You're taken from your homeworld, magically transported to stand before a powerful old mage.  He's the only one who can send you home, but for a price.  A simple quest, rid the land of evil.  Okay, what is the evil?  Guess what, he forgot, but remember... he's your only way home.  So cross the land; home of unicorns, dragons, elves and fairies, and banish the evil presence...
Current Status:

The Quest - Is closed

The Webpage - All my work is now devoted to www.lemontoss.com
~*~I tend to let pictures speak for themselves.. so these pages may be graphic intensive, especially the popular creature pages.~*~
Maps
Characters
Rules
Creatures of the Land
Sirens
Harpies
Banshees
Trolls
Ogres
Elves
Pixies
Sprites
Dwarves
Centaurs
Fairies
Gnomes
Hobbits
Fauns
Goblins
Dragons
Unicorns
Pegasus
Mermaids
Gryphons
Ruling the Land : The Mage Council
Beyond the Rule : The Gods and Goddesses
Quests
Dragon Battles (Battle City, Dragon Mountain)
Dwarf/Drow War (
Waterfall City, Dwarf Capitol)
The Sprite/Fairy War (Junction City)
The Pegacorn (found, purely by accident)
Awards
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All graphics within are the sole property of their owners and are used here only to give my players a better feeling of reality.  I thank the owners of these fine images for their use and I will link my source pages whenever possible.  If credit need to be given feel free to email me.
visitors to this site since June 2000
There have been
    "Perhaps the world is lonely," I said.
     "No," said Immak, "the world cannot be lonely where there are two people who are friends."
     I looked up at the stars.  "You are right, Immak," I said.  "Where there is beauty and friendship what more could one ask of a world.  How grand and significant is such a place.  What more justification could it require?"
                                          - John Norman, The Beasts of Gor