o---------------------------------------------o
| Kidou Senshi
Gundam SEED
|
|
FAQ/Movelist
|
|
Version 1.42
|
|
1st September 2003
|
| By watermelon87 (zerial87@hotmail.com) |
o---------------------------------------------o
Table of Contents
1 . Introduction
2 . Version History
3 . Gameplay FAQ
3.1 - Controls
3.2 - Gameplay
3.3 - Phase Shift Armor
3.4 - OS and Seed Mode
3.5 - Special Moves and Combo System
3.6 - Gameplay Modes
4 . Gundam Information and Movelists:
4.A - Strike
4.B - Aile Strike
4.C - Sword Strike
4.D - Launcher Strike
4.E - Duel
4.F - Duel-AssaultShroud
4.G - Buster
4.H - Blitz
4.I - Aegis
4.J - Freedom
4.K - Justice
4.L - Astray Red Frame
4.M - Astray Blue Frame
5 . Secrets
6 . 1,000,000 SP and the Tips to Get There
7 . Voice Actors/Seiyuu List
8 . Acknowledgements
9 . Contact/Contribute
10. Copyrights
=============================================================================
1. Introduction
=============================================================================
This guide has been written to guide the player through Gundam Seed
smoothly,
with full understanding of the gameplay mechanics, controls and techniques.
This guide also lists the information for the various gundams.
Kidou Senshi Gundam Seed is in Japanese, so many of us may not understand
the
manual, and might not understand some of the gameplay mechanics and
features.
This guide has been written and compiled to guide you through the many
mechanics and features of the game.
Gundam Seed is a very fun and exciting game, and one of the factors
that makes
it interesting is the combo-ing! Each individual Gundam has its own
list of
combos and special attacks. You might want to try them out in the game
or while
fighting it out in versus mode!
Information on each individual Gundams is also provided, to ease your
hunger
for information on the various Gundams. I hope the information will
serve you
well and let you be more informed about the Gundams you use in the
game!
(Note: The information of the Gundams are provided with permission by
the
website "Alternate Universe Gundam". http://www.987.info/zaph/index.html
The majority of the combos for the Gundams are taken from the combo
and move
list from the manual. They are compiled here for easy reference. Combos
for
Freedom, Justice, Astray Red and Blue Frame in this guide are discovered
by me.)
=============================================================================
2. Version History
=============================================================================
1.42 - Added an OS Levels and Requirements list. Credit goes to
http://www002.upp.so-net.ne.jp/ggt provided by GameFAQs user Asagiri
Yohko!
1.32 - Spelling error to Tanaka Rie's name. Corrected by Don "Ratchet
Altair
fans unite!" Chan!
1.31 - Smaller sections have been given sub-section headers now, and
a voice
actors/seiyuu list has been added. Thanks to Don "Ratchet Altair fans
unite!"
Chan, NagaharuJin, Asagiri Yohko and n3w_typ3 for helping me with the
list!
And of course, a piece of ASCII has been added on top.
1.21 - I've compiled a list of which gundams are unlocked with what
stage
completed as suggested by Don "Ratchet Altair fans unite!" Chan. I've
also
added several stage hints for the 1,000,000 SP section. Minor updates
include:
Changing several lines after confirming that all kills(melee or ranged)
give
a x 10 score multiplier, adding several lines after confirming that
a combo
kill(even if the first hits missed) gives you that score multiplier
and
correcting misc spelling mistakes.
1.11 - Several corrections made. This includes pilot and Allegiance
names.
Credit goes to Don "Ratchet Altair fans unite!" Chan.
1.1 - Complete change to Astray Red Frame and Astray Blue Frame information.
I made the mistake of confusing them with the mass-produced Astray
mobile
suits. Thank You Zaph for correcting me! The names of several moves
have
been corrected. Credit goes to my friend, n3w_typ3.
1.0 - The guide is complete! If you find any information missing, or
there is
an error somewhere, do let me know.
=============================================================================
3. Gameplay FAQ
=============================================================================
*****************************************************************************
3.1 Controls:
*****************************************************************************
- Directional Pad/Analog Stick:
This steers and controls your gundam.
- Cross Button: Thrusters
The cross button activates your gundam's thrusters, enabling it to jump
very
high and far in a very short time. More than just a jump button, you
could
press a certain directional key and hitting the cross button to jump
in a
diagonal direction. Using the thruster to move diagonally and to manuever
around is your best choice of defence - avoiding attacks. Holding the
cross
button in mid-thruster will hover your gundam.
- Square Button: Shot
The square button fires your gundam's ranged attack. A common mistake
is to
tap the square button for rapid fire. DO NOT TAP THE SQUARE BUTTON
FOR RAPID
FIRE! It will have very slow cooldown intervals, as your gundam will
constantly
go between the rest position and shooting position(gun down or gun
raised).
