TIME Map Editor
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T.I.M.E.      Total Impact Map Editor

T.I.M.E               The GBA Map Editor        Demo Version 1.0

Oh no, not another map editor .... Well yup !! I'm sure you'll agree with me this one rocks ....... 

Feature List :

Simple to use interface
Multiple maps & tilesets.
H/V Tile flip support.
Imports tilesets as 256 BMP's.
Create & stores multiple brushes per project file.
Simple collision detection settings.
Best of all, exports map data & tile data straight into C files which can be added straight into your demos / games.

This is the first release of the TIME,  so much more is planned for the next release ...!!

Binary tile & map export support.  This is so required !
Tile Image Editor. To allow you to tweak or even build tiles from within the editor, don't expect too much from this as there are loads of decent image editors available.
Individual map block scripting support.  Basically each tile in the map will be able to hold an id value which will link directly to a text file script. This feature is vital for development of triggers & events.
Tile bounding box support. This will be an optional extra to the collision system I've currently put in.
Other extra's I'm sure you guys will come up with !!

 

What's the catch? Well I've limited the maximum map size to 64x64 which should be fine to get you started.  Also, I've blocked the 5 bit collision data export ... 

A non-commercial licensed version is only $20.00.   

For the commercial game license please send me an email. With a commerical license I can tailor the export data to meet your needs.

 

Download TIME Demo Version 1.0