T.I.M.E. Total Impact Map
Editor
T.I.M.E
The GBA Map Editor Demo Version 1.0
Oh no, not another map editor .... Well yup !! I'm sure you'll agree with me
this one rocks .......
Feature List :
| Simple to use interface |
| Multiple maps & tilesets. |
| H/V Tile flip support. |
| Imports tilesets as 256 BMP's. |
| Create & stores multiple brushes per project file. |
| Simple collision detection settings. |
| Best of all, exports map data & tile data straight into C files which
can be added straight into your demos / games. |
This is the first release of the TIME, so much more is planned for the
next release ...!!
| Binary tile & map export support. This is so required ! |
| Tile Image Editor. To allow you to tweak or even build tiles from within
the editor, don't expect too much from this as there are loads of decent
image editors available. |
| Individual map block scripting support. Basically each tile in the
map will be able to hold an id value which will link directly to a text file
script. This feature is vital for development of triggers & events. |
| Tile bounding box support. This will be an optional extra to the collision
system I've currently put in. |
| Other extra's I'm sure you guys will come up with !! |
What's the catch? Well I've limited the maximum map size to 64x64 which
should be fine to get you started. Also, I've blocked the 5 bit collision
data export ...
A non-commercial licensed version is only $20.00.
For the commercial game license please send me an email. With a commerical
license I can tailor the export data to meet your needs.
Download TIME
Demo Version 1.0
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