Therefore, the correct way to fire the rifle is to HOLD DOWN the button,
where
there will be a very smooth flow of ranged attack.
- Triangle Button: Attack
The triangle button is your gundam's melee attack. Hitting the triangle
button
will cause your gundam to use its knife, beam sword or whatever melee
weapon it
has. After the first hit from your triangle button, you might want
to time and
throw in some combos, by hitting a directional button and triangle
at the same
time. Possible combos are listed below in the Gundam Information and
Movelists
section.
- Circle Button: Defend
Holding down the circle button puts your gundam into defend mode, where
it will
raise its arm/shield/etc to defend itself. Defending attacks is good,
however,
your gundam's energy drops everytime you successfully defend against
an attack.
Different gundams have different shield power. Some can defend against
attacks
without losing much life, whilist some lose more life than others.
- L1 and R1 Buttons: Target
L1 and R1 buttons shuffle between different targets. Your targetting
reticle
will highlight the previous or next enemy when you hit L1 and R1.
- Tap a direction twice: Thruster Dash
Tapping forward or backwards twice will make your gundam do a thruster
dash in
that direction, to avoid enemy attacks or to charge into battle.
*****************************************************************************
3.2 Gameplay
*****************************************************************************
- Game types:
There are 2 different types of stages in the game. That is "Front to
Back"
stages and the "Side to Side" stages.
Front to Back stages are fully 3 ones. Your enemies will appear on the
further
side into the screen, and you will have to shoot most of them down.
Those
enemies who come close to your gundam can be engaged in melee combat.
Side to Side stages involve your gundam running from one side of the
screen to
another. These are the majority of the stages. You just have to keep
running
forward. Enemies will appear in front, behind you, and in the background.
Enemies who go to or stay in the background can be engaged in ranged
combat.
Enemies who are in the foreground can be engaged in both ranged and
melee
combat. Sometimes, you will have special objectives.
- Targetting:
When an enemy comes within your range, your targetting reticle will
highlight
over the target enemy. Targetting is automatic, and if you wish to
switch
targets, hit the L1 or R1 buttons to shuffle between previous and next
enemies.
When your targetting reticle is highlighted over the enemy, all your
ranged
attacks will be targetted towards and will accurately hit the target
enemy.
However, if the enemy gundam is moving or maneuvering, hitting it would
be much
harder.
- Incoming!:
It is easy to tell when your enemy is going to shoot you most of the
time. If
haven't already noticed, your enemy's targetting reticles will appear
before
they fire. Avoid standing in the way of these reticles! The best way
to avoid
them is to hit a diagonal position and the cross button at the same
time. This
maneuvers you out of harm's way. If its too late to use your thrusters,
then
hit the circle button to block.
*****************************************************************************
3.3 Phase Shift Armor
*****************************************************************************
Phase Shift Armor is the armor of the main mobile suits, excluding Astray
Red and Blue Frame. Unlike the anime, Phase Shift armor in the game
does not
have a time limit. However, it does have a damage limit. If you'd look
Underneath your energy(life) bar, you would see notches of blue. And
with
Striker systems and additional OS levels, you will see additional notches
of
green and yellow. These notches represents your Phase Shift Armor's
current
condition. When all the notches are depleted in your Phase Shift Armor,
your
energy/life will start going down when you're hit. Also, When you are
using
Strike and have a Striker System equipped, the Striker System will
be
deactivated and you will have to make do with no special equipment.
*****************************************************************************
3.4 OS and Seed Mode
*****************************************************************************
On the top right hand corner of the screen, you would notice your SP(points)
collecting beside the word "OS". "OS" is your gundam's operating system.
When
you have collected enough points, your OS levels up, and you will enter
a brief
period of "Seed Mode".
- OS Level Up
When your operating system levels up, your gundam will gain a notch
of
phase shift armor. Your gundam's life and phase shift armor is also
regenerated
to a certain extent.
- Seed Mode
You'll know that you're in seed mode when you see a red aura surrounding
your
gundam. In seed mode, your attacks grow much stronger, plus the biggest
bonus,
a score(SP) x 10 for each enemy destroyed. So, it would be wise to
keep
attacking when you're in seed mode, to score as much points as possible.
Also,
you're invulnerable when in seed mode. So you should not fear being
hit.
The period of time when seed mode lasts is very short, and therefore
you should
use it to its fullest extent.
- OS Levels and Requirements
_________________
|Lv SP Needed |
|_______________|
|1 -> 30000 |
|_______________|
|2 -> 80000 |
|_______________|
|3 -> 100000 |
|_______________|
|4 -> 100000 |
|_______________|
|5 -> 150000 |
|_______________|
|6 -> 150000 |
|_______________|
|7 -> 200000 |
|_______________|
|8 -> 200000 |
|_______________|
*****************************************************************************
3.5 Special Moves and Combo System
*****************************************************************************
Different gundams have both different and similar special moves and combos.
