

It is easier to earn points in melee combat, as you can combo each individual
enemy easily. To earn score multipliers for melee combat, destroy the enemy
in a combo.
Example: Tr -> F + Tr -> F + Tr (enemy is destroyed)
         3 hits, therefore the score you get is 3 x 800 SP(example score).
Only the defeating blow and combo counts. If you comboed the enemy 4 hits
before, but only defeat it with 1 or first combo blow, your score will be x 1.
One note: The combo/multiplier system is not very well designed. If you destroy
the enemy in a single hit, but on the third hit of a combo(assuming that the
first 2 hits missed) you will still get a x 3 score multiplier.

- Take advantage of Seed Mode!

Seed Mode grants your gundam greatly raised attack, and a x 10 multiplier for
each enemy destroyed. So, raise your arms and start attacking all enemies in
sight! You could easily rack up to at least 30k in points or up to 80k if
Seed Mode kicks in at the right time.
(You know you're in Seed Mode when you just leveled up your OS and have a red
aura surrounding your gundam.)

- Stage 1 Hints

Most enemies die in 3 hits. Use the (Tr -> F + Tr -> F + Tr) combo to get a
x 3 score multiplier for each melee kill. This combo should be easy to pull
off, as you can just hold forward and tap the triangle button.

- Stage 2 Hints

At the starting part of the stage, holding down the square(Shot) button is
sufficient. Do NOT move. Because for each subsequent kill you acheive without
moving, you gain score multipliers. (x 2, x 3, x 4 etc) Only when the enemies
start to target and open fire, thruster out of harm's way. On the later part
of the stage, enemies will start approaching you for melee combat. Take every
opportunity to engage in melee combat! Gundam Strike automatically combos the
enemies, resulting in greater scores.

- Stage 3 Hints

The majority of enemies are now defeated in 4 melee hits. A great opportunity
to chain 4 hit combos to defeat them, getting you some great scores.

- For the rest of the stages, follow the strategies above and you'll stand a
good chance to nab a high score! :)

=============================================================================

7. Voice Actors/Seiyuu List

=============================================================================

Narration: Mitsuishi Kotono

Kira Yamato :: Hoshi Souichirou

Athrun Zala :: Ishida Akira

Lacus Clyne :: Tanaka Rie

Miriallia Haww: Toyoguchi Megumi

Murrue Ramius :: Mitsuishi Kotono

Fllay Allster: Kuwashima Houko

Mwu La Flagga: Koyasu Takehito

Natarle Badgiruel: Kuwashima Houko

Cagalli Yula Athha: Shindou Naomi

Dearka Elthman: Sasanuma Akira

Nicol Amarfi: Mami

Yzak Jule: Seki Tomokazu

Raww Le Klueze: Seki Toshihiko

Andrew Bartfeld: Okiayu Ryoutarou

=============================================================================

8. Acknowledgements

=============================================================================

The information of the Gundams are provided with permission by the
website "Alternate Universe Gundam". http://www.987.info/zaph/index.html

Thank you Zaph of Alternate Universe Gundam for all your help!

The majority of the combos for the Gundams are taken from the combo and move
lists in the manual. They are compiled here for easy reference. Combos for
Freedom, Justice, Astray Red and Blue Frame in this guide are discovered
by me.

The original codes to unlock the 3 secret gundams are from the Codes and
Secrets section of Gamefaqs, and posted by Kouli.

v1.1 - Thank You CJayC for putting this FAQ up! 8D

v1.1 - Thanks to Zaph for correcting my mistake of confusing the Astray Red and
Blue Frames with the mass-produced version!

v1.1 - Thanks to n3w_typ3 for correcting several mistakes in my guide!

v1.11 - Thanks to Don "Ratchet Altair fans unite!" Chan for correcting several
mistakes in my guide! http://www.gamefaqs.com/features/recognition/146.html

v1.21 - Unlocking Gundams(VS Mode) list suggested by Don "Ratchet Altair fans
unite!" Chan. http://www.gamefaqs.com/features/recognition/146.html

v1.31 - A big THANK YOU! goes to Don "Ratchet Altair fans unite!" Chan,
NagaharuJin, Asagiri Yohko and n3w_typ3 for making my voice actors/seiyuu list
possible! Thank You all! :D

v1.32 - Thank You to Don "Ratchet Altair fans unite!" Chan for correcting
Tanaka Rie's name!

v1.42 - Original table of OS levels and requirements were taken from this site:
http://www002.upp.so-net.ne.jp/ggt/seed.htm
Thank You Asagiri Yohko for providing me the link!

=============================================================================

9. Contact/Contribute

=============================================================================

Some information might be missing. Some might be wrong. If you can provide
additional information, combos, techniques or ideas, or wish to correct me do
not hesitate to e-mail me at zerial87@hotmail.com. I will update the FAQ as
soon as possible, and will credit you fully.

For any additional questions or requests, you can e-mail me as well.
zerial87@hotmail.com

If you wish to chat with me, you can IM me over MSN Messenger or AIM.
MSN: zerial87@hotmail.com
AIM: SaikoMelon

=============================================================================

10. Copyrights

=============================================================================

This Document © 2003 Skyy Sia/watermelon87

If you wish to use this FAQ for your website, publication, or anywhere else,
you must seek the author's(my) permission.
(Don't worry, chances are, I'll allow you to use it. I'm easy-going like that.)

Altering any content in this FAQ is not allowed. Using an altered version of my
FAQ as your own is a strictly not allowed and against copyright law.

There should be no changing of the author's name(mine) at any time, should you
happen to use this FAQ.

E-mail: zerial87@hotmail.com