Package | Increase | Type | Price | Time |
Swordsman | Str+2, Hit+1, Vit+2, Eva+1 | Weapon, Armor, Shield | 1200 | 2 Days |
Knight | Str+2, Hit+1, Vit+2, Spr+1 | Weapon, Armor/Headgear, Headgear | 1150 | 2 Days |
Mage | Mag+4, Spr+4 | Headgear | 1230 | 2 Days |
Thief | Str+2, Eva+4 | Weapon, Shield | 1240 | 2 Days |
Ninja | Str+2, Eva+3, Hit+2 | Weapon, Shield | 1620 | 2 Days |
Moogle | Spr+4, Eva+3 | Headgear, Shield | 1336 | 2 Days |
Blue Mage | Mag+3, Spr+3, Vit+2 | Armor/Headgear, Headgear | 1250 | 2 Days |
Berserker | Str+2, Vit+2, Spr+2, Hit+1 | Weapon, Armor/Headgear, Headgear | 1300 | 2 Days |
Sniper | Hit+5 | Weapon | 1900 | 2 Days |
Gunman | Str+2, Hit+3 | Weapon | 1500 | 2 Days |
Fighter | Str+2, Eva+1, Vit+1, Spr+1, Hit+2 | Weapon, Shield, Armor, Headgear | 190 | 2 Days |
Dragon Knight | Str+4, Spr+4 | Weapon, Headgear | 1350 | 2 Days |
Gunbladist | Str+2, Hit+4 | Weapon | 1900 | 2 Days |
Bahamut | Str+2, Vit+4, Mag+2, Spr+2, Eva+2, Hit+2 | Weapon, Shield, Armor/Headgear, Headgear | 2560 | 2 Days |
NOTE: Armor/Headgear means that the Vit is divided into each piece of equipment. If Headgear is not connected to Armor, it does not get Vit.
Status | Equipment | Price | Time |
Blood | Shield/Armor/Helmet | 4000/2000/5000 | 1 Day |
Poison | Weapon/Shield/Armor/Helmet | 1500/1000/4000/3000 | 1 Day |
Venom | Weapon/Shield/Armor/Helmet | 1500/1000/4000/3000 | 1 Day |
Silence | Weapon/Shield/Armor/Helmet | 1500/1000/4000/3000 | 1 Day |
Confuse | Weapon/Shield/Armor/Helmet | 1500/1000/4000/3000 | 1 Day |
Berserk | Weapon/Shield/Armor/Helmet | 1500/1000/4000/3000 | 1 Day |
Blind | Weapon/Shield/Armor/Helmet | 1500/1000/4000/3000 | 1 Day |
Toad | Weapon/Shield/Armor/Helmet | 1500/1000/4000/3000 | 1 Day |
Mini | Weapon/Shield/Armor/Helmet | 1500/1000/4000/3000 | 1 Day |
Fury | Weapon/Shield/Armor/Helmet | 1500/1000/4000/3000 | 1 Day |
Sadness | Weapon/Shield/Armor/Helmet | 1500/1000/4000/3000 | 1 Day |
Freeze | Shield/Armor/Helmet | 1500/1000/4000/3000 | 1 Day |
Heat | Shield/Armor/Helmet | 1500/1000/4000/3000 | 1 Day |
Sleep | Weapon/Shield/Armor/Helmet | 1500/1000/4000/3000 | 1 Day |
Trouble | Weapon/Shield/Armor/Helmet | 1500/1000/4000/3000 | 1 Day |
Curse | Shield/Armor/Helmet | 1500/1000/4000/3000 | 1 Day |
Removal | Sword/Shield/Armor/Helmet | 500/500/500/500 | 1 Day |
WEAPONS |
Type | Price | Max Str | Max Hit | Inc Atk Pwr | Special Effects |
Gunblade | 1000 | 30 | 30 | 10 | Increased Critical Hit Rate. Must be held in 2 hands |
Broadsword | 500 | 30 | 15 | 8 | Must be held in 2 hands |
Hammer | 450 | 30 | 15 | 8 | Must be held in 2 hands |
Axe | 450 | 30 | 15 | 6 | Able to equip one in each hand |
Sword | 450 | 25 | 18 | 6 | Able to hold sword in 2 hands. Able to equip sword in each hand. |
Katana | 450 | 25 | 20 | 6 | Able to equip sword in each hand. |
Spear | 400 | 20 | 20 | 5 | May be held in 2 hands for better accuracy as well as power |
Gloves | 400 | 20 | 20 | 4 | Must equip 1 in each hand. |
Machinegun | 350 | 18 | 25 | 5 | Must be held in 2 hands. 2 Attacks per round (normal attack power). Long Range Weapon |
Shotgun | 350 | 18 | 25 | 7 | Must be held in 2 hands. Long Range Weapon |
Pistols | 350 | 15 | 23 | 4 | Able to equip 1 in each hand. Long Range Weapon |
Cards | 300 | 13 | 18 | 2 | Increases Luck. Long Range Weapon |
Whip | 300 | 12 | 17 | 5 | Long Range Weapon. |
Bell | 250 | 10 | 15 | 2 | Long Range Weapon. |
Knife | 200 | 12 | 12 | 4 | Able to equip 1 in each hand. |
Dirk | 150 | 10 | 10 | 3 | Able to equip 1 in each hand. |
Rod | 100 | 8 | 8 | 1 | Element augmented to Rod increases Magic Power for that Element |
Paintbrush | 75 | 7 | 10 | 2 | Random Sketch. Increases Control Success Rate |
Staff | 50 | 5 | 5 | 0 | If augmented with Holy, raises healing and Holy casting power |