- Special Moves
Each gundam has a fixed set of special moves. That is the quarter circle
forward and square or triangle buttons. There is also a powerful special
attack
that will bail you out of any situation and do some major damage, but
it can
only be used at the cost of your energy/life.
- Combo System
The combo system is very tricky. What makes it tricky, is the timing.
Each
command has to be hit at a certain timing to connect and continue the
combo.
You might want to just hold down the direction and hit the button when
the time
comes. It takes some skill and practice, but you'll get the hang of
it soon
enough.
*****************************************************************************
3.6 Gameplay Modes
*****************************************************************************
There are 3 gameplay modes in Kidou Senshi Gundam Seed.
- Phase Mode
This is the story mode. This is the only mode available to you at the
start of
the game. In this mode, the story of Gundam Seed is unfolded as you
undertake
missions. There are 10 stages in total.
- Attack Mode
The stage select mode. You can compete for higher scores for each individual
stage. The later stages could also prove challenging as you don't have
OS
levels and Seed Mode in this game mode.
- Versus Mode
The versus mode. This mode allows you to use the other main gundams.
You can
pit your mech piloting skills against the computer or a friend. Be
warned
though, this mode is quite unbalanced. Swift melee gundams will have
the upper
hand.
=============================================================================
4. Gundam Information and Movelists
=============================================================================
*****************************************************************************
KEY:
Forward = F
Backward = B
Up = U
Down = D
Square = Sq
Triangle = Tr
Circle = Ci
Quarter Circle Forward = QCF
*****************************************************************************
*****************************************************************************
4.A STRIKE
*****************************************************************************
Pilot: Kira Yamato
Allegiance: O.M.N.I. Enforcer
Unit Type: Mobile Suit
Model: GAT-X105
Height: 17.72 m
Weight: 64.8 tons
Armor: Phase Shift Armor
Armaments:
Igelstern 75mm Anti-Air Vulcan Gun x 2
57mm High-Energy Beam Rifle x 1
Armor Schneider Combat Knife x 2
Move List:
Melee Combo: QCF + Tr
Multishot(Rifle): QCF + Sq
Spinning Kick: Tr + Ci
Combo List:
Combo 1: Tr -> F + Tr -> F + Tr
Combo 2: Tr -> F + Tr -> B + Tr
Combo 3: Tr -> F + Tr -> U + Tr
Combo 4: Tr -> F + Tr -> F + Tr -> U + Tr
Combo 5: Tr -> F + Tr -> U + Tr -> F + Tr
The GAT-X105 Strike Gundam is one of five Gundams built by OMNI Enforcer
on the
supposedly-neutral resources satellite Heliopolis. It is the only of
the five
Gundams not stolen by ZAFT in their surprise attack and somehow finds
its way
into the hands of Kira Yamato, an engineering student from Heliopolis.
Though
it's not actually a transformable mobile suit like the Aegis Gundam,
the G5
Strike Gundam still seems to be the most versatile of the five suits,
utilizing a variety of different accessories in order to handle different
situations. We know that it has a normal mode, aile (the French word
for wing), sword, and launcher.
*****************************************************************************
4.B AILE STRIKE
*****************************************************************************
Pilot: Kira Yamato
Allegiance: O.M.N.I. Enforcer
Unit Type: Mobile Suit
Model: GAT-X105
Height: 17.72 m
Weight: 85.1 tons
Armor: Phase Shift Armor
Armaments:
Igelstern 75mm Anti-Air Vulcan Gun x 2
57mm High-Energy Beam Rifle x 1
Armor Schneider Combat Knife x 2
Aile Thrusters x 2
Beam Saber x 2
Anti-Beam Coated Shield x 1
Move List:
Double Uppercut: QCF + Tr
Multishot(Rifle): QCF + Sq
Spinning Sword Slash: Tr + Ci
Combo List:
Combo 1: Tr -> F + Tr -> F + Tr
Combo 2: Tr -> F + Tr -> F + Tr -> B + Tr
Combo 3: Tr -> F + Tr -> U + Tr
Combo 4: Tr -> F + Tr -> D + Tr -> D + Tr
Combo 5: Tr -> F + Tr -> D + Tr -> F + Tr
The GAT-X105 Strike Gundam is one of five Gundams built by OMNI Enforcer
on the
supposedly-neutral resources satellite Heliopolis. It is the only of
the five
Gundams not stolen by ZAFT in their surprise attack and somehow finds
its way
into the hands of Kira Yamato, an engineering student from Heliopolis.
Though
it's not actually a transformable mobile suit like the Aegis Gundam,
the G5
Strike Gundam still seems to be the most versatile of the five suits,
utilizing a variety of different accessories in order to handle different
situations. We know that it has a normal mode, aile (the French word
for wing), sword, and launcher.
