Sierra Survival Dataterm is a forum for free form role play based
on the roleplaying game CyberPunk 2020 by Talsorian Games. The forum
is public and open to any who wish to engage in free form role play.
We provide the following guidelines to ensure the enjoyment of all
players and participants.
Characters
Characters will be accepted who are based on CP2020, ShadowRun
(limited: please see races for allowable
conversions, tech only, no magic), or another Near Future RPG, who
are based on an established character or character type found in a
CyberPunk book or movie, or who are consistant with the Dark Future
theme and can be set in the 21st century. You may alter characters if
you wish to comply with these guidelines. For example, a Klingon
would not fit, since in the 21st century Earth has not acheived
interstellar exploration sufficient to include contact with Klingons
(first contact with Vulcans doesn't occur until April 4, 2063), but
if you wish to you can play a human character with an interest in
late 20th century science fiction who has had his body cybernetically
altered to appear as a Klingon, with comparitive strength and
abilities. If you have any doubts about how your character would fit
into CyberPunk Cafe, ask one of the moderators before playing
him/her.
For beginners, CP2020 characters are recomended. CP2020 characters
fall into the following roles:
Solo
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These are the hired guns. They may be employed as
bodyguards, security specialists, or hitmen (allright, for
the PC people out there it's hitpersons). Solos are
physically strong and trained in weapons and tactics.
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NetRunner
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These are the cowboys of Cyberspace, usually equipped
with interface plugs that allow them to jack directly into
the Matrix. NetRunners work for corporations or freelance
doing everything from legitimate programming to highly
illegal (and dangerous) saboutage. NetRunners are
intelligent and have quick reflexes.
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Techie
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Techies can build or repair just about anything
cybernetic. And since hi tech tends to go wrong quite a bit,
they usually are pretty busy repairing things. Techies are
intelligent and resourceful.
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MedTechie
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MedTechies are trained to fix people. They work as
doctors and paramedics for corporations and medical
facilities, or as black market Ripperdocs installing and
maintaining illegal cyberware. MedTechies are intelligent
and specially trained.
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Fixer
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Fixers make connections between people and items or
services they wish to obtain...for a hefty price. Fixers
almost always work freelance. Fixers are resourceful and
streetwise.
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Corp
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Corps are the boys (and girls) who run the big time
companies. Corps are always assosiated with a corporation,
either as owner/CEO or as part of the executive team. They
pay a big price in personal freedom, however, with the
corporation usually calling the shots. Corps are
intelligent, resourceful, and often cutthroat.
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RockerBoy/Girl
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RockerBoys and Girls are the voice of the people, using
their music to send out a message of opposition to the
overly controlling corporations. Rockers work from gig to
gig, often working another job on the side. Rockers are
charismatic.
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Media
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Medias are the reporters out to get the truth.They
influence the views of the general population in much the
same way as the Rockers influence the CyberPunks on the
street. Medias work either for a news agency or freelance.
Medias are intelligent and charismatic.
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Cops
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Cops in the Dark Future are rarely out to protect and
serve anyone but themselves and the corporations who bribe
them. There are a few noble justice-minded cops out there,
but it's not likely they're going to get promoted. Cops work
nominally for the city or state, but in reality, they are
Solos with a badge. Cops are physically strong and trained
in weapons and tactics.
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For more help with character generation, click
here.
Godlike characters with insurmountable power and resources will
only be allowed with prior permission from a moderator and only as a
non-player character (NPC), not as your main player character.
Scenarios
Free form role play depends on the interaction of the players for
plot line and scenario development. Moderators will only serve as
referrees during combat (by request only) and to settle disputes
between players when it disrupts game play. They will not serve as
gamemasters or create scenarios except as players and are not
responsible for getting characters involved in role play. Referreed
scenarios may be run by prior agreement of all players involved.
Fully referreed games, whether they are run by an moderator or by a
player, will take place in a seperate chat or forum folder.
When creating/playing a scenario, please respect the other
players. All participation in a scenario is voluntary, and all
players must agree to engage in the scenario before their characters
can be held to the outcome of play. Once agreement has been made, all
outcome is final, including termination of the character if this
happens. Appeal must be made to a moderator before any outcome of a
previously agreed to scenario can be reversed.
In a non-referreed (free form) scenario all players have equal
right and responsibility to the development of the storyline. Any
player involved in the scenario can contribute to the plot.
Combat
Moderators will referree combat by request only. Referreed combat
will take place in a seperate chat or in the main chat as the
moderator and the participants feel appropriate. The moderator has
final judgement in all matters concerning referreed combat.
Combat, whether referreed, dice, or free form, will take place in
turns, each player having one turn per round of combat. Initiative
(order of combat) will be determined by either agreement of the
participants or by dice. One turn is equal to two actions, except for
the first strike of the initiator, which is equal to one action.
