If you've played any of the previous Resident Evil games, you'll be familiar with mixing herbs. If you haven't, then use this chart as a crash course. The best technique is to wait until you have enough herbs to make a whole whack of Red, Green, and Blue herbs, since carrying one of them grants you 100% health replenishment, a cure if you're poisoned, and a brief time of invulnerability. Now that's what I call "value!" | |||
Green Herb: A common herb that restores 25% health | Green + Blue: Heals 25%, also cures poison (worthless) | ||
Blue Herb: Cures poision (definitely handy) | Green + Red: Restores 100% health (best value) | ||
Red Herb: When mixed with a Green Herb, heals 100% | Green + Green + Green: Also restores 100% health (rip-off) | ||
Green + Green: Resores 50% health (quite useful) | Green + Red + Blue: Full health, poison cure and invulnerability |
DO
1. Mix powder only when you absolutely need to. 2. Combine powder of the same type to receive greater amounts of the desired bullet. 3. Make lots of Shotgun Shells! They offer the best bang for the buck (A + A + B works well). 4. Make small amounts of Grenade Freeze Rounds. They work great against the Nemesis. |
DON'T
1. Make bullets as soon as you find powder. It's better to save the powder until you run low on ammo. 2. Make any sort of Handgun Bullets (they're worthless). 3. Experiment to find "wacky" combinationa. I made this list so you wouldn't have to! 4. Waste time trying to make "special rounds" |
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NORMAL MIXTURES | |||
Powder Type | Results | Powder Type | Results |
Gun Powder A | 15 Handgun Bullets | Gun Powder AAB | 20 Shotgun Shells |
Gun Powder B | 7 Shotgun Shells | Gun Powder BBB | 30 Shotgun Shells |
Gun Powder C (A + B) | 10 Grenade Rounds | Gun Powder AC | 10 Fire Rounds |
Gun Powder AA | 35 Handgun Bullets | Gun Powder BC | 10 Acid Rounds |
Gun Powder AAA | 55 Handgun Bullets | Gun Powder CC | 10 Cold Rounds |
Gun Powder BBA | 65 Handgun Bullets | Gun Powder CCC | 24 Magnum Rounds |
Gun Powder BB | 18 Shotgun Shells |
Handgun & Shotgun ShellsYou've probably noticed an interesting section in the Game Instructions B Manual entitled, "Mixing Level Improvement." Not only can you get better at mixing powder, you can actually crate unique ammo called "special ammo." Below are the results of my mixing experiements. |
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Mixes | Powder A (By itself) | Powder B (By itself) |
1 - 3 | 15 Standard | 7 Standard |
4 - 6 | 17 Standard | 8 Stabdard |
7 | 20 Standard | 9 Standard |
8 - 11 | 20 Standard or 17 Special | 9 Standard or 8 special |
12 - 14 | 23 Standard or 20 Special | 11 Standard or 9 Special |