*****************************************************************************
4.C SWORD STRIKE
*****************************************************************************
Pilot: Kira Yamato
Allegiance: O.M.N.I. Enforcer
Unit Type: Mobile Suit
Model: GAT-X105
Height: 17.72 m
Weight: 74.1 tons
Armor: Phase Shift Armor
Armaments:
Igelstern 75mm Anti-Air Vulcan Gun x 2
57mm High-Energy Beam Rifle x 1
Armor Schneider Combat Knife x 2
Schwert Gewehr 15.57mm Anti-Ship Sword x 1
Panzer Eisen Rocket Anchor x 1
Midas Messer Beam Boomerang x 1
Move List:
Double Uppercut: QCF + Tr
Vulcan: QCF + Sq
Spinning Sword Slash: Tr + Ci
Combo List:
Combo 1: Tr -> F + Tr
Combo 2: Tr -> F + Tr -> B + Tr
Combo 3: Tr -> F + Tr -> D + Tr -> B + Tr
Combo 4: Tr -> F + Tr -> B + Tr -> B + Tr
Combo 5: Tr -> D + Tr -> U + Tr
Combo 6: Tr -> D + Tr -> U + Tr -> F + Tr
Combo 7: Tr -> F + Tr -> U + Tr
The GAT-X105 Strike Gundam is one of five Gundams built by OMNI Enforcer
on the
supposedly-neutral resources satellite Heliopolis. It is the only of
the five
Gundams not stolen by ZAFT in their surprise attack and somehow finds
its way
into the hands of Kira Yamato, an engineering student from Heliopolis.
Though
it's not actually a transformable mobile suit like the Aegis Gundam,
the G5
Strike Gundam still seems to be the most versatile of the five suits,
utilizing a variety of different accessories in order to handle different
situations. We know that it has a normal mode, aile (the French word
for wing), sword, and launcher.
*****************************************************************************
4.D LAUNCHER STRIKE
*****************************************************************************
Pilot: Kira Yamato
Allegiance: O.M.N.I. Enforcer
Unit Type: Mobile Suit
Model: GAT-X105
Height: 17.72 m
Weight: 83.7 tons
Armor: Phase Shift Armor
Armaments:
Igelstern 75mm Anti-Air Vulcan Gun x 2
57mm High-Energy Beam Rifle x 1
Armor Schneider Combat Knife x 2
Agni 320mm Super-High Impulse Cannon x 1
120mm Anti-Ship Vulcan Gun
350mm Gun Launcher
Move List:
Descending Beam Ray: QCF + Tr
Vulcan: QCF + Sq
Spinning Cannon Blast: Tr + Ci
Combo List:
Combo 1: Tr -> F + Tr -> F + Tr
Combo 2: Tr -> F + Tr -> F + Tr -> U + Tr
Combo 3: Tr -> F + Tr -> F + Tr -> B + Tr
Combo 4: Tr -> F + Tr -> F + Tr -> D + Tr
The GAT-X105 Strike Gundam is one of five Gundams built by OMNI Enforcer
on the
supposedly-neutral resources satellite Heliopolis. It is the only of
the five
Gundams not stolen by ZAFT in their surprise attack and somehow finds
its way
into the hands of Kira Yamato, an engineering student from Heliopolis.
Though
it's not actually a transformable mobile suit like the Aegis Gundam,
the G5
Strike Gundam still seems to be the most versatile of the five suits,
utilizing a variety of different accessories in order to handle different
situations. We know that it has a normal mode, aile (the French word
for wing), sword, and launcher.
*****************************************************************************
4.E DUEL
*****************************************************************************
Pilot: Yzak Jule
Allegiance: ZAFT
Unit Type: Mobile Suit
Model: GAT-X102
Height: 17.50 m
Weight: 69.1 tons
Armor: Phase Shift Armor
Armaments:
Beam Saber x 2
Beam Rifle w/ Warhead x 1
Shield x 1
Move List:
Vulcan: QCF + Sq
Shield Combo: QCF + Tr
Spinning Sword Slash: Tr + Ci
Combo List:
Combo 1: Tr -> F + Tr -> F + Tr
Combo 2: Tr -> F + Tr -> U + Tr
An orthodox machine that works well in any environment.
Later upgraded with assault armor.
*****************************************************************************
4.F DUEL-ASSAULTSHROUD
*****************************************************************************
Pilot: Yzak Jule
Allegiance: ZAFT
Unit Type: Mobile Suit
Model: GAT-X102
Height: 17.50 m
Weight: ??? tons
Armor: Phase Shift Armor
Armaments:
Beam Saber x 2
Beam Rifle w/ Warhead x 1
Shield x 1
Move List:
Beam Attack: QCF + Sq
Fire Warheads: QFC + Tr
Spinning Sword Slash: Tr + Ci
Combo List:
Combo 1: Tr -> F + Tr -> F + Tr
Combo 2: Tr -> F + Tr -> U + Tr
An orthodox machine that works well in any environment.
