CID

Meet Cid the Synthesis! This is the guy who will upgrade your weapons. Prices are cut by 1/8 in Junon. Read the Cid ATE section for more details.

Cid's Level: 2

Orbs in posession: Fire, Ice, Lightning, Water, Wind, Blood, Poison, Abnormal, Non-Elemental

Here is what Cid can upgrade:

StatTypeIncreasePriceTime
StrWeapon12301 Day
VitArmor/Headgear12201 Day
MagHeadgear11901 Day
SprHelmet12201 Day
EvaShield13001 Day
HitWeapon14001 Day

Here Are Cid's Special Packages:

PackageIncreaseTypePriceTime
SwordsmanStr+2, Hit+1, Vit+2, Eva+1Weapon, Armor, Shield12002 Days
KnightStr+2, Hit+1, Vit+2, Spr+1Weapon, Armor/Headgear, Headgear11502 Days
MageMag+4, Spr+4Headgear12302 Days
ThiefStr+2, Eva+4Weapon, Shield12402 Days
NinjaStr+2, Eva+3, Hit+2Weapon, Shield16202 Days
MoogleSpr+4, Eva+3Headgear, Shield13362 Days
Blue MageMag+3, Spr+3, Vit+2Armor/Headgear, Headgear12502 Days
BerserkerStr+2, Vit+2, Spr+2, Hit+1Weapon, Armor/Headgear, Headgear13002 Days
SniperHit+5Weapon19002 Days
GunmanStr+2, Hit+3Weapon15002 Days
FighterStr+2, Eva+1, Vit+1, Spr+1, Hit+2Weapon, Shield, Armor, Headgear1902 Days
Dragon KnightStr+4, Spr+4Weapon, Headgear13502 Days
GunbladistStr+2, Hit+4Weapon19002 Days
BahamutStr+2, Vit+4, Mag+2, Spr+2, Eva+2, Hit+2Weapon, Shield, Armor/Headgear, Headgear25602 Days

NOTE: Armor/Headgear means that the Vit is divided into each piece of equipment. If Headgear is not connected to Armor, it does not get Vit.

Here's Stuff Concerning Materia:

UpgradePriceTime
Extra Slot10001 Day
Link 2 Slots15001 Day
Double Growth30001 Day
Triple Growth50002 Days
Quadruple Growth100003 Days

You can only have 8 slots/weapon, and armband. You can only link 2 slots, and Growth must be purchased formally (You must purchase double, then triple, then quadruple).

Equipment Status/Element Augmentation:

ElementEquipmentPriceTime
FireSword/Shield/Armor/Helmet1500/1500/3000/7501 Day
IceSword/Shield/Armor/Helmet1500/1500/3000/7501 Day
LightningSword/Shield/Armor/Helmet1500/1500/3000/7501 Day
WaterSword/Shield/Armor/Helmet1500/1500/3000/20001 Day
WindSword/Shield/Armor/Helmet1000/1000/3500/50001 Day
HolySword/Shield/Armor1000/1000/20001 Day
RemovalSword/Shield/Armor/Helmet500/500/500/5001 Day

StatusEquipmentPriceTime
BloodShield/Armor/Helmet4000/2000/50001 Day
PoisonWeapon/Shield/Armor/Helmet1500/1000/4000/30001 Day
VenomWeapon/Shield/Armor/Helmet1500/1000/4000/30001 Day
SilenceWeapon/Shield/Armor/Helmet1500/1000/4000/30001 Day
ConfuseWeapon/Shield/Armor/Helmet1500/1000/4000/30001 Day
BerserkWeapon/Shield/Armor/Helmet1500/1000/4000/30001 Day
BlindWeapon/Shield/Armor/Helmet1500/1000/4000/30001 Day
ToadWeapon/Shield/Armor/Helmet1500/1000/4000/30001 Day
MiniWeapon/Shield/Armor/Helmet1500/1000/4000/30001 Day
FuryWeapon/Shield/Armor/Helmet1500/1000/4000/30001 Day
SadnessWeapon/Shield/Armor/Helmet1500/1000/4000/30001 Day
FreezeShield/Armor/Helmet1500/1000/4000/30001 Day
HeatShield/Armor/Helmet1500/1000/4000/30001 Day
SleepWeapon/Shield/Armor/Helmet1500/1000/4000/30001 Day
TroubleWeapon/Shield/Armor/Helmet1500/1000/4000/30001 Day
CurseShield/Armor/Helmet1500/1000/4000/30001 Day
RemovalSword/Shield/Armor/Helmet500/500/500/5001 Day

You can only apply one element to your weapon, and helmet. You can apply up 2 elements to your shield and armor. You can also add 2 statuses to your weapon, or armor.

Equipment types for different classes:

WEAPONS
TypePriceMax StrMax HitInc Atk PwrSpecial Effects
Gunblade1000303010Increased Critical Hit Rate. Must be held in 2 hands
Broadsword50030158Must be held in 2 hands
Hammer45030158Must be held in 2 hands
Axe45030156Able to equip one in each hand
Sword45025186Able to hold sword in 2 hands. Able to equip sword in each hand.
Katana45025206Able to equip sword in each hand.
Spear40020205May be held in 2 hands for better accuracy as well as power
Gloves40020204Must equip 1 in each hand.
Machinegun35018255Must be held in 2 hands. 2 Attacks per round (normal attack power). Long Range Weapon
Shotgun35018257Must be held in 2 hands. Long Range Weapon
Pistols35015234Able to equip 1 in each hand. Long Range Weapon
Cards30013182Increases Luck. Long Range Weapon
Whip30012175Long Range Weapon.
Bell25010152Long Range Weapon.
Knife20012124Able to equip 1 in each hand.
Dirk15010103Able to equip 1 in each hand.
Rod100881Element augmented to Rod increases Magic Power for that Element
Paintbrush757102Random Sketch. Increases Control Success Rate
Staff50550If augmented with Holy, raises healing and Holy casting power

SHIELDS
TypePriceMax EvaSpd Changes
Large20030-5
Small100150
Armband50Enables Materia System Users to use 2-Handed Weapons

ARMOR
TypePriceMax VitSpd Changes
Heavy Armor30030-10
Light Armor25025-7
Ninja GI22523+5
Heavy Clothes20020-5
Light Clothes15017-3
Heavy Robes10015-2
Light Robes50100

HEADGEAR
TypePriceMax MagMax SprMax Vit
Pointy Hat300303010
Heavy Helmet200151520
Light Helmet150121217
Heavy Hat125101015
Light Hat1008812
Ribbon5000Immune to all abnormal status (Crystal Only)