There are many attachments to give your airship as well:
Part | Cost | Completion Time | Function |
Whisper Grass | 500 | N/A | Call ship |
Boat | 5000 | N/A | Travel along water, from port to port |
1-Man Airship | 5000 | 5 | Travel at a slow speed to any accessable area by airship. Holds 1 |
10-Man Airship | 20000 | 10 | Travel at a slow speed to any accessable area by airship. Holds 10 |
Unlimited Passenger Airship | 30000 | 20 | Travel at a slow speed to any accessable area by airship. Holds as many passengers as you want |
Speed Booster | 1000 | 3 | Allows travel time for airship down 1 day |
Submarine Conversion | 15000 | 20 | Allows you to travel underwater. You can reach Atlantis and the Ancient Castle this way |
Chocobo Stables | 200/stable | 2/stable | Allows chocobo to board airship for every stable |
Dragon Stables | 400/stable | 4/stable | Allows a dragon to board your airship for each stable |
Lasers | 500 | 5 days | Needed to travel to X-Zone without dying |
Shields | 500 | 5 days | Needed to travel to X-Zone without dying |
Pilot | 400/month | N/A | Able to pick up other people without you being present. (Required for clan) |
Healer | 300/month | N/A | Heals party whenever wanted while around airship |
Merchant | 100/month | N/A | Allows party to buy items while around airship |
Chocobo Keeper | 200/month | N/A | Takes care of Chocobo while you're away. Must have at least one keeper if you have a stable |
When you get an airship, you can give it a name. Also, if you have a pilot, merchant, healer, or chocobo keeper, feel free to name them too. That's all I can think of. Any questions, E-mail me (Squall) and I will answer your questions ASAP. Also, you can pay your pilots more gil/month if you want, this may help prevent someone from stealing your airship.