Upgraded with assault armor.
*****************************************************************************
4.G BUSTER
*****************************************************************************
Pilot: Dearka Elthman
Allegiance: ZAFT
Unit Type: Mobile Suit
Model: GAT-X103
Height: 18.86 m
Weight: 84.2 tons
Armor: Phase Shift Armor
Armaments:
Linear Railgun x 1
High-Energy Rifle x 1
Missiles x 12
Move List:
Artillery: QCF + Sq
Descending Kick: QCF + Tr
Double-Cannon Air Beam: Tr + Ci
Combo List:
Combo 1: Tr -> F + Tr
Combo 2: Tr -> F + Tr -> U + Tr
Combo 3: Tr -> U + Tr -> F + Tr
Designed to make long-distance artillery attacks from outside enemy's
range.
Armed with a linear railgun and a high-energy rifle.
*****************************************************************************
4.H BLITZ
*****************************************************************************
Pilot: Nicol Amarfi
Allegiance: ZAFT
Unit Type: Mobile Suit
Model: GAT-X207
Height: 18.63 m
Weight: 73.5 tons
Armor: Phase Shift Armor
Armaments:
Gleipnir x 1
Trikeros Shield x 1
Trikeros Features:
Lancer Dart x 3
Combined Use Beam Saber/Beam Rifle x 1
Special Equipment:
Mirage Colloid
Move List:
Lancer Dart: QCF + Sq
Gleipnir(Anchor): QCF + Tr
Mirage Colloid: Sq + Tr
Combo List:
Combo 1: Tr -> F + Tr
Combo 2: Tr -> F + Tr -> F + Tr
Combo 3: Tr -> U + Tr -> F + Tr
Built as part of the Federal Union of the Atlantic's Gundam project,
the
GAT-X207 Blitz Gundam is captured during ZAFT's attack on the neutral
space
colony Heliopolis and thereafter flies into battle under the control
of
fifteen-year-old pilot Nicol Amarfi.
Like the other four Gundams, Blitz is protected by sturdy Phase Shift
Armor
and powered by battery so as to escape the effects of the Neutron Jammers
implanted in the Earth. Its primary weapon is its Trikeros shield,
mounted on
its right arm. The Trikeros houses a beam saber/beam rifle and three
Lancer
Darts. On the left arm is mounted the Gleipnir anchor, which can be
fired at
enemies as a large projectile weapon.
In addition to its standard armaments, Blitz Gundam carries one more
special
piece of equipment. The Mirage Colloid particles coating Blitz Gundam's
body
allow it to turn transparent and disappear from radar, effectively
enabling it
to vanish into thin air. The only drawback to using Mirage Colloid
is the
massive drain it puts on Blitz's power source, requiring that the Phase
Shift
armor be powered down during use. Although the Blitz Gundam becomes
vulnerable
to physical attack, Mirage Colloid proves quite useful at times. It
is the
use of this system that allows ZAFT to penetrate the Artemis Umbrella
shield
and destroy the Eurasian Federal Republica's asteroid stronghold, Artemis.
After being captured by ZAFT, Blitz Gundam remains in the sole possession
of
Nical Amarfi. It is piloted numerous times by the young Coordinator
against
the Alliance battleship Archangel before eventually being destroyed
in battle
by the GAT-X105 Strike Gundam as Archangel departs from the Kingdom
of Orb.
*****************************************************************************
4.I AEGIS
*****************************************************************************
Pilot: Athrun Zala
Allegiance: ZAFT
Unit Type: Transformable Mobile Suit
Model: GAT-X303
Height: 18.86 m
Weight: 79.9 tons
Armor: Phase Shift Armor
Armaments:
60mm Beam Rifle x 1
75mm Igelstern Fire-linked Anti-aircraft
Vulcan Gun x 2
Beam Saber x 4
Shield x 1
Mobile Armor Mode:
580mm Scylla Energy Cannon x 1
Move List:
580mm Scylla Energy Cannon: QCF + Sq
Beam Saber Uppercut: QCF + Tr
4 Beam Sabers Attack: Tr + Ci
Combo List:
Combo 1: Tr -> F + Tr -> F + Tr
Combo 2: Tr -> F + Tr -> F + Tr -> U + Tr
Combo 3: Tr -> F + Tr -> F + Tr -> D + Tr -> U + Tr
Built by the Federal Union of the Atlantic as part of the Gundam project,
the
GAT-X303 Aegis Gundam is among the four Gundams captured when ZAFT
attacks the
supposedly neutral space colony Heliopolis. Following its capture,
it is
assigned to sixteen-year-old Athrun Zala for use against the Earth
Alliance.