Actions are as follows: response to opponent's strike, attack, or
defend. If your opponent makes a successful attack, you must use one
turn to respond (appropraitely) to the attack (ie, fall down
bleeding, scream in pain, frown at the rip in your favorite leather
jacket, etc).
For simple dice combat, rules are as follows:
Initiative: High roll on 1d10.
Attack: Roll 1d10
1
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Fumbled attack, attacker takes 1d6 pts damage.
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2-4
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Missed attack, no damage.
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5-9
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Successful attack, opponent takes 1d6 pts
damage.
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10
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Critical hit, opponent takes 2d6 pts damage.
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Defend: Roll 1d10
1
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Fumbled defense, defender takes 1d6 additional
damage.
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2-4
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Missed defense, attack does normal damage.
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5-9
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Successful defense, attack does 1/2 damage.
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10
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Evasion, attack does no damage.
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Damage: A player must state at the beginning of combat their
armor rating, including external and internal armor. Armor can
range from 0-40. Armor rating is equivalent to the amount of
damage your armor will absorb before you become injured. When all
armor points are expired, body damage will occur to the character.
A character is presumed incapacitated when he has acquired 90
points of body damage. At this point he must roll a 7 or higher on
1d10 each round to remain conscious. If a character acquires 100
points of body damage he enters mortality, and must roll the
number of rounds passed since entering mortality or higher on 1d10
each round to be able to be rescucitated, providing there is a
qualified medical person to perform the rescucitation. A character
that fails his rescucitation dies.
Money, Equipment, Resources, etc
We don't expect you to walk into the dangerous world of the
CyberPunk Cafe unarmed and unprepared. It is assumed when you write
your character that you will already be equipped.
It is up to the player to use reason when equipping his character.
For example, it would be unlikely that your character is carrying
three tons of weapons, ammunition, explosives, and armor. Keep in
mind when equipping your character the role that character plays. A
street level rocker, for example, would raise some eyebrows if he
walked into the Cafe toting around a Zurisima 42-350 heavy assault
rifle that cost a good $50,000 credits. However, a top-rated Arasaka
security specialist doing a little freelance solo work would only get
a polite nod and a wary circle around him for the same item. Bar tabs
are considered to be bottomless for all players, no matter their
role.
If you want to make some money, all that you have to do is ask one
of the Executive Corps for a job. There will be Execs wandering in
and out of the cafe regularly and they are always looking to hire.
Execs are played by moderators or editors as NPCs so they can be
quickly adjusted to get you the kind of job you want at the right
pay. One example of an Exec NPC is The
Numan, who has job openings for Solos (hired guns), Rockers
(musicians), and NetRunners (Cyberspace jockeys). It is your
responsibility to keep track of how much money you have.
If you wish to purchase additional equipment, you can get ahold of
a Fixer, either one played by another player or a NPC Fixer played by
one of the moderators. Fixers specialize in getting whatever you
want, so long as you're able to pay. Some Fixers are cheaper than
others, so you might want to shop around. One example of an NPC Fixer
is Delorean, who is actually a Solo but
can manage any weapons and armorment needs through his contacts at
Sierra Survival, who regularly raid Militech shipments headed for the
depot near their base. Other Fixers may deal in weapons, drugs,
cyberware, services, or any and everything known to mankind.
To get a job working in the cafe itself you will need to talk to
Angel or Delorean. Job openings at the cafe include Security,
Performer, Waitstaff, and Bartender. To join Sierra Survival you will
have to make contact with a member who will then decide whether or
not to take you to the base.
Getting Help
We do not assume that you are an expert on role play or CyberPunk
when you enter the CyberPunk Cafe. Feel free to ask a moderator for
help with character generation or role play or anything for that
matter, either by messaging them privately in a roleplay chat, asking
them in the general chat, or posting a message in the General
folder.
Out of Character Chat
All out of character comments in a roleplay channel or folder will
be distinguished from in character role play by enclosing them in
parenthesis: (( )), [ ], or { }.
BICKERING OR ARGUING WILL NOT BE TOLERATED. IN THE EVENT OF A
DISPUTE, THE MODERATOR(S) WILL DECIDE ON THE MATTER. CONTINUED
DISCUSSION ON THE MATTER MUST BE TAKEN OUTSIDE OF THE FORUM OR IT
WILL RESULT IN KICKING AND/OR TEMPORARY BANNING.
Moderator/Editor Status
If you are starting a storyline that is longer than a thread, you
can request a moderator to provide you a folder and channel in which
you will have moderator and editor privileges. If you wish to request
Assistant Moderator status for the channel, please leave a message
for the forum wizard.