As the other Gundams are, Aegis is protected by Phase Shift Armor. Its
primary
weapon is a 60mm beam rifle, mounted on its right leg when not in use.
Additionally, it carries four beam sabers -- one mounted on each arm
and leg
-- and a shield that is known to double as a projectile weapon for
some
unfortunate Alliance pilots. Aegis Gundam's head packs a pair of 75mm
Igelstern vulcan guns.
Unlike the other Gundams, Aegis' design is not based on the basic frame
of
the GAT-X102 Duel Gundam. This is because Aegis Gundam, unlike the
others,
was designed to transform into a mobile armor. When in mobile armor
mode, the
Gundam has access to one more weapon, its powerful 580mm Scylla energy
cannon.
By far Aegis Gundam's most powerful weapon, the Scylla cannon packs
quite a
punch, posing a threat to enemy mobile suits and capital ships alike.
Aegis Gundam remains Athrun Zala's personal mobile suit throughout ZAFT's
pursuit of the Earth Alliance battleship Archangel. Following the ship's
departure from the neutral Kingdom of Orb, Aegis Gundam fights the
GAT-X105
Strike Gundam to a stalemate, then self-destructs when its Phase Shift
runs
out.
*****************************************************************************
4.J FREEDOM
*****************************************************************************
Pilot: Kira Yamato
Allegiance: Clyne Faction
Manufacturer: ZAFT
Unit Type: Mobile Suit
Model: ZGMF-X10A
Height: 18.03 m
Weight: 71.5 tons
Armor: Phase Shift Armor
Armaments:
M100 Balaena Plasma Beam Cannon x 2
MA-M01 Lacerta Beam Saber x 2
MA-M20 Lupus Beam Rifle x 1
MMI-GAU2 Picus 76mm CIWS x 2
MMI-M15 Xiphias Railgun x 2
Shield x 1
Special Equipment:
Neutron Jammer Canceler
Move List:
Xiphias Railguns: QCF + Sq
Double Sword Uppercut: QCF + Tr
Multi-Attack Beam: Tr + Ci
Combo List:
Combo 1: Tr -> F + Tr -> F + Tr
Combo 2: Tr -> F + Tr -> U + Tr
Combo 3: Tr -> F + Tr -> F + Tr -> B + Tr
Combo 4: Tr -> F + Tr -> F + Tr -> U + Tr
Combo 5: Tr -> F + Tr -> F + Tr -> D + Tr -> D + Tr
Combo 6: Tr -> F + Tr -> F + Tr -> D + Tr -> QCF + Tr
This unit is built by ZAFT, but piloted by the Earth Alliance's Kira
Yamato.
The oversized wings on its back house an array of thrusters and can
unfurl
into ten separate wings. Freedom Gundam carries with it a Neutron Jammer
Canceler, which means that it is not effected by the nullification
of nuclear
reactions by the Neutron Jammers. This means that Freedom Gundam is
powered by
a conventional nuclear reactor instead of a battery, which gives it
an
unlimited life span for its Phase Shift armor.
*****************************************************************************
4.K JUSTICE
*****************************************************************************
Pilot: Athrun Zala
Allegiance: ZAFT
Clyne Faction
Unit Type: Mobile Suit
Model: ZGMF-X09A
Height: 18.56 m
Weight: 75.4 tons
Armor: Phase Shift Armor
Armaments:
GAU5 Volucris Fixed Machine Gun x 4
M9M9 Cervus Turret-Mounted Machine Gun x 2
MA-4B Fortis Beam Cannon x 2
MA-M01 Lacerta Beam Saber x 2
MA-M20 Lupus Beam Rifle x 1
MM1-GAU1 Sagittus 20mm CIWS x 1
Shield x 1
Special Equipment:
Neutron Jammer Canceler
Sub-bright System
Sub-flight System Armaments:
75mm Anti-Aircraft Vulcan x 2
Beam Cannon x 2
Move List:
MA-4B Fortis Beam Cannons: QCF + Sq
Double Sword Uppercut: QCF + Tr
Twin-Sabre Attack: Tr + Ci
Combo List:
Combo 1: Tr -> F + Tr -> F + Tr
Combo 2: Tr -> F + Tr -> B + Tr
Combo 3: Tr -> D + Tr -> F + Tr
Combo 4: Tr -> D + Tr -> B + Tr
Combo 5: Tr -> B + Tr -> U + Tr -> F + Tr -> F + Tr -> B + Tr
This unit is built by ZAFT and piloted by Athrun Zala. Its backpack,
the
"Sub-flight System," is actually a support vehicle that houses a set
of
cannons on top and can detach and fly on its own. Like the Freedom
Gundam, it
is equipped with a Neutron Jammer Canceler, allowing a nuclear reactor
to be
used for the powerplant instead of a mere battery. This means that
the Justice
Gundam can operate its Phase Shift system indefinitely.
*****************************************************************************
4.L ASTRAY RED FRAME
*****************************************************************************
Pilot: Lowe Gear
Allegiance: Junk Guild
Unit Type: Mobile Suit
Model: MBF-P02
Height: 17.53 m
Weight: 49.8 tons
Armaments:
Beam Rifle x 1
Igelstern 75mm Anti-air Vulcan Gun x 2
Beam Saber x 2
Gerbera Straight Katana x 1
Move List:
Charging Heat Attack: QCF + Sq
Air Slash: QCF + Tr
Sword Barrage: Tr + Ci
Combo List:
Combo 1: Tr -> F + Tr -> F + Tr -> F + Tr
Combo 2: Tr -> F + Tr -> D + Tr -> U + Tr -> F + Tr
Combo 3: Tr -> D + Tr -> D + Tr... (inifite)
Built on the space colony Heliopolis by the supposedly neutral Kingdom
of Orb,
the Gundam Astray was supposed to be destroyed during the ZAFT attack
on the
colony. Two versions, the Red Frame and Blue Frame, both survived the
attack,
but the Gold Frame was severely damaged.
*****************************************************************************
4.M ASTRAY BLUE FRAME
*****************************************************************************
Pilot: Gai Murakumo
Allegiance: Serpent Tail
Unit Type: Mobile Suit
Model: MBF-P03
Height: 17.53 m
Weight: 49.8 tons
Armaments:
Beam Rifle x 1
Igelstern 75mm Anti-air Vulcan Gun x 2
Beam Saber x 2
Move List:
Vulcan: QCF + Sq
Double Sword Uppercut: QCF + Tr
Homing Artillery Barrage: Tr + Ci
Combo List:
Combo 1: Tr -> F + Tr -> F + Tr
Combo 2: Tr -> F + Tr -> U + Tr
Combo 3: Tr -> F + Tr -> D + Tr -> D + Tr
Combo 4: Tr -> F + Tr -> D + Tr -> F + Tr
Combo 5: Tr -> D + Tr -> D + Tr... (infinite)
Built on the space colony Heliopolis by the supposedly neutral Kingdom
of Orb,
the Gundam Astray was supposed to be destroyed during the ZAFT attack
on the
olony. Two versions, the Red Frame and Blue Frame, both survived the
attack,
but the Gold Frame was severely damaged.
=============================================================================
5. Secrets
=============================================================================
- To unlock VS Mode:
Clear the first stage of Phase Mode. New gundams will be unlocked with
each
subsequent stage completed.
- Unlocking Gundams(VS Mode):
Phase 1: Strike
Phase 2: Aile Strike
Phase 3: Buster
Phase 4: Sword Strike
Phase 5: Duel
Phase 6: Launcher Strike
Phase 7: Duel-AssaultShroud
Phase 8: Blitz
Phase 9: Aegis
Phase 10: Freedom
- To unlock Attack Mode:
Clear Phase Mode
- Unlock Astray Red Frame:
Finish 5 stages in Attack Mode.
- Unlock Astray Blue Frame:
Finish all stages in Attack Mode.
- Unlock Justice
Complete Phase Mode with 1,000,000 SP/Points or more.
=============================================================================
6. 1,000,000 SP and the Tips to Get There
=============================================================================
- Do not continue.
Continuing brings your SP back down to 0, and you start at a later part
of the
stage, thus missing out on many kills and oppotunities for points.
- Front to Back Stages: Do not move if possible.
This applies to especially the beginning of Stage 2, where merely holding
down
the Shot button will suffice. When you destroy multiple enemies one
at a time
without moving at all, mutipliers will start to add up.
Example: 1st kill, 800SP. 2nd kill, 800SP x 2. 3rd kill, 800SP x 3...
etc
Moving or maneuvering, with control pad/analog or thrusters, will break
the
combo.
- Always engage in melee combat if possible.
It is easier to earn points in melee combat, as you can combo each individual
enemy easily. To earn score multipliers for melee combat, destroy the
enemy
in a combo.
Example: Tr -> F + Tr -> F + Tr (enemy is destroyed)
3 hits, therefore
the score you get is 3 x 800 SP(example score).
Only the defeating blow and combo counts. If you comboed the enemy
4 hits
before, but only defeat it with 1 or first combo blow, your score will
be x 1.
One note: The combo/multiplier system is not very well designed. If
you destroy
the enemy in a single hit, but on the third hit of a combo(assuming
that the
first 2 hits missed) you will still get a x 3 score multiplier.
- Take advantage of Seed Mode!
Seed Mode grants your gundam greatly raised attack, and a x 10 multiplier
for
each enemy destroyed. So, raise your arms and start attacking all enemies
in
sight! You could easily rack up to at least 30k in points or up to
80k if
Seed Mode kicks in at the right time.
(You know you're in Seed Mode when you just leveled up your OS and
have a red
aura surrounding your gundam.)
- Stage 1 Hints
Most enemies die in 3 hits. Use the (Tr -> F + Tr -> F + Tr) combo to
get a
x 3 score multiplier for each melee kill. This combo should be easy
to pull
off, as you can just hold forward and tap the triangle button.
- Stage 2 Hints
At the starting part of the stage, holding down the square(Shot) button
is
sufficient. Do NOT move. Because for each subsequent kill you acheive
without
moving, you gain score multipliers. (x 2, x 3, x 4 etc) Only when the
enemies
start to target and open fire, thruster out of harm's way. On the later
part
of the stage, enemies will start approaching you for melee combat.
Take every
opportunity to engage in melee combat! Gundam Strike automatically
combos the
enemies, resulting in greater scores.
- Stage 3 Hints
The majority of enemies are now defeated in 4 melee hits. A great opportunity
to chain 4 hit combos to defeat them, getting you some great scores.
- For the rest of the stages, follow the strategies above and you'll
stand a
good chance to nab a high score! :)
=============================================================================
7. Voice Actors/Seiyuu List
=============================================================================
Narration: Mitsuishi Kotono
Kira Yamato :: Hoshi Souichirou
Athrun Zala :: Ishida Akira
Lacus Clyne :: Tanaka Rie
Miriallia Haww: Toyoguchi Megumi
Murrue Ramius :: Mitsuishi Kotono
Fllay Allster: Kuwashima Houko
Mwu La Flagga: Koyasu Takehito
Natarle Badgiruel: Kuwashima Houko
Cagalli Yula Athha: Shindou Naomi
Dearka Elthman: Sasanuma Akira
Nicol Amarfi: Mami
Yzak Jule: Seki Tomokazu
Raww Le Klueze: Seki Toshihiko
Andrew Bartfeld: Okiayu Ryoutarou
=============================================================================
8. Acknowledgements
=============================================================================
The information of the Gundams are provided with permission by the
website "Alternate Universe Gundam". http://www.987.info/zaph/index.html
Thank you Zaph of Alternate Universe Gundam for all your help!
The majority of the combos for the Gundams are taken from the combo
and move
lists in the manual. They are compiled here for easy reference. Combos
for
Freedom, Justice, Astray Red and Blue Frame in this guide are discovered
by me.
The original codes to unlock the 3 secret gundams are from the Codes
and
Secrets section of Gamefaqs, and posted by Kouli.
v1.1 - Thank You CJayC for putting this FAQ up! 8D
v1.1 - Thanks to Zaph for correcting my mistake of confusing the Astray
Red and
Blue Frames with the mass-produced version!
v1.1 - Thanks to n3w_typ3 for correcting several mistakes in my guide!
v1.11 - Thanks to Don "Ratchet Altair fans unite!" Chan for correcting
several
mistakes in my guide! http://www.gamefaqs.com/features/recognition/146.html
v1.21 - Unlocking Gundams(VS Mode) list suggested by Don "Ratchet Altair
fans
unite!" Chan. http://www.gamefaqs.com/features/recognition/146.html
v1.31 - A big THANK YOU! goes to Don "Ratchet Altair fans unite!" Chan,
NagaharuJin, Asagiri Yohko and n3w_typ3 for making my voice actors/seiyuu
list
possible! Thank You all! :D
v1.32 - Thank You to Don "Ratchet Altair fans unite!" Chan for correcting
Tanaka Rie's name!
v1.42 - Original table of OS levels and requirements were taken from
this site:
http://www002.upp.so-net.ne.jp/ggt/seed.htm
Thank You Asagiri Yohko for providing me the link!
=============================================================================
9. Contact/Contribute
=============================================================================
Some information might be missing. Some might be wrong. If you can provide
additional information, combos, techniques or ideas, or wish to correct
me do
not hesitate to e-mail me at zerial87@hotmail.com. I will update the
FAQ as
soon as possible, and will credit you fully.
For any additional questions or requests, you can e-mail me as well.
zerial87@hotmail.com
If you wish to chat with me, you can IM me over MSN Messenger or AIM.
MSN: zerial87@hotmail.com
AIM: SaikoMelon
=============================================================================
10. Copyrights
=============================================================================
This Document © 2003 Skyy Sia/watermelon87
If you wish to use this FAQ for your website, publication, or anywhere
else,
you must seek the author's(my) permission.
(Don't worry, chances are, I'll allow you to use it. I'm easy-going
like that.)
Altering any content in this FAQ is not allowed. Using an altered version
of my
FAQ as your own is a strictly not allowed and against copyright law.
There should be no changing of the author's name(mine) at any time,
should you
happen to use this FAQ.
E-mail: zerial87@hotmail.com